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lost world is bad. play Colors.has anyone play Sonic lost world here? I was thinking of picking it up, but I'm not 100% certain about it
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lost world is bad. play Colors.has anyone play Sonic lost world here? I was thinking of picking it up, but I'm not 100% certain about it
In terms of Sonic platformers you can get on Wii U, I'd say Colors > Unleashed = Lost World > Secret Rings > > > Boom: RoL (never played Black Knight).lost world is bad. play Colors.
you do realize IGN is a joke right? like they hold no merit in their reviews cause they are so bad at them. With out even trying I bet I could find some sort of meme with review headline from IGNOkay, then. You should definitely get it.
Don't listen to IGN's review by the way. With a combination of the run button and the spin dash you can go pretty fast.
I'm not a fan of sonic adventure (1 or 2) to be honestThe speed is basically what you'd see for Sonic in the Adventure games or Heroes. You just have to be careful so that you don't run into enemies/spikes/pits etc.
already didlost world is bad. play Colors.
I have to agree. Their reviews don't hold too much water for me (pun somewhat intended), especially lately. I did think that they were doing a decent job around 3-6 years ago, but they mostly suck with their reviews. I still prefer them over GameSpot or Gameinformer though, at least depending on the game.you do realize IGN is a joke right? like they hold no merit in their reviews cause they are so bad at them. With out even trying I bet I could find some sort of meme with review headline from IGN
aaaaand done
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I don't like SA1 either, but I thought Sonic's levels were fun in both at least. Lost World doesn't exactly play like them, but that's around where the speed level is.I'm not a fan of sonic adventure (1 or 2) to be honest
also you mean I have to jump obstacles? in a platformer? outrageous
Yeah you should ditch the Sonic fanbase & become a Leffen fangirl like me :3I only said the latter part because some people actually don't realize that and expect to waltz in at full speed without a cost. I spend too much time with the horrible Sonic fanbase. -_-
I was actually messing with that a bit the other day, and I agree. They just can't ever seem to get Din's Fire, or variations of it right lol.I wish Zelda's custom side b,Din's Blaze had less end lag (if you don't know what's that is basically a more controllable din's fire but when you release the button it stays there for 2 seconds,then explodes)
Is still very fun to use tho xP
Like this?Somebody boost up the saturation or something in my avatar to match Triple Deluxe renders plsplspls
Whut? But THAT DOESN'T EVEN MAKE SENSE! Apparently you can punch a deadly moving [din's] fireball, but you can't even block ha's? It would be like Zelda's din's sweet-spot killing 10-15% later, but being unblockable. Which actually sounds kinda cool.I can't understand the appeal to Autoreticle when Explosive Flame's last hit is unblockable.
Palutena has a lot of interesting quirks, so I don't question it.Whut? But THAT DOESN'T EVEN MAKE SENSE! Apparently you can punch a deadly moving [din's] fireball, but you can't even block ha's? It would be like Zelda's din's sweet-spot killing 10-15% later, but being unblockable. Which actually sounds kinda cool.
WFT becomes downright crazy with customs. She quite possibly gets among the most benefit of their presence. Mega hoops alone can change a MU.Speaking of custom moves there is gonna be a custom move tournament in team sp00ky I think in three weeks I can't wait! Not expecting Zelda's tho lol.
There was also a custom move money match yesterday it was Wii Fit Trainer vs Captain Falcon, WFT won by 3-1 it was soo hype
Close. Here's an example of what I'm looking for in terms of colors:Like this?
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Yeah Is pretty crazy and awesome that customs moves can change how a character plays can't wait for the tournament.WFT becomes downright crazy with customs. She quite possibly gets among the most benefit of their presence. Mega hoops alone can change a MU.
Yup! Just don't get gimped!....which is impossible to be honest xD unless you use a projectile or somethingJumbo Hoops is better than her default for recovery though. Its horizontal distance is absurd, and I don't recall the vertical being noticeably worse.
