Fuujin
Smash Champion
>_>.......
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Not even info enough to be sure it's a move.Heck, all the pics are her making faces and petting people. No info on any moves except for the phantom >.<
@Spire & Louie G.
I'm fairly sure you guys are elaborate trolls in disguise.
Stop crying about a joke, and stop derailing this thread about the supposed Irrelevina bashing.
(don't cry, im joking. about the irrelevina part. but srsly, derail this thread again and you'll get some delicious infractions)
I have no idea who changed the title, but maybe it's for the best, Fuujin. Feel free to change it, but be aware of the more......... "sensitive" users.
It's called not funny.It's called a JOKE people.
Lighten up.
Copied and pasted, I wouldn't spend that much time trying to please the irrelevina fans.Was that copy and paste or was it made up?
Her Down Special should change.I honestly don't really want Zelda to get new moves. I love all her moves, Down-Air excepted. Her moves are all fun; they just need better properties.
Lightning Kick not having lag following sweetspot connection would be nice, for one.
Exactly, I don't see how you can fix her (and stay kind of "true to herself") without completely remaking her. And I'm down with Rosalina having her moves as well (if Zelda will have hers replaced), I think it's the best option in every respect, but it still worries me a bit.Personally I am ok with Rosalina having Zelda's moves along with Luma, since Luma as a disruptor is probably the only viable way Zelda's moveset can be used. It's just so inherently flawed. :/
Inb4 Link pulling out a Big Goron sword joke.I don't know about rapier, don't like the idea of pulling out a rapier out of your dress (and stuffing it back in). It could magically appear, I'd approve of that, but I don't see either happening.
her moveset doesn't workTBH, I don't mind if Zelda is reworked as a character but if I mained her from the start I probably would want her to keep her moveset but have the stats buffed.
Yeah but if the stats were buffed and some properties reworked her move set wouldn't have to be completely scrapped.her moveset doesn't work
multi-hit transcendant moves are terrible in brawl and while lightning kicks aren't bad concepts but she literally does not have a forward, back, down or up air since they are either punishable on hit or too slow to use.
The only move Zelda has that is mechanically sound is down smash and down tilt, which in itself is underwhelming. I would be fine with her entire moveset scrapped/moved to Rosalina and her receiving a Doronjo-esque set of moves.
I've come to terms with it with Link, but I'd rather not have Zelda dragged into this as well, especially not when we're talking about a huge ass sword.It's not like stuff appearing out of nowhere is particulary alien to the Zelda games as a whole though...
Hammerspace (or magic satchel) applies to most games. Where does Sonic keep his rings? Where do characters keep potions, etc? I'm just saying it's a standard concept in gaming.I've come to terms with it with Link, but I'd rather not have Zelda dragged into this as well, especially not when we're talking about a huge *** sword.
And Rizen of course, you could even make everyone of her moves instant etc. but that's not her point. And it's not like her moves need to be juuust a tad faster or just a tad stronger, it's a trainwreck in combination with her movement, stats you shouldn't drastically mess with unless you want to make her Sheik. It wouldn't feel right in my opinion.
Zelda actually has transcendent priority on many of her sparkle attacks.No matter the definition of priority, Zelda really doesn't have any.
It goes on to say that if attacks are within 8% damage of each other they will clash so there can be up to 8% difference in even priority."It is a common misconception that attacks are given priority independent of the damage they deal - for example, many people consider Captain Falcon's Raptor Boost to have "low priority". However, such attacks simply seem to have "high" or "low" priority relative to the favorability of their hitboxes - attacks with small or late hitboxes often appear to get "out-prioritised" by other attacks, when, in reality, the wielders of these hitboxes are often hit by their opponents' before they are able to connect with them.
Characters' whole movesets are also often described as having "good" or "bad" priority. Again, this is technically incorrect, because, with the exception of transcendent priority, priority itself is not an independent value. However, if a character's most frequently used moves deal low damage, and are hence often out prioritised by other characters' common moves, his or her moveset will appear to have "worse priority" than other characters' movesets."