I couldn't keep up with these posts, but FW definitely LOOKS easier to use/ledge connect. Faster disappear, and the large, auto-snapping hit-box during the invisible period seem to help.
Unfortunately, I discovered that the unfortunate "Wall hugging disease" where you FW while touching a wall, and keep holding up, and then go nowhere, still exists. Apparently they can't fix em' all...
Also, in that one Zelda vs Fox video, I think I noticed that the player playing Zelda was 'testing' the FW reappear lag, and it looked pretty laggy, like Brawl's, disappointingly...
Although I still LOVE dat high power reappear hit-box, which is actually 2 hit-boxes. the one that hit fox in that video and KO'ed at 40ish with the slightly stronger 12% hit-box. It appears to be a sweetspot of sorts. There's a very slightly weaker but larger than Brawl's hit-box that does 10%.
Honestly, Zelda's changes are a "love/hate" relationship.
Faster Ftilt but worse angle.
Faster Utilt with a combo angle but very weak.
Lost transformation, but really cool looking new "tool".
FW faster start and stronger reappear, but some necessary changes are still missing. FW though is a lot more love than hate though, obviously.