Testing on a custom stage with platforms stacked, mashing B with both the default and Jumbo Hoops only had a one-platform difference, the default being higher. Definitely worth the trade.Jumbo Hoops is better than her default for recovery though. Its horizontal distance is absurd, and I don't recall the vertical being noticeably worse.
Don't get impatient, don't commit to risky moves or you're putting yourself at risk of being Rested. She hits hard, but her lacking range and speed give her issues on the approach and she generally wants you to leave yourself open.Did some For Glory to train for my upcoming online tourney match tonight! Surprisingly fought some capable players for once. :3
Then I made a list.
Characters I have greater difficulty beating for whatever reason:
Too bad risky moves are the only thing Zelda has xDDon't get impatient, don't commit to risky moves or you're putting yourself at risk of being Rested. She hits hard, but her lacking range and speed give her issues on the approach and she generally wants you to leave yourself open.
Switch to Falco.Too bad risky moves are the only thing Zelda has xD
SD then switch to Diddy KongDid some For Glory to train for my upcoming online tourney match tonight! Surprisingly fought some capable players for once. :3
Then I made a list.
Characters I have greater difficulty beating for whatever reason:
This guy knows the truthSD then switch to Diddy Kong
I haven't used Ike with Customs in forever. Could you enlighten me on what he has please? : 3If we're just strictly looking at what new tools characters get out of customs, I think Palutena, Samus, (Dr.) Mario, Bowser, Rosalina, Ganondorf, DK, Villager, and WFT benefit the most, in no particular order.
There is of course also the question of "what tools do other characters get that improve their matchup against my character?"
EDIT: AND IKE, HOW DID I FORGET CUSTOM IKE???
Ike has the best customs
I'm trying that now. He still seems to hesitate right before doing the SS, and at times I'm not certain whether I did it successfully or not.@ Mocha You can foxtrot into running shadow sneak, it makes the timing a lot easier (dash, skid, dash+sideB instead of having to nail a frame perfect sideB timing)
I haven't messed with platform cancel SS or SS while shielding yet.
I don't play Ike at all so I'm probably going to be off about some things/not know about some tech, but:I haven't used Ike with Customs in forever. Could you enlighten me on what he has please? : 3
Remembur not to feel bad when u rage and switch to da DD kong c:Past first round in the 34 man online tourney. Lucky for me, it was a ROB.
And as I said earlier, I can beat him no problem, for some reason. c:
Holy **** wut?Team Sp00ky, VGBC, I think Clash Tournaments? and iirc one other stream were all announcing that they were going to give custom moves a shot.
Gotta say, I'm looking forward to it.
Palutena has a lot of interesting quirks, so I don't question it.
Like an invincible dash attack.
It's the seaweed, trust me.Holy **** wut?
It looked like her hair just absorbed the Aura.
I figured Palutena's was the worst. Sure it has that range, but it can't KO well at all, or do that much damage, so i find it kind of useless, lol.I don't play Ike at all so I'm probably going to be off about some things/not know about some tech, but:
- Tempest (neutralB 2) gives Ike an absurdly potent windbox for gimping, and possibly other purposes. Also gives him a little upward boost used midair that seems to improve his vertical recovery or could maybe be used to delay his descent (maybe he can escape juggles with this?)
- Furious Eruption (neutralB 3) has less damage/kill power than the default Eruption, but the hitbox lingers for a disgusting amount of time (16 frames fully charged lol) which also makes it amazing for edgeguarding
- Close Combat (sideB 2) doesn't stop when hitting shields and clanks projectiles, so it's both safe and useful as an approach against projectile characters. Also good for anti-Luma.
- Aether Drive (upB 2) greatly improves his recovery by making his upB diagonal; this comes with the added benefit of letting him go deep to edgeguard, which helps the character a lot in itself.
- Paralyzing Counter (downB 2) apparently does things, idk. I don't really know what kinds of followups Ike gets off of this, but his default Counter is comparatively the worst of the cast so I guess it's an upgrade regardless?