• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Guide Zelda Social: But also the FE Heroes Internet Cafe

Aunt Jemima

It's ya girl
Joined
Jul 2, 2014
Messages
3,619
User was warned for this post


kirby games aren't for kids, they're for W****S
 
Last edited by a moderator:

Burgundy

kick kick
Joined
Oct 2, 2014
Messages
2,538
Location
KY
NNID
SuperSableye24
3DS FC
5456-0591-6968
When merging do you pass down inherited skills?
They should. The target unit will get any skills that were artificially given to the source unit through SI, and they will stay learned as well. I've never done it myself though so idk if it's every skill, or just the SI Skills.
 

Ffamran

The Smooth Devil Mod
Joined
Aug 25, 2014
Messages
14,629
When merging do you pass down inherited skills?
Yes: https://serenesforest.net/forums/in...new-power-of-merge-allies-with-inherit-skill/.

TL;DR: You have a 4* Frederick with all of his skills along with a learned Brave Axe and unlearned Fortify Cavalry. You recently summoned a 3* Frederick with +Atk. Merging 4* Frederick into 3* Frederick lets 3* Frederick have access to all of 4* Frederick's skills learned and unlearned; 3* Frederick would have access to his 4* skills and a Brave Axe while Fortify Cavalry is available for him to learn.

Speaking of merging and inheriting skills, giving Gaius a Silver Dagger was a fantastic decision. I also gave him Hone Speed from a 4* Matthew for some reason... Don't know why... I feel like this is another stupid thing like I did with giving Setsuna Hone Speed. Hey, fast units buffing speed? Sure. Well, whatever, it allowed me to get rid of 3* Felicia, 3* +Res, -Spd Gaius who was used to inherit and learn Silver Dagger and Hone Speed 1 so that 4* +HP, -Res Gaius could learn Hone Speed 2 and 3 within his remaining levels, and 4* Matthew. And yet I still have 175 units...

I hate Rogue Dagger so damn much. It makes Matthew a physical tank who can't do damage and Gaius dependent on it for survival when he could have killed units if he had a bit more attack. The fact it's weaker than a Steel Dagger instead of being at least the same in strength pisses me off even more. A freaking Silver Dagger has the same MT as a Rogue Dagger+, but without its self buffs in return for being accessible to Gaius and Matthew at any rarity for 300 SP, the same cost as any 5* weapon. Poison Dagger's MT is low; Poison Dagger is special effective on like ~75% of the cast. Rogue Dagger's MT is low; Rogue Dagger self-buffs the defenses of a thief with low defense and resistance and a thief who has high defense and respectable resistance both of whom would rather have higher attack.

The thieves that showed up for GHBs are basically Felicia, so they counter mages, usually. Those guys having Rogue Dagger+ and whatever else skills can make them really good at that or at least be pricks to everyone. Oh, and as NPC units, their stats can be higher for difficulty's sake without breaking the game like having base 39 speed which none of the thieves except +Spd Felicia and Gaius can actually reach without some speed-boosting A-skill or being buffed on the field.
 

Lil Puddin

just a lil extra
Joined
Dec 24, 2013
Messages
3,631
Location
idk half the time tbh
NNID
LilPuddin
3DS FC
0087-2867-1837
Switch FC
SW-5392-5621-5717
I severely dislike how most gray units are treated as Supports first and damage dealers second. Matthew is ultimately the Rogue version of Azama (bulky, uses Pain to deal guaranteed 10 damage, doesn't necessarily finish anyone off). That's fine. But useless. Because unlike Azama, Matthew can't really bring much to the table. He can probably be a Rally/Hone supporter for Blade Tome users as well as their wall. But is he doesn't attack, he doesn't gain stats to tank... So he has to choose between walling and supporting. So whoops to that idea too.

Out of all the gray units only Takumi, Quadsuna, Klein, and Kagero are feasible as damage dealers. OUT OF THEM ALL. JUST THOSE FOUR. WHAT. You can give Kagero's dagger to another Rogue/Ninja and make them a discount Kagero, but that's not the best idea for efficiency's sake. Jaffar could be included, but he's only killing squishies and he himself is very squishy. Kagero at least offsets her glass cannon status by being an actual cannon. Jeorge could also be included, but the only reason archers are good is because Brave Bow exists (Takumi's bow is OK so he can actually use his Close Counter+Vantage gimmick/hit harder).

