Sorry to ask, but does anyone else feel that Zero Suit Samus is gonna suck, hard?
I continue to see more and more flaws of Zero Suit Samus appearing on the Dojo website. Quite a few actually, which makes me think that Zero Suit Samus should be considered for a low tier. The flaws that stand out are the following.
- Zero Suit Samus is light. Therefore, can be knocked off the screen very easily
- Her gun is seen being knocked out of her hand by Zelda in one picture
- Her Up B is not a recovery move, nor does it appear to be a good quality attacking move. Instead, the functionality shown so far is that of a teather line to the stage
And then comes the speculative theories.
In Metroid: Zero Mission, the emergancy pistol can only be used for one thing: to stun the foe. It does not hurt the foe, and can only stun them at full charge. The pistol charges when it is idle. If it is not fully charged, it will be harmless. If this exact functionality comes in Brawl, then the pistol in its neutral position might be nearly useless. However, in Metroid: Zero Mission the pistol is capible of removing bomb blocks, fully charged or not. If this is the case, the pistol in Brawl might have range damage equal to that of Samus' morph ball bombs. Most likely, because of its weakness, this might be why Sakurai indicates that most people might perfer the whip as the weapon of choice rather then the pistol.
Another thing is that Zero Suit Samus holds her weapon at all times. Because of this, one might consider it to have the same functionality as when one holds an item, seeing as it can be knocked out of Zero Suit Samus' hand. This would mean that Zero Suit Samus can not grab while holding this. And this would also mean that if you would attempt to use the grab button, you'd just end up throwing the gun in the first place. And only one item can be held per character. So Zero Suit Samus would have to throw away the pistol inorder to use any other items that appear on the field, which might not be the best of ideas. Although, Zero Suit Samus' Up B does remind me of Samus grapple beam, so it might even be used in the same functionality completely, to even grab people. Which might be a little fun.
Now, some people might counteract this by using Link as an example, who holds both a sword and a shield and is capible of picking up other items. However, how this is different is that for one, Link can put away his shield, which he always does when he obtains an item. Also, his sword cannot be removed from him. In essence, Zero Suit Samus holding another item along with the Emergancy Pistol is just as Mario holding two beam swords. Simply put, it can't be done. However, on the flip side the Emergancy Pistol is a Zero Suit Samus only item, technically. So, it might be treated as the instance of Roy's and Marth's swords. Just, it can be knocked out of her hand.
Now, another thing is that if it is knocked out of her hand, what powers will she lose? One of them already being she wouldn't be able to use her Up B anymore, as the Up B is the whip of the gun, so it seems. So, then this leads to the possibility that Zero Suit Samus might end up losing most, if not all, of her special attacks, leaving her with only the option to use Smash Attacks.
And besides all that, the real reality is that Zero Suit Samus is also very weak. In fact, according to the Metroid games, the power suit multiplys Samus' own power vastly. However, in Brawl, it says she gains speed, which does go against truth. As the power suit does have a speed booster. So her power might not be weakend down as much as it really should be, but still, she would be weak. And to be more correct, Zero Suit Samus would have to have a small maximum jump then Samus. With or without the hi-jump boots on the Power Suit, Zero Suit Samus would still pale in comparison to the jump of Samus. However, seeing as the game says she's lighter, she might have a longer jump, too, regardless.
I might not even want to use the Zero Laser at this rate, if Zero Suit Samus really does have such a poor potential.