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Guide Zelda Social: But also the FE Heroes Internet Cafe

SBphiloz4

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If only we could make our moveset...

Freud's Penissism/Farore's Squall/Farore's Wind/Farore's WIndfall

THE F(AIL TIER) MOVESET
 

Fernosaur

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It's definitely a trade of defense vs offense. It really is a shame that we'd have to give up the elevator for this...

PD. I love you all for using Freud's Penissism :laugh:
 

BJN39

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I would like to request a moment of silence for the Brawl Zelda social, which has been passed in post total tonight by the SSB4 Zelda social. :zelda:
 
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JigglyZelda003

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lol @Rickster Zelda dittos. its all about "Nayrus her till she submits!!"

I Know Usmash was talked about like 2 pages ago but i just want to say Usmash is the best revenge/Roll/Wait killer. practically everyone dies at 130%-150% so in desperate times Usmash can come through. or your like me and can't Elevator to save my soul.
 

Lavani

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When I was messing with Squall I managed to hit Captain Falcon out of his ledgesnap with it from on stage and combo into usmash

real combos
 

Fernosaur

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I would like to request a moment of silence for the Brawl Zelda social, which has been passed in post total tonight by the SSB4 Zelda social. :zelda:
This thread won't keep growing with "moments of silence" don't be silly.
 

Phenomiracle

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Guys

IGN listed "Great Bay Temple" as a con in their video review of Majora's Mask 3D. Score 8.7

I'm not kidding. It's hilarious becuase they couldn't stop gushing over Great Bay Temple (no pun intended) in the N64 version's review.

#toomuchwater going strong.
 
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Ffamran

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Pfft that tumble animation

ZSS' animation changed so much, it made that laser's hitbox look ridiculous. If you look really closely, you'll actually see her body twist for a frame so that her head is right over it though.
It's still too fast for me to see. :4sonic:

Edit: Of course I subconsciously pick :4falco: for that...

Turns it into a plastic bag in a tornado.
I thought it was a leather bag.
 
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Fernosaur

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Btw @ Macchiato Macchiato I don't recomment you using Squall in your tournament until we do more experimenting with it. Well I dunno when the tourney is but we're still not sure it's even that useful :p.
 

Jaguar360

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it's k gorl, yew get a flashy new elevator!

So now we have Willy Wonka's Great Glass Elevator with explosions?

EDIT: Well, I think I'm funny :/
 
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Macchiato

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Btw @ Macchiato Macchiato I don't recomment you using Squall in your tournament until we do more experimenting with it. Well I dunno when the tourney is but we're still not sure it's even that useful :p.
Yew know how stubborn I am lol. I'll try and it's this Saturday. Escaping combos and being able to buffer into moves is really good. Also the potential kill set ups. I'm sure it's useful but the question is, is it as good as Farore's Wind and atm it's giving it a run for its money. Faster end lag, more recovery is also something to look at
 

Fernosaur

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Yew know how stubborn I am lol. I'll try and it's this Saturday. Escaping combos and being able to buffer into moves is really good. Also the potential kill set ups. I'm sure it's useful but the question is, is it as good as Farore's Wind and atm it's giving it a run for its money. Faster end lag, more recovery is also something to look at
I know you are, kiddo, that's why I mentioned it.

I don't think Squall has any real potential use as offense except for punishing laggy moves, since they can shield the windbox and it's got a remarkably slower start up. And even then it's not a real punish because you don't have any guaranteed follow up if you don't ledge cancel it, which makes it a very situational punish. If it can do what we theorize it can do it's like a 90% defensive move. It will shift the playstyle DRASTICALLY.
 

SBphiloz4

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You're gonna eat your words, Macc. Remember when you said that you'd use G&W in a tourney 2 days after picking him up? Ended up not going well in your favour. We've only found one situational use of FS so far, so unless you're okay with sacrificing your potential tournament placing to test this, I would stick with what works.
 

Macchiato

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I know you are, kiddo, that's why I mentioned it.