Genny/Jenny the new healer will have a move to make staves deal normal damage. That opens up the possibility of some staff users killing things. Or would have if it weren't for existing problems.
1) Staff users have to give up the B slot passive, which is their most important (Wings of Mercy, Escape Route, Live to Serve, Breakers).
2) They can't learn any offensive A slot passives.
3) They can't learn offensive Specials.

I think the only one who can use it properly is Elise in Horse Emblem, which turns her into a (magical) horse archer as far as I'm concerned. In a Horse Emblem team, you can get Elise dealing 48~51 silver damage to a foe's res. You'd just need to make sure she has +3 Speed for her A Slot and a +SPD nature. Basically if she doubles you and your Res is 25 or lower... Bye gorl.

So hey. Now we can say there's FIVE worthwhile gray units... Out of 28 characters. Nice! Amazing~! 10/10 perfectly smart and balanced. ♥♥♥
 

Ffamran

The Smooth Devil Mod
Joined
Aug 25, 2014
Messages
14,629
Archers at least have good attack and weapons that don't cap at 10 MT or 11 MT in Jaffar's case, instead, they follow the same MT progression as mages, 13 MT for Silver Bow and tome equivalents and 14 MT if it's a personal non-Brave tome. Even if Brave Bow is the reason why archers are good, that's still something since all of the archers including Niles despite his low attack would still become very useful. Oh, and archers are at least innately super-effective on flyers.

Of the archers, their average attack is 29.89 which is average in general. For the thieves, it's 28. Looks normal, right? That's with Kagero who is pretty much an outlier when her attack is 6 higher than the second highest compared to 1 higher for Jeorge and Takumi compared to Gordin, Klein, and Virion. Take out Kagero and the average is 26.83 attack. Add in that the highest MT weapon all of them can obtain is a 10 MT Silver Dagger+ giving them an average of 36 attack. The average defense is like 25, so they're only doing 11 damage or 22 if they can double. That's if they have a Silver Dagger+ and are 5*. 36 attack can be reached with a Brave Bow+ for archers. If they double, that's 44 total damage without any attack boost.

I get it, thieves aren't supposed to be high damaging, but maybe daggers should have followed the same MT cap as tomes or be under by 1 rather than 3. Even though their attack average is pretty low excluding Kagero, it's not that bad when 3 of them have average attack, but it might have been nice if Felicia's base attack was 25, Matthew and Jaffar's around 27 to 28, and Gaius, Jakob, and Saizo around 30 to 32. The issue with that is you'd have to increase their BST to 150 which might be okay now considering BST isn't everything for arena scoring. Kagero could probably have 33 HP and it wouldn't break anything if everyone else had their attack upped by 2.

Speaking of whom, Kagero is the best thief in the game bar none -- does not help that she comes with Daggerbreaker implying she's supposed to destroy the other thieves. This is not a Takumi is the best and the others are slightly below him because of not having his stat spread or his default skill set. This is more like Kagero is the best and the others are bordering around useless when most of their niches Kagero does just as well if not better. Need a mage killer? Kagero. Need a high damage thief? Kagero. Need someone to debuff units? Kagero, but you might need to give her a C-slot and a different B-slot since Poison Dagger only affects infantry. The only thing she can't really do is tank stuff, but compared to other tanks, Felicia, Matthew, and Saizo aren't that great when their counter damage pales in comparison to everyone else. Takumi is a better tank and he's more of a glass cannon. Gordin and Niles having access to Killer Bow can make them good ranged counters, especially Niles who counters all the vanilla mages. Faye and Rebecca too, but they take more damage in return for dealing more damage, especially Faye.

Gaius is the second-best thief by virtue of speed. He's the Setsuna in this situation, but if Takumi's damage lead was much larger. Saizo might be third at the cost of needing a bane that damages a selling point of his: high defense, or making him even more susceptible to mages. Jakob's balanced stats ends up making him on even footing with Jaffar and Matthew despite them having lower base attack. And then Felicia just exists. That's if you're going off of pure damage output.

