Eauxkay, I'll evaluate this
Jab : Incorrect on the startup. It's the same as Brawl. Connection is better though, and the farthest hit-box's final hit is more helpful in size, complementing the better mechanics on SDI and hit-angles.
Ftilt : Incorrect. It's actually weaker than Brawl's as a result of a 1% damage decrease from Brawl.
Dtilt : Definitely different, as the hit-box ONLY hits upwards now, eventually letting your opponent escape after a couple Dtilts. Not to mention the large damage nerf. In Brawl, it actually METEORED on grounded opponents, causing that lengthly stun animation.
Utilt : Purely nerfed or buffed based on opinion. Having all around worse upward KO options hurts the fact this can't KO till 180%. But dat 0.7% damage buff in 1.0.4 DOE.
Dash Attack : Reworked. The hit-boxes are placed differently, and the sweetspot is smaller, but arguably more powerful. Everything else is roughly the smae enough.
Fsmash : You're right here. Almost literally identical as far as use goes. Anything about end lag increase is probs placebo.
Dsmash : Right 100%. I won't go into details, but yeah. Overall terribly hurt. Still has its uses though, as it's still fast, and has its low angle.
Usmash : Yup. Startup, range, reliability, KO prowess were all made worse. It's pretty sad tbh.
NAir : Nerfed. Worse damage, auto-cancel window is nearly nonexistent, and the landing lag is nearly doubled. Not to mention it now lacks central hit-boxes during the muliti-hits, giving it that blind-spot feeling I think @
Mocha had mentioned when playing the WiiU version. Even after all of that though,the move is still her most reliable aerial.... LOL.
FAir/BAir : IDK 'bout the hit-box on sweetspot comparison-wise, but yeah, the rest is true: Increased startup, increased endlag by an extreme 25+ frames, increased landing lag, reduced sweetspot Base KB, and retains many weird and bad designs present everywhere else on the move.
UAir : Yeah, a 30 KB growth nerf to be exact.
I still am unsure on the hit-box. I think it's roughly the same as Brawl. IDK where the hit-box whoo-haa came from tbh.
DAir : I suppose this is a move I will accept as buffed. 2 less landing lag frames, a stronger sourspot that does 5%, sweetspot can hit grounded opponents and has a larger hit-box. You're pretty much right here.