Macchiato
Smash Hero
My personal opinion...You guys (Zelda boards) haven't even discussed all the MU's yet.
Also I can get a vid of squall against Mac up pretty soon
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My personal opinion...You guys (Zelda boards) haven't even discussed all the MU's yet.
Whoops. My bad.My personal opinion...
MK is pretty good against Brawler and Gunner. I think?Tell me why im whooping a mii gunner and brawler ***? Like at this very moment.
Sorry sis, don't believe it.No not at all. Squall Help some matches tremendously. Diddy kong probably becomes a 45-55 and Peach, ZSS, and Little Mac probably go even. Even so, she has more variety in match ups with the phantoms and dins. I think she benefits pretty decently.
Atm her Match up spread is:
3/6 even
2/6 bad
1/6 good
With customs I think her match ups will be
4/6 even
1/6 bad
1/6 good
So I'll be going custom zelda for my next tournament gorlsSorry sis, don't believe it.
Maybe results will prove me wrong, but until then I think Zelda is better off with customs off.
Yeah, in default, the MUs he does win are where Mac will get to shine, so default Mac isn't as hopeless as I thought.I still know of some players that can work well with Little Mac. He has those really good and really horrendous match ups so he's a decent counterpick at a default setting
With customs, he's hopeless
Squall actually helps a lot against characters like ZSS bc it gets out of Boost Kick and possibly fsmashSorry sis, don't believe it.
Maybe results will prove me wrong, but until then I think Zelda is better off with customs off.
Little Mac legit stands a decent chance against Diddy and Luigi. Diddy's camp game isn't that strong and Luigi can't afford to camp. He's also really solid against Captain Falcon and some Falcon mains in my area are pretty sure Mac has the advantage in that MU. For the majority of non high tiers he's a pretty solid counterpick with FD in your back pocket, so in the default setting, he has his place.Little Mac is just that one character that I simply can't say is viable at all whether be it in default or custom.
His flaws are already apparent in default, but in custom they're made worse thanks to there being so many windboxes.
Mac just has no potential in the custom scene since other characters not only get stuff that make them better, they also get stuff that pretty much counters Mac (windbox shenanigans). We'll just see how it all unfolds, though.
Thinking about it again, yeah, in default Mac has his place and maybe I was too harsh on him in default.Little Mac legit stands a decent chance against Diddy and Luigi. Diddy's camp game isn't that strong and Luigi can't afford to camp. He's also really solid against Captain Falcon and some Falcon mains in my area are pretty sure Mac has the advantage in that MU. For the majority of non high tiers he's a pretty solid counterpick with FD in your back pocket, so in the default setting, he has his place.
In Customs, he gets wrecked left and right for reasons already stated.
I'll give it a shot.Anyone wanna play wiiU? If you want to taste rob custom i'm here
Mii Brawler has God like mobility, MK cannot compete with that. His disadvantage state is hella dumb, that dumb flying kick is hard to punish and after his up B he can weave to the ledge to avoid punishment.Whoops. My bad.
MK is pretty good against Brawler and Gunner. I think?
But **** MK. Switch to Diddy
He sucks in default and he's even worse in customs? Bruh that's kinda brutal.Thinking about it again, yeah, in default Mac has his place and maybe I was too harsh on him in default.
In the custom scene however... no one is going to convince me Little Mac is viable with all those windboxes and what not.
RIP Full MoonI'll give it a shot.
That's good to know man. I tip my hat to theeMii Brawler has God like mobility, MK cannot compete with that. His disadvantage state is hella dumb, that dumb flying kick is hard to punish and after his up B he can weave to the ledge to avoid punishment.
But his kill options are so bad and his range is worse than Mario's, his edgeguard attempts are linear and his tatsumaki senpakyu doesn't even kill MK below 100% with proper DI. The moment you're fighting around the center stage how on earth does he kill reliably?