If you're going for utility, it's probably Kagero, Jaffar -- Deathly Dagger + Poison Strike shenanigans --, and then Felicia, Jakob, Matthew, and Saizo since Jakob's balanced stats can let him be a general stat debuffer and for the others they either can tank physical and/or magical units with their stats. Gaius is pretty much useless outside of dealing damage, but his default weapon limits him from doing that and giving him either a Poison or Silver Dagger just forces him into following Kagero's footsteps forever knowing he'll never be as good because of her monstrous attack. He can avoid dying to non-Brave weapon users with his high HP and speed, but that's pretty much it. Also, Matthew and Saizo come with speed buffs too that don't waste their turn.

Regarding the healers, even though Elise has the highest attack, Clarine and Priscilla might be good users of Wrathful Staff as well, especially if they're the only mounted healers you have. For infantry, Lachesis and Lucius were the main ones talked about. Lachesis isn't that fast and Lucius will need to stay the away from anything physical except for Raven. :p

Nobody talks about Serra, though... Girl's there with 30 attack and 31 speed and pretty good defenses, but low HP and all people can talk about is Elise, Lachesis, and Lucius.
 

Lil Puddin

just a lil extra
Joined
Dec 24, 2013
Messages
3,631
Location
idk half the time tbh
NNID
LilPuddin
3DS FC
0087-2867-1837
Switch FC
SW-5392-5621-5717
Lucius will need to stay the away from anything physical except for Raven. :p
But Raven's Brave Axe will tear Lu-

Oh.

Oh...



But yeee, cavalry substitute archers will have to do for now. For some reason the entire cavalry squad has OK-ish attack. Lachesis will be avoided. She's slower than Azama. She looks like Mikuru who's cosplaying as Lachesis, minus the adorable voice to match. I think the only way we could use offensive healers would be with a +6 ATK/SPD buff and they HAVE to double. So Lachesis is out for sure. Maria, on the other hand, might be a shoe-in.

Serra is also OK. I'd love to find a use for her. Her voice lines are hilariously done. I'm probably Serra on a moody over-entitled day, tbh.
 
Last edited:

Buddhahobo

Smash Lord
Joined
Oct 9, 2015
Messages
1,707
Location
Persona kids, Persona squids.
Nobody talks about Serra, though... Girl's there with 30 attack and 31 speed and pretty good defenses, but low HP and all people can talk about is Elise, Lachesis, and Lucius.
Gorl just wants to be adored, not made stronger. Then you'll expecting her to do even more work. What type of common ruffian do you take her for?

I severely dislike how most gray units are treated as Supports first and damage dealers second.
That's...mostly the same in FE proper, though?

Archers are anti-flier units, and they're still really good at that role here; can't say much about that 2* Virion, but Setsuna and Jeorge did that job without fail for me throughout playing the game. Outside of that though, they're typically not very good. Ranged pokes when you want high accuracy, physical damage and don't have a hand axe / Javalin to throw.

Thieves are also typically support units. Their job is to upon treasure chests, and they get the Ninja debuff weapons. Much like Lon'qu and other Myrmidons, their usability goes down because you can't be a dodge tank in a game without dodging.

And healers are healers. They're the definition of support unit.

Secondly, it's hard to shine when most of them are RES tanks in a color independent of the weapons triangle. Like, mage killers are already kind of useless because there's only so many magic users that actually matter (and a good number are dragons), but at least a colored mage killer gets that +20/-20% damage advantage on top of their stats. Characters like Felicia and Niles, better mage killers looking only at stats don't get that, which makes them unfeasible.

Like, seriously. Felicia with a RES+ nature has 38 RES and still takes 7 damage from a neutral Tharja; basically half the MT of her weapon. Florina with a RES- nature has 31 RES, and takes 2 damage. What they really need is some sort of inverse-Triangle Adept, or something.
 
Last edited:

Ffamran

The Smooth Devil Mod
Joined
Aug 25, 2014
Messages
14,629
Gorl just wants to be adored, not made stronger. Then you'll expecting her to do even more work. What type of common ruffian do you take her for?
The type that became an offensive main stay of my Blazing Sword team after she was promoted into a Bishop. I'll adore her more when she starts pulling her weight like she used to as a Bishop. :p

That's...mostly the same in FE proper, though?
Matthew was a support unit. Legault had higher constitution letting him be more of a front-liner and Jaffar was an assassin in a game where promoting a thief means they lose their ability to lockpick in return for Lethality and being a front-liner.

