And better yet, competitive tournaments will most likely recognize character customization as long as its a quick interface option.
For example, if you can choose your set of moves in the same manner you can make your name, which is on the character selection screen, and it doesn't interfere with other players, they will pretty much have no reason to not do this.
Mortal Kombat X is doing something like this as well. When you choose your character, you can choose 3 different versions of, let's say, Scorpion. So you have Scorpion A, B, or C.
Smash is a bit more extreme. Zelda is bound to have a good combination because:
4 special moves only x 3 variants of each special move = 12 special moves
12 special moves x 4 special moves at one time x only 3 variants per move = 3 x 3 x 3 x 3
Zelda has 81 special move combinations.
Not sure if I agree with this. As in...I'm all for character customization in tournaments, but I'm not sure how TOs and other player's would be open to the idea in competitive play.
In an ideal world, character customization would be quick, and take no longer than the short custom button inputs like in Brawl/PM. However, if a good chunk of participants were to use custom movesets at every TV+Wii U setup they went to, then it'd be incredibly time consuming. A few extra minutes before each match may not seem like much, but tack them on to every other game in the tourney, and you're bound to go past ending time set for the event by potentially as much as an hour (a TO's worst nightmare; it looks terrible on their part, and the blame falls on them for lacking better organization). They'd have to choose to either cut down on the bracket size limit, or not allow it altogether.
Further, there would be an added need to inform your opponent of which custom moves you chose, if you arrived at the setup station before they did. And...it seems sort of pathetic, but adding any degree of a need to simply trust other players opens the possibility of cheating (lying about chosen moves). It may not be super frequent, but there'll surely be complaints and arguments in every few tournies between players, in a similar manner to how paused games have to be dealt with. Nobody really comes out exactly happy from situations like that >> aha
Customization is definitely a good thing, though. Some custom moves we've seen in PotDs and vids seem pretty darn OP, but after some BR testing, and maybe some involvement in more lenient tournaments, I hope the community will be open to accepting at least some of the custom moves - it would be a great means of balancing the game for what seem to be lower/mid-tier characters in the early meta. Characters that struggle with a less efficient moveset may be allowed to pick a better version of their move to compensate for the weakness and become more viable - like a Brawl Zelda getting a faster Din to force approaches more easily - whereas characters that may have moves generally viewed as overpowered could have some of their regular specials banned, and replaced with weaker ones - like a Brawl MK having some of his moves replaced, rather than banned outright.
I doubt the tournaments will universally accept customization, unless characters are made hugely nonviable like in Brawl by a select few characters, but for the few that do, I'm hoping that something like this is what comes into play as official rules. It'd give us Zelda's something to hope for, just in case things don't turn out super well C: