Berserker.
going berserk over baguettes. :^)
I can see why she's frustrating since OW didn't really have strict spacing. Well, uh, it kind of did with Mei and Symmetra. Except both of them were so garbage that nobody had to learn the value of spacial awareness in OW/this 3D game. Now that Sym is getting a change, Mei is buffed, and Birgitte is here it's probably too much to handle at once. Like, imagine if there were no tanks and then Blizzard suddenly added Rein, D.Va, and Winston. **** would be getting stirred up like crazy.
i can't exactly illustrate how it would have been if tanks were suddenly added. if i remember back it the beta, i'm pretty sure that all of those 3 characters had exploitable weaknesses (winston had poor damage output outside of his initial burst damage from jump pack+melee+lmb, dva sucked back then, and rein has limited ranged options and is also very immobile). brigitte has a short effective range but she can close the gap if she needs to via shield bash. her usual damage output is lackluster but she'll still beat anyone in a 1v1 (most of the characters at least) because of her shield, stun and her boop if she needs it. once she gets in, you're eating 155 damage then you're probably gonna die from follow up damage (if you're tracer, you're probably dead from the combo alone. i'm ok with that though but that probably comes from my tracism)
now, anyone would probably think that the sanest option against brigitte is to stay away from her effective range. take high ground if it's needed. er... well that's where death ball comes in. there's not much of a point in trying to stay away from brigitte if the entire opponent team is moving as one unit. you're probably gonna have to fight them. all of the characters with good ranged damage are hindered by limited mobility. soldier 76 needs to commit to repositioning. mccree lacks mobility in general. widow's hook goes on a (not long but not short) cool down. pharah, while in the air, is sort of a sitting duck. bastion needs no explaining. junkrat is probably somewhat decent against the strat but zarya is there and you're feeding her charge so that's something to worry about. buffed hanzo is probably really good against the comp. it doesn't help that death ball at the moment takes way too long to kill. i'm sure there's a certain threshold between long and instant kill time. if there was a meta that did this right, it was probably the beyblade meta where in the only way you could get quick kills was to nano boost a reaper + speed boost but that strategy takes time to start up (outside of that, everything was okay)
Birgitte also is receiving a nerf on the PTR. Her Rally now stacks 100 armor instead of 150. imo it should just stack 75 armor but have it's range extended by 1m and charge requirement cut by 10%. Her kit is nice by itself, so her Ult really is just icing on the cake. But that just goes to show they're rolling their eyes at all the Birgitte complaints meaning they know to not give into salty heauxes. In a vacuum it looks OP due to duration alone, but outside the vacuum it is very balanced which is what really matters.
dealing with 400 hp and 550 hp targets doesn't sound balanced both in theory and practice, especially those characters with shield health (zarya and zen), holy ****. dying in less than a second isn't fun but taking 2 years to kill something isn't all that fun either. that's not even taking the repair pack into account
Blizzard/good players when hearing complaints about Birgitte's stun being too OP to handle
i think (no i'm sure) the move would be more balanced if it weren't on a 5 second cooldown. mccree's flash bang is on a 10 second cooldown (or 8 seconds, i forgot) and it has a max range of 5 meters (effectively 7 meters since it has a radius). brigitte's stun has a max range of 6 meters (it has a disjoint which makes it much more than 6 meters, ~7.5 or 8 meters) but the kicker here is that her cooldown is less than mccree's. it's practically a nearly superior version of flash bang because if you're trying to interrupt ultimates, brigitte is safe behind her shield so chances are she'll be able to stun people during their ult. then you have mccree who is vulnerable without a rein shield, barrier or orisa shield so attempting to do the same is a lot riskier. also, shield bash can go through barriers. mccree's flash bang can't so he has to specifically angle it upwards to make sure it hits which has a slight chance of not working. if we're gonna go full on overstun, then might as well buff mccree's stun while we're at it
Birgitte was probably the best Hero they've added to combat an oppressive meta since the last 2 Heroes they added to combat diving didn't work out very well or enabled diving. So a year long meta suddenly gets a sturdy counter that counters all divers individually... Yeah, that's gonna cause some salt in itself. Moira and Birgitte raised the bar for how Supports should be balanced. That's probably why Lucio got buffed and why Ana is getting buffed. I wouldn't be surprised if Zenny gets something soon too, possibly Mercy though I feel she's almost perfect for a pure healer type. imo she could use half cast time/double range when using Rez during Valk along with 50mps for her gun's normal firing speed. D.Va's gun and Lucio's gun fire at 50mps, so it'd be more of a consistency QoL that allows Mercy pistol skills to translate to other characters and vice-versa.
like i said, there's a fine line between a counter and a hard counter, and we should always avoid the latter option. i don't think a certain hero should invaldiate other heroes (brigitte vs tracer/genji is impossible for tracer and genji). hell, some of the characters that should be annihilated by dive were one of the meta picks. that being mercy and zenyatta. lucio, who can survive against dive thanks to speed boost and boop, is picked less than zenyatta, who should get ripped apart by dive but that isn't the case. dive was oppressive but at certain maps like king's row, the deathball comp was the way to go along with nepal: sanctum, and last point of numbani. i think if blizzard made maps that were more favorable for that specific type of playstyle, they wouldn't have had to make a character that straight up invalidates dive
i don't think mercy and zen are getting buffed. mercy is the most used support in the pro-level at the moment and zenyatta's damage is really good so i don't think he needs anything. his damage can match or outmatch a dps character's if the player is really skilled enough and that sounds fine to me
There's a change coming to Ana that they didn't specify, but they said it requires a new mechanic that's not in the game yet. Perhaps bullets passing through shields to at least heal allies? That'll be nice. A self-heal that works based off her healing others could be another possibility. It might also allude to her getting a 2nd slot, like Mercy, that gives her a dinky grappling hook. I wish they were more specific. So yay, they addressed that Nana needs to ditch her walker and get a motorized scooter or something.
Give us Segway Nana and have spiked tires on the Segway so it can go up walls or over corpes ez. tyvm Blizz ok byebye we
u or w/e
from what i heard, her bullets will go through fully healed teammates. idk if it's true but that's all i know so far
anyway, i think i should stop now since she's getting nerfed anyway (150 armor bonus to 100 armor bonus). that
might be enough since a 50 armor difference is pretty big. if that's good enough to tune brigitte into being balanced then i guess the shield can stay. it's probably gonna be treated as the new "roadhog hook" by the community though
no hard feelings. just really miffed by some of the moves baguette has
edit: oh. the cooldown is being nerfed, by a second. incremental nerfs are the way to go so this is great