Think I saw a comment concerning Phantom’s Frame Data and it’s Frame 7-17 on full charge release. Prolly hits max forward range at around 11-14.
Also the shield kinda acts like an invincible period for the phantom at the start of late charge 4 and 5, as soon as the shield spawns. It’s only a couple frames but if your timing is good you can pop it out if a fully charged sun salutation is coming at you and phantom will rank it despite that being over its damage threshold.
Btw full charge phantom can tank 21.5% now instead of 13%. BEAUTY
I think anyone who has reliable ways to maneuver past phantom will make Zelda struggle, but otherwise her potential escape from bottom tier really has been mostly in due to Phantom. Mechanics were pretty good to her this time though; Landing lag buffs help a ton, everyone elses grabs getting nerfed to her level (her’s grab slower but the endlag is the same or better than average now.) to name some stuff.
I literally can’t just camp, but now Zelda kinda has to try to do it, so...
Some attacks like Flare Blitz can reach through shield and hit Zelda before being carried off by the Phantom so be careful with that
but yeah that shield definitely adds another dimension to Zelda's moveset. As for the mechanics and camping I think maybe camping isn't
such a good idea. Zelda got nerfed in a bit of a low key way I think, because not just shields and dodges but defensive play in general
got a nerf. Fast characters can blitz through defense now on sheer mobility alone. Phantom helps but it's not always possobile to setup
in time.
Im currently testing an aggressive "high-speed camping" style where I constantly throw out hitboxs to put pressure on the
opponent, while squeezing through any openings I create to the other side of the stage where I repeat the process 'till I deal
enough damage for the KO. I find this plays quite the mind games with my opponent and sometimes they naturally become more cautious and
then I can slowly press the attack. Farore's Wind might be a seriously overlooked tool if we are not careful. It's frame buffs allow to
both be a potent punish tool as well as a movement tool. If for example Link is charging an arrow you can punish with Farore's Wind
and after a few times of that your opponent starts becoming more cautious which allows you to better setup the Phantom. This works on
blitz characters as well because you can teleport to punish a move that would normally be safe for them and they sometimes start
slowing down and becoming more cautious.
This potentially allows us to compete with their speed and box them in with Phantom and the rest of her moveset. It's still pretty unrefined and relies a lot on match-up knowledge which I'm sorely lacking but I managed to reach elite with 1,265,836 GSP if that counts for anything. I don't know if this will remain viable when the meta develops and people become more familiar with Zelda but currently it allows me to consistently go even with good sword character players and I'm slowly starting to beat them. Of course I don't know where I'm at currently compared to everyone else given there is no leaderboards that I know of, so this might be a silly idea and won't work on good players and that I'm only swimming in the kiddie pool currently.It could be my own limitations that I'm struggling and feel that the speed characters are going to keep Zelda below high tier but I feel like this strategy may be pretty good once it's fully hashed out and refined.
This is probably never gonna be applicable, but I got matched against someone on the Little Mac stage. I went for a Phantom while bouncing on the ropes. My Phantom charged to full on the ropes while I was able to move on with my life. I'm sure y'all probably knew about this already - and it isn't really practical. But I found it weird.
It also works on platforms, ledges, and anything considered solid ground. I even did it on Tingle's balloon. I'm not sure
of the exact criteria, but I think you need to charge Phantom while in the air and have only the Phantom land on whatever ground
you want. For example you can jump at the ledge while charging Phantom and have Zelda fall past the ledge, while Phantom lands
then the Phantom will cover the ledge while Zelda goes offstage.