Gaius showed up in a game where he was on equal footing as Lon'qu and his stats do reflect that since Gaius and Lon'qu have similar stats in Awakening. Problem is that daggers have really low MT and he's stuck with the lowest one aside from Poison Dagger which is effective on infantry.

Not sure about Jakob or Saizo exactly, but Felicia and Kagero are like how they were in Fates from what I remember reading on their wiki entries. Pretty sure Volke was basically Jaffar in the Tellius games, Sothe probably had to be at least competent as a fighter in Radiant Dawn considering you're forced to use him, and Heather is more like Matthew, a support unit. I never got far enough to know what Colm and Rennac were like in Sacred Stones.

That said, maybe they should have had 150 BST where Kagero had 2 more HP and everyone else has 2 more attack. It'll help and it won't break the game. All the daggers, but Poison Dagger gaining 1-2 MT would be fine too. No Brave Dagger in the game yet and only Kagero could abuse it, so I doubt it'll be in unless it has horrendous MT making it useless even with Kagero using it.

There aren't any chests or anything to lockpick, so thieves need to do at least noticeable chip damage plus debuffing without relying on Poison Strike if they're not anti-infantry like Kagero. Some of them, especially 3* ones, can't even do damage which annoys me to no end when training some of them. I get it, they're support units, but how can I level them up if they can't even damage units? This isn't a main Fire Emblem where I could bring an under-leveled thief and have them rob the place blind. Recent FE games have had thieves be combat units like Anna is a utility unit in Awakening and Fates, but she holds her own just as well as Gaius and Niles who are more combat-oriented.

For the colorless units in general, it doesn't help that they're technically disadvantaged to all the colors because of -raven tomes, especially with T-Adept. Even though only mages can do this, it's not a great place to be when 3 colors can hard counter you in a game where weapon triangle is very pivotal.
 

Lil Puddin

just a lil extra
Joined
Dec 24, 2013
Messages
3,631
Location
idk half the time tbh
NNID
LilPuddin
3DS FC
0087-2867-1837
Switch FC
SW-5392-5621-5717
Leave Hot Dad alone, Lily-pie.


Aaaaand I don't expect any good thieves to come around in FEH. Not without a new skill or weapon, anyway. I really wanted to use Pecs Ninja, but he's subpar. I just want a unit I can use Close Counter on that can actually be used for killing too (so not Husbando Azama). Maybe a banner for June will have a dagger user that's good.

If Kaze turns out to be a stronger Saizo I will be super mad, tho.
 

Cress!

Keep your chin up!
Joined
Apr 7, 2015
Messages
2,758
Switch FC
2396-9345-5408
Team Henry lost :sadsheep: It was a fun and close battle at the beginning but Leo got too far ahead after a while but apparently not far enough ahead to warrant us as losing so we could get the 3× bonus. So remember, if you're losing to someone by over 100 million points, you're still technically tied! Fire Emblem said so so it mist be true!

I've jumped over to Julia's team now. Half because she has Edea's voice, other half being that she definitely won the propaganda war on reddit. Her and Sanaki without a doubt had the best propaganda this round oml, the other teams couldn't even keep up
 

Lil Puddin

just a lil extra
Joined
Dec 24, 2013
Messages
3,631
Location
idk half the time tbh
NNID
LilPuddin
3DS FC
0087-2867-1837
Switch FC
SW-5392-5621-5717
Team Henry lost :sadsheep: It was a fun and close battle at the beginning but Leo got too far ahead after a while but apparently not far enough ahead to warrant us as losing so we could get the 3× bonus. So remember, if you're losing to someone by over 100 million points, you're still technically tied! Fire Emblem said so so it mist be true!