He used 1322 on Brawler and his mii was super small, disjoints ruins him imo so Shulk will love this MU. He used Gunner and i 2 stocked him on SV(yes 2 stocks ew) but he switched.
Waifu, I didn't know Shulk was in Street Fighter 4.
Some SFIV footage was in the stream. There was a tournament for that too. It was also hype. HahaWaifu, I didn't know Shulk was in Street Fighter 4.
Yeah give me a few minutes@ S.F.L.R_9 can you test if the end Hitbox of squall true combos into uair on fox? He's a fast faller so maybe. Like when it's not edge canceled
Let's go if u want.I'll give it a shot.
I've already made the room.Let's go if u want.
Omg lag is awfulI've already made the room.
See this is why I like you. You don't brush off what I say, but accept plausible reasons for both sides. Most people are just outright FOR or AGAINST customs without considering the other side's opinion.I find myself wanting to agree with @ Seagull Joe the more I watch customs tournaments.
They're fun, and I'm sure later down the line, they won't look as silly in a serious match. On the other hand, I can't really with 100% confidence say to myself that this is the norm I want. Not because they're broken, but characters that get elevated by customs are really held together by powerful gimmicks.
But lemme tell you about Mario's customs.
No one cares about the Fireballs, they're balanced.
Gust Cape is not as awesome as everyone initially thought, but overall it's better than Super Cape. I don't have much of an opinion on Shocking Cape.
The FLUDDs though. Lol, these FLUDDs, though.
Scalding FLUDD legit patches up any weaknesses Mario has in footsies. It's that good. A Mario that knows how to use Scalding FLUDD is a Mario that should only be losing to Diddy.
And HP FLUDD is HILLLARIOUS!
To anyone that has this custom: B-Throw @ 70% off the stage, then edgeguard with HP FLUDD. The knockback is so powerful the target just gets blown past the blast zone.
And it gets stronger with rage.
And your opponent can't air dodge through the entire windbox (which is consistently powerful).
I've wrecked so many players on Wi-Fi with this I dunno what to say. "It takes 5 seconds tho" who cares. Buffer charge that ****.
When I think about it this way... who enjoys getting janked like this? In fact, who would enjoy setting up counterplays against this? Do I really wanna handle Kong Cyclone, Fire Spin Dash, Villager Ledge Camping, etc? I know a good amount of characters don't have the luxury of having these types of moves, but lets seriously think about this. Is it fun? That's the question that should be answered.
Because smashboards and reddit are full of casuals. I wish there was a tourney-goer only option for voting...If today we vote "do we have to play custom on" on smashboard and reddit, the answer will be yes. So let's stop debating, sm4sh is not close to die, we can experiment a lot. If it happens to destroy the compétitive scene we will get back because we don't need to do zero mistake right now. À contrario we have to know if we can do this
Are you an aristocrate? Only those who are better should decide?Because smashboards and reddit are full of casuals. I wish there was a tourney-goer only option for voting...
No not really. Squall is as good as wind. It's just not fully explored.Lol custom on
Every character: "oh yeah i can get a powerful gimmick and spam them"
Zelda: "oh yeah i can finally throw away my powerful gimmick, and get a solid move instead"
I do consider it, I do see potential problems down the line. I do see how moves can be so obnoxious or broken that it makes the game not fun anymore. I also see potential.See this is why I like you. You don't brush off what I say, but accept plausible reasons for both sides. Most people are just outright FOR or AGAINST customs without considering the other side's opinion.
I consider the other side, which is why I said customs would be better as a side tournament and more data needs to be gathered before drastic changes to rule sets are done. I've been watching, examining, and experimenting with customs. They provide powerful gimmicks without giving the character's other moves even a consideration. "Powerful exploits" is my best term for customs.
I only brought that up because thats what I kept hearing. "The game is going to die with this or that."How about we just play the game instead of worrying about its "inevitable death?"
I just wantCustoms really need to be seen in play before a ruling is decided on them. If we can't even decide on an official tier list yet, we shouldn't be deciding on something that makes the game even deeper.