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Guide Zelda Social: But also the FE Heroes Internet Cafe

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Oh, I just came back from watching Fast and Furious 7

I recommend everyone in this social to watch it because it was really good
 

SBphiloz4

Gatekeeper of the Shadows
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Moderators, I give you permission to edit this post at your will, and have me say whatever you want me to say.

I wonder what this post will end up looking like, or if it will change at all-- :shyguy::secretkpop::secretkpop:
 
Last edited by a moderator:

Rizen

Smash Legend
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May 7, 2009
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They have keyring pokemon now? :dizzy:
Moderators, I give you permission to edit this post at your will, and have me say whatever you want me to say.
^The illusion of control.

@ Ffamran Ffamran it looks like warchamp only sets profiles on fire so that aside, the culprit must be someone else :rolleyes:.
 

HeroMystic

Legacy of the Mario
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Wow this thread really slowed down.



BAN•SAMUS
Gotta love the way how fixed knockback works.

On that note, I've noticed Screw Attack killing a lot of players I've played against at like 130% or so even on FD, and I've wondered why so I decided to check the frame data.

Code:
Screw Attack (???)
Frame  5- 6:    [1%(+3)]x3  100b/0g            110°
Frame  5- 6:    [1%(+3)]x3   25b/0g            140°
Frame 11-12:    [1%(+3)]x8 100f/50w            100° 0.5-SDI Ground-Target-Only
Frame 11-12:    [1%(+3)]x8   25b/0g            366° Aerial-Target-Only
Frame 27-28:     1%(+3)    50b/240g (KO@ 281%)  70° 2.0-Hitlag Electric
 Max Damage:   12%

At first I was like "Uh, this is pretty weak" but then I looked at the knockback numbers.

Holy ****, 240 KBG, and 50 BKB. But look at the KBG. It's insanely high. The only thing that comes close is...

...

Guys, Screw Attack is literally Luma!.
 

OmegaSorin

The Lucky Hero
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Semjax
Wow this thread really slowed down.



Gotta love the way how fixed knockback works.

On that note, I've noticed Screw Attack killing a lot of players I've played against at like 130% or so even on FD, and I've wondered why so I decided to check the frame data.

Code:
Screw Attack (???)
Frame  5- 6:    [1%(+3)]x3  100b/0g            110°
Frame  5- 6:    [1%(+3)]x3   25b/0g            140°
Frame 11-12:    [1%(+3)]x8 100f/50w            100° 0.5-SDI Ground-Target-Only
Frame 11-12:    [1%(+3)]x8   25b/0g            366° Aerial-Target-Only
Frame 27-28:     1%(+3)    50b/240g (KO@ 281%)  70° 2.0-Hitlag Electric
Max Damage:   12%

At first I was like "Uh, this is pretty weak" but then I looked at the knockback numbers.

Holy ****, 240 KBG, and 50 BKB. But look at the KBG. It's insanely high. The only thing that comes close is...

...

Guys, Screw Attack is literally Luma!.
 

SBphiloz4

Gatekeeper of the Shadows
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SBphiloz4
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Why did they change Samus' n-air? Just why?
Especially when sex kicks are so good in this game too.

Her new Nair is decent for gimping, but I do miss the utility that the good old sex kick brings. ://///
 
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Messages
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Latest reply in the universe
I like to call Shocking Spin Attack "64 Spin Attack" :nifty: It isn't even noticeably stronger than default Spin Attack, is it? Kills slightly earlier on the ground but is like the same in the air I think.
Yeah, I've called it the 64 spin attack too when I messed around with it. It's significantly stronger than default spin attack. Recovery distance make Little Mac's up B look top tier though
Especially when sex kicks are so good in this game too.
Fox's sex kick is F'ing ridiculous .-.
 

SBphiloz4

Gatekeeper of the Shadows
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Yo

I just realized how I'm frequently shipped with any moderator or user in these forums.
>When berserker talks to a mod/user that is a possible candidate to be shippable with
>When berserker talks to a mod/user
>When berserker talks
 

Lavani

Indigo Destiny
Joined
Oct 24, 2014
Messages
7,256
Wow this thread really slowed down.



Gotta love the way how fixed knockback works.

On that note, I've noticed Screw Attack killing a lot of players I've played against at like 130% or so even on FD, and I've wondered why so I decided to check the frame data.

Code:
Screw Attack (???)
Frame  5- 6:    [1%(+3)]x3  100b/0g            110°
Frame  5- 6:    [1%(+3)]x3   25b/0g            140°
Frame 11-12:    [1%(+3)]x8 100f/50w            100° 0.5-SDI Ground-Target-Only
Frame 11-12:    [1%(+3)]x8   25b/0g            366° Aerial-Target-Only
Frame 27-28:     1%(+3)    50b/240g (KO@ 281%)  70° 2.0-Hitlag Electric
Max Damage:   12%

At first I was like "Uh, this is pretty weak" but then I looked at the knockback numbers.

Holy ****, 240 KBG, and 50 BKB. But look at the KBG. It's insanely high. The only thing that comes close is...

...

Guys, Screw Attack is literally Luma!.
Now I'm wondering what has the craziest KB values.

Code:
Arcthunder (on-hit X)
Frame  1-33:    [1%]x6     100f/20w            110° 0.4-Hitlag Electric Ground-Target-Only
Frame  1-33:    [1%]x6     100f/16w            366° 0.4-Hitlag Electric
Frame 34-34:     1%        60b/280g (KO@ 217%)  50° 2.0-Hitlag 0.0-SDI Electric
Max Damage:    18%
Code:
[Charizard] D-throw
Frame  1-23:     1%        40b/300g (KO@ 215%) 361°
Frame 24-50:    [1%]x5        0b/0g            361° Fire
Max Damage:     6%
 

SBphiloz4

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We are skimming over the most important question
Which one is canon?
T-Tbh we are supposed to be very compatible--

But I was rejected for HeroMystic. Now they are canon. ; w ;
 
Last edited:

HeroMystic

Legacy of the Mario
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Now I'm wondering what has the craziest KB values.
I've always wondered why Arcthunder seemed easier to kill with it than Thoron.

This really makes me want to do some rage testing. It seems more like a multiplier if it's allowing stuff like Arcthunder and Screw Attack to kill with ease.
 

Antonykun

Hero of Many Faces
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Man this thread is getting Raided by the Robin thread and they aren't even here :p (Well I go there but I didn't aid to this at all)
 

Lavani

Indigo Destiny
Joined
Oct 24, 2014
Messages
7,256
I've always wondered why Arcthunder seemed easier to kill with it than Thoron.

This really makes me want to do some rage testing. It seems more like a multiplier if it's allowing stuff like Arcthunder and Screw Attack to kill with ease.
I did some really brief testing with rage a really long time ago using Falcon Punch (high kbg, 0 bkb) and Luma dair (similar kbg, huge bkb) and max rage just seems like a x1.15 multiplier on knockback in general.

Also in case you aren't aware, KBG is a percentage multiplier with damage in the knockback formula, which is why low damage hits like Arcthunder, Charizard dthrow, Luma fsmash, Boost Kick, Screw Attack, etc. have huge KBG numbers.
 
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