I've jumped over to Julia's team now. Half because she has Edea's voice, other half being that she definitely won the propaganda war on reddit. Her and Sanaki without a doubt had the best propaganda this round oml, the other teams couldn't even keep up
Me waitin' for a gorl to post some voting gauntlet propaganda links like:
 

Lil Puddin

just a lil extra
Joined
Dec 24, 2013
Messages
3,631
Location
idk half the time tbh
NNID
LilPuddin
3DS FC
0087-2867-1837
Switch FC
SW-5392-5621-5717
tbh I was expecting something better, but that's still a 7/10.

Also I will have my Mega Tharja up to level 35ish~40ish and set her to the front so you gorls can use her.

RIP Julia. You never stood a chance... The weapon triangle advantage is just too strong. :secretkpop:
 

Eddie The Pacifist

Smash Lord
Joined
Apr 11, 2016
Messages
1,750
Location
Zelda Social
They didn't win on the stage, but they won in my heart:
Wasn't too happy with the winner. I personally didn't think it was a great song. UK and Sweden were also really good.
 

EODM07

Smash Hero
Joined
Mar 26, 2015
Messages
6,835
Location
"That's Classified" - Mikuru
NNID
EODM07
3DS FC
3823-9238-9070
Morning girls. How's everyone doing? :4zelda:

Catching up with Royal Flush Singles (Sm4sh) since I went to bed before I could watch the rest of Top 32 (I went to sleep when ZeRo vs. WaDi ended).

Will also be doing some revision today as well. And I see the Epic Sax Guy is back. :yeahboi:

 
Last edited:

Buddhahobo

Smash Lord
Joined
Oct 9, 2015
Messages
1,707
Location
Persona kids, Persona squids.
So remember, if you're losing to someone by over 100 million points, you're still technically tied! Fire Emblem said so so it mist be true!
If that's still under a 10% difference, then yeah. It's a bit silly.

They didn't win on the stage, but they won in my heart:
"The uploader has not made this video available in your country"

Not sure about Jakob or Saizo exactly, but Felicia and Kagero are like how they were in Fates from what I remember reading on their wiki entries.
Felicia was a high MAG Maid who learned tome breaker, so her offensive abilities were limited until you swiped Saizo's Flame Shuriken, in which case your healer just became the Devourer of Worlds.

As for the ninja trio, Kaze was the brother with higher res for dealing with mages, Saizo was the brother with high defense with the better attack, and Kagero was the glass cannon.

Recent FE games have had thieves be combat units like Anna is a utility unit in Awakening and Fates, but she holds her own just as well as Gaius and Niles who are more combat-oriented.
Yeah, because in the mainline games you also have access to magic weapons; Levin Sword Trickster Anna in Awakening was insane. Pair-Up with a Galeforce avatar, and she'd clear the map before her Seven Minutes in Heaven Lucky Seven ran out. Fates Anna wasn't as good and was a pain in the ass to get, but sort of the same thing; Outlaw/Adventurer, go get a Shining Bow.

If Kaze comes with, say, a Flame Shuriken+ or Nina with a Shining Bow+ that use RES as their attack stat, they'll be a bit better. At the very least, they'll be able to win against the mages they're supposed to defeat.
 
Last edited:

Lil Puddin

just a lil extra
Joined
Dec 24, 2013
Messages
3,631
Location
idk half the time tbh
NNID
LilPuddin
3DS FC
0087-2867-1837
Switch FC
SW-5392-5621-5717
Proof that even when Gengu is being a weeb, he's still adorable.

Oh wait.

He's Japanese.

Does that even count in this case?

idk what's happening.

But I do know that my maid is a lizard.

Help.
 

EODM07

Smash Hero
Joined
Mar 26, 2015
Messages
6,835
Location
"That's Classified" - Mikuru
NNID
EODM07
3DS FC
3823-9238-9070
Top 4 of Smash 4 Doubles are live btw! :yeahboi:

Next will be Top 8 Smash 4 Singles. This is going to be good.

