Blade Knight
Smash Ace
- Joined
- Oct 13, 2007
- Messages
- 722
In my experience with this matchup it gets easier the more you play it. I live with a ROB main, and while it was difficult at first because they have some cute tricks we have a lot of rude things vs ROB too.
The Postitives are the Top is a brilliant comboing tool when we can grab ahold of it, especially alongside Metal Blade. Up Tilt shield stab's them very early. Back air tripping them leads to garunteed combos at any percent since their huge bottom hangs out well within grab range. Getting ROB into the air leads to big damage as well so long as you stay below or slightly above them. Crash Bomb is very good against him, so are Ice Slasher and Bubble Wrap. I've seen success with both Skull and Plant Barriers, so we have a lot of options in this matchup. Metal Blade passes through even a fully charged laser, but you'd have to block almost instantly. Lemons instantly destroy even a fully charged Top before it hits the ground.
The Neutral is that each character kils each other around the same %, and since ROB has more reliable kill moves than us, we've got to play a little harder. Also both of our recoveries are suspect to gimps from the other. ROB's very easy to gimp with Down Air and we're very easy to spike for him regardless of what recovery we bring. Each character is quite comboable by the other, so even small hits can lead to big conversions either way.
The Negatives are definitely ROB's ability to force negative trades with us. Any time we trade with ROB he'll end with in a better situation or outputting more damage. He can also interrupt our midair followups if we're even in air height as his fair stuffs anything after we hit him with our fair. His Side B is a kill move that can punish even perfectly spaced lemons and can put us off stage, though if you short hop well you can actually bop him on his head and knock him out of it. His Side B also being a reflector puts Forward Smash on lock more or less. The Top can block Side B and Lemons at ground level.
I'll try and get some footage vs my roommate up soon if anybody would want that.
I'd call it about 50:50, though I could see this being 45:55 or 40:60 our disadvantage.
The Postitives are the Top is a brilliant comboing tool when we can grab ahold of it, especially alongside Metal Blade. Up Tilt shield stab's them very early. Back air tripping them leads to garunteed combos at any percent since their huge bottom hangs out well within grab range. Getting ROB into the air leads to big damage as well so long as you stay below or slightly above them. Crash Bomb is very good against him, so are Ice Slasher and Bubble Wrap. I've seen success with both Skull and Plant Barriers, so we have a lot of options in this matchup. Metal Blade passes through even a fully charged laser, but you'd have to block almost instantly. Lemons instantly destroy even a fully charged Top before it hits the ground.
The Neutral is that each character kils each other around the same %, and since ROB has more reliable kill moves than us, we've got to play a little harder. Also both of our recoveries are suspect to gimps from the other. ROB's very easy to gimp with Down Air and we're very easy to spike for him regardless of what recovery we bring. Each character is quite comboable by the other, so even small hits can lead to big conversions either way.
The Negatives are definitely ROB's ability to force negative trades with us. Any time we trade with ROB he'll end with in a better situation or outputting more damage. He can also interrupt our midair followups if we're even in air height as his fair stuffs anything after we hit him with our fair. His Side B is a kill move that can punish even perfectly spaced lemons and can put us off stage, though if you short hop well you can actually bop him on his head and knock him out of it. His Side B also being a reflector puts Forward Smash on lock more or less. The Top can block Side B and Lemons at ground level.
I'll try and get some footage vs my roommate up soon if anybody would want that.
I'd call it about 50:50, though I could see this being 45:55 or 40:60 our disadvantage.
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