Btw you talked about falco way too much for some reason. Not a complaint but it stood out in both your posts.
I bet the falco boards are so dead geez. Poor guy has to vent over here in the trash.
Falco's Nair is a direct comparison to Zelda's since they're similar moves. The other reasons is he is the character I tend to use in Smash and have you ever had something so insulting that it just sticks with you and you always remember it or need to keep an eye on it? That's him in a nutshell for me in Smash. Every game so far, something broken and something stupid. Ultimate will either be the game to continue or break the trend of Falco having some dumb crap that you cannot explain.
Anyway, yes, the Falco boards are dead and have always been. I haven't been here during Melee or Brawl's days, but Smash 4 and so far with Ultimate, it's been very quiet. Falco being meh in Smash 4 doesn't help nor does the mass migration to Discord, which I don't use, late in Smash 4's life, so I doubt even if Falco miraculously becomes good in Ultimate, that there would be a ton of activity. I still stick around since it's useful to have a readily available archive on Smashboards. There are other places where you can get frame data information, video links, whatever, but the more sources, the better, I suppose.
The Ultimate Falco boards currently has two threads. The speculation thread made a while ago and a gameplay thread made by me. The last post was on Jun 17 in the gameplay thread where the only discussion was between me and one other user while the speculation thread died in May. The Duck Hunt boards' last post was on Jun 20, but at least their gameplay thread postings was with 6 other people. Y'know, an actual forum discussion.
I've taken refuge in the Smash 4 Zelda boards, well, social, for a long time.
Anyways, I know we have multiple videos of Zelda’s DAir Landing Lag now (Nairo vids come to mind) so I’m just guessing it hasn’t been recorded? Or is the footage too bad to record?
It just wasn't recorded and I don't know if it was recorded. I referred to my post from 5 pages ago and that footage didn't have Zelda use her Dair and land from what I remember. I'll see if I can find a 60 FPS video with her landing with Dair.
Edit:
I think it's 18 frames, so unchanged from Brawl, from the RAGE 2018 videos on MVG. Problem is that the frames sometimes don't look like they move when I press < and >, so I'm going to see if there's other videos with her using Dair near the ground. In the match against Inkling girl, Zelda starts moving on frame 19 from when she lands, the white smoke appearing at around 1:46 to 1:48. The match against Link is weird since on the first time, it looks like she starts moving on frame 21. The starting frame being when the white smoke appears and frame 21 being when it looks like she moves to face forward at 1:07 to 1:09. Zelda uses Dair again immediately and this doesn't hit Link, but she also turns during the landing. She turns around on frame 26 from the smoke appearing at 1:09 to 1:10. The frames looking like they're not moving at certain times makes me feel like I'm going to have to call it a dud. 18 frames will be the placeholder, however, since that's at least her Smash 4 Dair landing lag and close to in the other games. Look, if her Dair suddenly has +21 landing lag, but Ike's Dair landing lag gets his dropped to 14 and is only 2 frame slower on startup and Falco's startup gets dropped to 10, but has similar landing lag, then this would be like a Wii Fit Trainer Dair situation. WFT's Dair is frame 20 with 20 landing frames. Its damage and knockback doesn't seem to be anything special either and she can't auto-cancel it from a hop.
Edit 2: Edit Harder: Did Zelda's B-throw change in animation?
She does this graceful swing thing. Nairo's videos look way smoother and they're recorded off-screen, so I have no idea what the hell was going on with MVG's footage.
The effects are making it hard to see what's going on. I can't see when she lands with Dair the two times Nairo landed it on-stage. That said, it looks like 13 frames since Nairo immediately uses Down Smash the two times he used Dair on-stage. The first time is easier to see since she lands away from Cloud rather than right next to him on the second time.