Also, I've been trying to beat Survival Mode in Pokemon Shuffle. I get REALLY close to it, but then some Pokemon you randomly encounter just screw you over (And that Risk Taker refuses to activate sometimes too). I got to Mega Mewtwo Y and that's where my run ends due to a lack of turns. :c
 
Last edited:

Burgundy

kick kick
Joined
Oct 2, 2014
Messages
2,538
Location
KY
NNID
SuperSableye24
3DS FC
5456-0591-6968

This Odin is on Leo's team. At first it was cool to see someone put effort into making a 5 Star Odin but then I realized someone willingly gave him Rising Wind along with Blarblade (meaning they unequppied Moonbow wtf is this person doing)
 

Lorde

Let 'em talk
Joined
Oct 20, 2014
Messages
4,479
Location
Ardnaxela
Switch FC
SW-6881-0865-5788
I've been training up bad characters because I've gotten kinda bored with my top tier gorls

So I'm leveling up a Belka and a Donnel, along with some other characters like Shanna and Saizou

Belka's spd is absolutely abysmal and it makes me sad. She's pretty cool, though. She's so tanky that even archers don't destroy her. I hope they bring back Michalis soon because I would like some extras to sacrifice for Iote's Shield.
 

Burgundy

kick kick
Joined
Oct 2, 2014
Messages
2,538
Location
KY
NNID
SuperSableye24
3DS FC
5456-0591-6968
@Cress gorl I see you in Mario Kart, playin with nasTy tilt controls. Get ahold of your life gorl
 

Ffamran

The Smooth Devil Mod
Joined
Aug 25, 2014
Messages
14,629
Felicia was a high MAG Maid who learned tome breaker, so her offensive abilities were limited until you swiped Saizo's Flame Shuriken, in which case your healer just became the Devourer of Worlds.

As for the ninja trio, Kaze was the brother with higher res for dealing with mages, Saizo was the brother with high defense with the better attack, and Kagero was the glass cannon.

Yeah, because in the mainline games you also have access to magic weapons; Levin Sword Trickster Anna in Awakening was insane. Pair-Up with a Galeforce avatar, and she'd clear the map before her Seven Minutes in Heaven Lucky Seven ran out. Fates Anna wasn't as good and was a pain in the *** to get, but sort of the same thing; Outlaw/Adventurer, go get a Shining Bow.

If Kaze comes with, say, a Flame Shuriken+ or Nina with a Shining Bow+ that use RES as their attack stat, they'll be a bit better. At the very least, they'll be able to win against the mages they're supposed to defeat.
Strength and magic being fused together created some issues like I think Felicia's attack in Heroes is actually her strength in Fates. Even if you did something like Felicia's Plate targets resistance rather than defense, then you've made Felicia even worse since now she's targeting the high resistance of average mages rather than their usually lower defense.

The only thing I can think of is if Felicia's Plate or whatever magical weapon adds a percentage of their resistance to their total attack. Felicia's Plate has a MT of 4 in Heroes, so let's say a plus version has 7 MT, and it adds 20% of the user's resistance to their attack. A neutral Felicia would have 30 total attack with her 23 attack and FP+, 20% of her 35 neutral resistance is 7, so that's 37 total attack compared to 33 attack with a Silver Dagger+. 40% to 50% might work while not being overkill.

Using resistance as their attack stat could be an issue. If Flame Shuriken+ was a 9 MT weapon and let's say Kaze's resistance was 32 and, this doesn't matter any more, attack was 25, he'd have 41 total attack with Flame Shuriken+. Giving it to a neutral Felicia would give her 44 attack or 47 since default Felicia comes with Resistance +3. The other thieves except for Kagero cannot reach +40 attack without a combination of +Atk, Silver Dagger+, and/or any of the attack boosting A skills or Sacred Seal. Neutral Jakob would be off by 1 attack, so he'd need at least an Attack Seal which is probably better on someone else or to inherit an attack A skill. =Atk and +Atk Gaius and =Atk Saizo would need to inherit a Silver Dagger+ and an attack A skill while +Atk Saizo would be one off with Smoke Dagger+ requiring that he also inherit an attack A skill. Jaffar wouldn't need to do anything, but Life & Death means his defenses are lowered. Compare this to Felicia who would just need to inherit a Flame Shuriken+ even if she were -Res to get +40 attack or Kaze who wouldn't need to do a thing. And then there's Kagero whose lower total attack with a Poison Dagger is mitigated by her attack being multiplied by 1.5 against infantry, the most common units in the game. Felicia with Fury is pretty much set to destroy units, especially mages, and it would not be surprising if +Res, -Atk Felicia becomes her best boon/bane because attack doesn't matter for her now and having neutral defense can help out. 41 total resistance with Fury or Res +3 and a 9 MT Flame Shuriken+ gives her 50 attack. Oh, and whenever Glacies activates, that's an additional 32 damage which aside from Matthew and Saizo, none of the other thieves have decent enough defense or resistance to use for their specials.

