Dark Sonic: Dair is not safe. It can be nice to fill in holes in combos, but if its not guaranteed, I'd suggest avoiding it. It's especially punishable on block. Wizzy in particular punishes you for a lot of dair attempts that would have been better served as spaced bairs or nairs.
In TSA1, at least, you seem to like going for uair from ledge. This is a strong option, but easy to bait. Be more cautious, and mix it up with wavelands and such. You can also use Flip Jump for some really short-cycle ledge stalls.
I respect if you want to distinguish yourself by going for a bit more flair on your aggressive edgeguards, but if you're going to do that, please, please execute on them more consistently. You get punished for so many offstage whiffs.
In TSA1, at least, you seem to like going for uair from ledge. This is a strong option, but easy to bait. Be more cautious, and mix it up with wavelands and such. You can also use Flip Jump for some really short-cycle ledge stalls.
I respect if you want to distinguish yourself by going for a bit more flair on your aggressive edgeguards, but if you're going to do that, please, please execute on them more consistently. You get punished for so many offstage whiffs.