I don't think Squall has any real potential use as offense except for punishing laggy moves, since they can shield the windbox and it's got a remarkably slower start up. And even then it's not a real punish because you don't have any guaranteed follow up if you don't ledge cancel it, which makes it a very situational punish. If it can do what we theorize it can do it's like a 90% defensive move. It will shift the playstyle DRASTICALLY.
It could be a great change who knows, I'll start expirimenting tmr and maybe play friendlies with it
 

「 Derk 」

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I can actually see Farore's Squall edge cancel shenanigans being a strong alternative to Farore's Wind. If you are successful you edge cancel while throwing the opponents into the air that leads into a guaranteed U-air. If you fail due to them shielding you edge cancel and get away unpunished. As long as you know your stage positioning it's honestly a safer option overall. You also gain the offstage wind box gimps and the ability to negate moves like Bouncing Fish by using the start up wind box to push the move away. Honestly this is a really strong option even before considering the get out of jail free card against combos and a free punish to boot if you can buffer them correctly.
 

Macchiato

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You're gonna eat your words, Macc. Remember when you said that you'd use G&W in a tourney 2 days after picking him up? Ended up not going well in your favour. We've only found one situational use of FS so far, so unless you're okay with sacrificing your potential tournament placing to test this, I would stick with what works.
If it doesn't work out then I'll just switch back to default zelda
 

Lavani

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If you're going to run Squall, run it with Phantom Strike imo. The high damage and short charge time are probably usable to punish the forced whiffs, especially if they extend their rapid jab or something.
 

S.F.L.R_9

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I can't believe we actually might have advanced Zelda's metagame tonight lol

Another random thing about Squall: Since the reappearing windbox of Squall sends the opponent up, in doubles your teammate can use this opportunity to get a KO. I'm really liking the idea of edge cancelled FS to uair as well.

I'm doing some testing on edgeguarding with Squall right now, I'll see if I can find anything interesting.
 
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Fernosaur

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Maybe we should move this to another thread. Is there a thread for custom move research that isn't the custom move repository or whatever? I think a thread on Squall could have enough info to stand up on its own.
 

S.F.L.R_9

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Does anyone know how to unlock customs fast on the Wii U version? I only have them unlocked on the 3DS version but I can't test with two people on the 3DS sooo...
 

Ffamran

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I posted this elsewhere, but I LOVE GANONDORF. He is such a hilarious character to play and Bizzarro Flame oozes hype when he plays as Ganondorf.

Edit: I forgot to tag @Lozjam... :sadeyes:
 
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「 Derk 」

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If you're going to run Squall, run it with Phantom Strike imo. The high damage and short charge time are probably usable to punish the forced whiffs, especially if they extend their rapid jab or something.
I think all 3 phantoms would work well with Squall.
Phantom Slash: Kill option to make up for Farore's Wind.
Phantom Breaker: Shield pressure and the only phantom with enough reach to punish when you Squall Cancel out of combos.
Phantom Strike: Speed control against fast characters. Also Phantom Strike has a really long set knock back, it may set up Squall elevators?

Din's Fire is also an option out of a Squall Cancel so you can use that as an alternative when you are not carrying Phantom Breaker.
 

Lavani

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@ 1:50 I had no idea the bell could go through terrain

interesting

Phantom Breaker: Shield pressure and the only phantom with enough reach to punish when you Squall Cancel out of combos.
According to Master Core, Strike's the one with the bigger hitboxes; it felt that way when I was playing with it ingame too, though I admittedly haven't toyed around with Breaker so maybe the Phantom moves forward more with that or something and that's what makes the difference. Strike has more actual reach on the sword, at any rate.

Strike's damage is pretty absurd too.

EDIT: @ Ffamran Ffamran I don't think tagging works for alerts in edits, does it? This can be a test to confirm :V
 
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Lavani

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I feel sorry for the people following me

they must get like 100 alerts a day about me being dumb in this thread
 

「 Derk 」

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Ok so Phantom Strike lv.1 sets up a Squall elevator pretty nicely, the set knock back puts them right by ledge from the spot where you can edge cancel from. Lv.2 also works but the landing is tech-able which can mess up your set up. Lv.2 can be charged almost immediately thanks to the decreased charge time also. Lv.3 is iffy and depends on how the opponent gets back to stage.
 

Fernosaur

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Ok so Phantom Strike lv.1 sets up a Squall elevator pretty nicely, the set knock back puts them right by ledge from the spot where you can edge cancel from. Lv.2 also works but the landing is tech-able which can mess up your set up. Lv.2 can be charged almost immediately thanks to the decreased charge time also. Lv.3 is iffy and depends on how the opponent gets back to stage.
Post this on the Custom Lab, Derk!! :p

So now that squall maybe broken Zeldas meta is advancing for once. Wow
I don't think Squall is broken, and it's still unsure if customs will be legal, but if they are Squall might change Zelda's playstyle in a custom environment a lot.
 
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