Diddy Kong
Smash Obsessed
- Joined
- Dec 8, 2004
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A better way of describing what I mean might be, 'I wish Nayru's Love was a disjointed attack'.
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and MK and Marth@ Rizen ; Rob's Dsmash hits on frame 4 as well. They're tied for the fastest.
No, MK's Dsmash hits on frame 5, and marth's is frame 6. Taken straight from their respective SSBB character boards.and MK and Marth
also priority exists in brawl, there's like 6 attributes that determines move priority
no it sucks because they gave a character with terrible defensive traits (light, floaty etc) moves that are inherently only good to be used defensively (aka to wall approaches)1. Her moveset only sucks in brawl because Sakurai decided to get rid of a lot of good Melee based IASAs and he didn't make the grounded multi-hit attacks un-SDIable. Rizen basically summed up the necessary changes
Zelda's a glass cannon, really strong but really fragile. so those "bad defensive traits" make her what she is.no it sucks because they gave a character with terrible defensive traits (light, floaty etc) moves that are inherently only good to be used defensively (aka to wall approaches)
no, she's a glass cannon BECAUSE of her bad defensive traits, but her moveset looks designed to be for a mighty defensive wall.Zelda's a glass cannon, really strong but really fragile. so those "bad defensive traits" make her what she is.
Uhh, every move can be SDI'ed, in fact, it's harder to SDI zelda's multi-hits than it is to SDI normal attacks. But they CAN be SDI'ed so they're escapable. The only reason a move cannot be SDI'ed is if its SDI multiplier is coded to times zero. (x0) Examples of moves that have no SDI multplier are Zelda's kick sweetspots, her NAir, and Marth's tippers. Unfortunately, Zelda's Fsmash is coded to x0.5 and Usmash to x0.1. So harder than x1 AKA normal, but still there.Aww, Fuujin got banned (No sarcasm)
Zelda's moves are too slow to be an effective glass cannon. Plus they have some weird properties like SDi.
Feel free to disagree, I'm no zelda main :/
But the point of everyone's problem with these multi-hits is that it's easier to SDI out of them. If it were harder, wouldn't there be no problem?Uhh, every move can be SDI'ed, in fact, it's harder to SDI zelda's multi-hits than it is to SDI normal attacks. But they CAN be SDI'ed so they're escapable. The only reason a move cannot be SDI'ed is if its SDI multiplier is coded to times zero. (x0) Examples of moves that have no SDI multplier are Zelda's kick sweetspots, her NAir, and Marth's tippers. Unfortunately, Zelda's Fsmash is coded to x0.5 and Usmash to x0.1. So harder than x1 AKA normal, but still there.
EDIT; I wonder what Fuujin did this time...
Oh look, more new Zelda screenshots. Apparently came from Nintendo's official facebook page again. Enjoy.
Skyward Sword Zelda went on a quest of her own. It just isn't shown in it's entirety in the game, but it's every bit as lengthy and dangerous as Link's.Psshhhh... for all you people wanting the Skyward Sword iteration of Zelda, y'know she's too soft for Smash. Twilight Princess Zelda is simply much more badass than Skyward Sword Zelda.
Don't get me started on how Nintendo needs to FIRE SAKURAI! He's such a jerk and has no care for what Smashers want. NINTENDO: FIRE HIM AND LET THE PMBR TAKE OVER!Skyward Sword Zelda went on a quest of her own. It just isn't shown in it's entirety in the game, but it's every bit as lengthy and dangerous as Link's.
Shut up!Wait... Did you... Just replied to yourself?
When has Sakuri listened to us. We wanted another competitive smash game like Melee, and what did we get? Unbalanced, campy, and poorly designed Brawl. He wants it to be casual. And in an interview he trash talked PM and other mods and said he'd kill himself if he wasn't making smash. Nintendo needs to get rid of him.Woah. What just happened?! It turned very negative very fast. And isn't sakurai known for listening?
It's okay, but it's not a competitive game and the characters are so unbalanced it's not even funny. In Melee there wasn't perfect balance, but it was a little better. Nintendo needs to go back to Melee, and spend some time evening the playing field and making better choices.I enjoyed brawl, but I guess it's an opinion.
Wait, when did he ever trash talk PM or other mods? Or even acknowledge their existence for that matter? Do you have any source on this?When has Sakuri listened to us. We wanted another competitive smash game like Melee, and what did we get? Unbalanced, campy, and poorly designed Brawl. He wants it to be casual. And in an interview he trash talked PM and other mods and said he'd kill himself if he wasn't making smash. Nintendo needs to get rid of him.
I do agree on the unbalance issue. Characters like pikachu and meta knight were way too powerful compared to ones like zelda or captain falcon. I get that there has to be some difference in character level, but not that much.It's okay, but it's not a competitive game and the characters are so unbalanced it's not even funny. In Melee there wasn't perfect balance, but it was a little better. Nintendo needs to go back to Melee, and spend some time evening the playing field and making better choices.
yeah, I don't think sakurai trash talks pm.Wait, when did he ever trash talk PM or other mods? Or even acknowledge their existence for that matter? Do you have any source on this?
Unless... You are referring to that one satire article....