First time occurs during 1:05 to 1:07. The starting frame is when the vertical smoke thing appears and I'm considering the blue sparkle to the right of Zelda as the first frame she's acting, starting to use Down Smash. That's 13 frames from the when she touches the ground to beginning her Down Smash. The second time I did it in reverse since I couldn't see when she landed. The starting frame is when Zelda suddenly stands up from her crouch and preparing to kick with Down Smash also indicated by the blue sparkle on her foot. That's the frame when she'd be able to act after landing. Going backwards, it's 13 frames to when it looks like she just touched the ground. Zelda's still in her kicking animation of Dair and the frame after it is when she drops down to land. I believe that happens with every aerial where the first landing frame is the aerial they used and the second one is when they land if that makes any sense.
This one occurs from 1:15 to 1:16, but I started this backwards, so it's around in 1:16.
I'm going to edit my previous post as well, but for here, this is what her aerial landing lag is as of the E3 demo.
|Smash 4|SSBU E3 demo|Difference
Nair|19|17|-2
Uair|19|14|-5
Fair|23|19|-4
Bair|25|19|-6
Dair|18|13|-5
Also, as confirmation, Fair is 19 frames of landing which I would assume Bair would share now, but I'm going to check.
From 0:13 to 0:14. The starting frame is when she touches the ground and Zelda moves on frame 19 from there. Bair's landing lag is also 19, but the footage is a bit messy from on the first time I checked; there are afterimages.
From 1:38 to 1:39. The starting frame is when she touches the ground and the smoke appears around her and frame 19 looks like she's turning to do Nayru's Love where her head is looking behind her sort of. The second time doesn't have that and it's just her landing and turning around on frame 19. The landing frame is when Zelda suddenly shifts from her kicking pose to looking towards her kicking leg more and her hair suddenly dropping. Looks like she's about to brace for a fall.
From 1:43 to 1:45.
Edit 3: With a Vengeance: I don't remember if I noted it down, but Dair's still frame 14.
From to 1:42 to 1:43. The starting frame is when Zelda suddenly faces forward from her forward/neutral jump animation and the hit frame is when her leg is extended and the golden visual appears. It also looks like it has the same FAF since Nairo acts on frame 46. That's 1 frame longer than in Smash 4, but he was falling down and trying to hit with Bair. Assuming it has the same active frames, the last active frame being 24 in Smash 4, then it should have around 21 to 22 recovery frames. 21 if it's still 45 FAF and 22 if it's 46.
I do remember not getting Zelda's Uair, but if the first hitbox is when the fire appears, then it looks like it's frame 13. From Nairo's match with ESAM using DK at 1:16 to 1:17. The starting frame is when Zelda suddenly shifts falling animation to looking like she's looking up and lowering her upper body and the hit frame is when the fire appears on frame 13. That's a frame faster than in Smash 4 assuming I did see the first frame correctly which I think I did since at 1:08 to 1:11, Nairo uses Uair, but there's this weird afterimage thing before the frame that looks like the first startup frame of Uair. I think the afterimage frame is still her forward/neutral jump frame and not part of her Uair's animation.
Scratch that. Uair looks like it hits on frame 14 on Cloud's shield in the other match.
From 1:10 to 1:12. Starting frame is when she shifts from her jump animation to looking up and the hit frame is when it hits Cloud's shield on frame 14. Wait, if this is the case, then the move lies to us since frame 13 is when the fire appears, right? Hits on frame 14 as well against ESAM's Pikachu with the fire effect appearing on frame 13. There's this glow around Pikachu on that frame before Pikachu gets hit on frame 14.
From 0:42 to 0:43.
Okay, so Zelda's aerials with the lowest landing lag are two vertical-hitting moves, Uair and Dair. Incidentally, they also have the same startup and landing lag similar to their startup. So far, Zelda's Nair's landing lag is atrocious compared to other forward and central-hitting aerials. It's worse than Bowser's Nair which dropped from 20 frames to 15. Yeah, it should be probably be below 15 or 12 like in Brawl.