Basically, my problem with that is that the other thieves are at noticeable disadvantage if weapons were introduced that just swapped used resistance as their attack stat. It would help out Felicia immensely, but then it would just be something like Felicia, Kaze, and Kagero are the best thieves, Jaffar is still good for Poison Strike shenanigans, Matthew and Saizo lack Felicia and Kaze's ability to tank and do significant damage against a particular group of enemies, Jakob is kind of useful, and Gaius exists further down the hole of he can only be a worse Kagero.

At the same time, if they were introduced and had horrible MT, then nothing changed other than new weapons were added. Units like Beruka, Felicia, Florina, Jagen, Niles, Saizo, etc. would probably not improve if weapons used their defense or resistance and had like 9 MT for melee weapons, 7 for ranged, and 5 for daggers.
 
Last edited:

Eddie The Pacifist

Smash Lord
Joined
Apr 11, 2016
Messages
1,750
Location
Zelda Social
Smash 4 Grand Finals was hype as hell. Good tournament overall, not on the level of Civil War but better than Dreamland and Dreamhack.
1st:TSM ZeRo(:4diddy:) 2nd:Mr.R(:4sheik::4cloud2:) 3rd:p1 Tweek(:4cloud2::4dk:) 4th:CLG VoiD(:4sheik:) 5th:The Great Gonzales(:4ness:) and BOT SuperGirlKels(:4sonic:) 7th:Wadi(:4mewtwo:) and NRG Nairo(:4zss:)
Personal Highlight:SGK taking game 1 against ZeRo.
 

EODM07

Smash Hero
Joined
Mar 26, 2015
Messages
6,835
Location
"That's Classified" - Mikuru
NNID
EODM07
3DS FC
3823-9238-9070
I finally beat Survival Mode on Pokemon Shuffle. :yeahboi:

Managed to get 3 Raise Max Levels which I wasted all on my Machamp. :secretkpop:
So now he can reach Lv. 17. Will probably be my 2nd strongest Pokemon level wise, sitting behind Mewtwo who can be leveled up to 20.
 

Cress!

Keep your chin up!
Joined
Apr 7, 2015
Messages
2,758
Switch FC
2396-9345-5408
@Cress gorl I see you in Mario Kart, playin with nasTy tilt controls. Get ahold of your life gorl
I'm using tilt controls!
I'm using tilt controls!
I'm using tilt controls!
I'm using tilt controls!

That round of Renegade Roundup was actually the first time I lost at it. But it's fine to lose to another gorl.

I'm using tilt controls!
I'm using tilt controls!
I'm using tilt controls!
I'm using tilt controls!
 

Burgundy

kick kick
Joined
Oct 2, 2014
Messages
2,538
Location
KY
NNID
SuperSableye24
3DS FC
5456-0591-6968
I'm using tilt controls!
I'm using tilt controls!
I'm using tilt controls!
I'm using tilt controls!

That round of Renegade Roundup was actually the first time I lost at it. But it's fine to lose to another gorl.

I'm using tilt controls!
I'm using tilt controls!
I'm using tilt controls!
I'm using tilt controls!
What a shame!
What a shame!
What a shame!
What a shame!
 

EODM07

Smash Hero
Joined
Mar 26, 2015
Messages
6,835
Location
"That's Classified" - Mikuru
NNID
EODM07
3DS FC
3823-9238-9070
I'm using tilt controls!
I'm using tilt controls!
I'm using tilt controls!
I'm using tilt controls!

That round of Renegade Roundup was actually the first time I lost at it. But it's fine to lose to another gorl.

I'm using tilt controls!
I'm using tilt controls!
I'm using tilt controls!
I'm using tilt controls!
"You're always using Motion :?:ing Controls."

"Yeah, if you do it too often, you'll go blind."

:secretkpop:
(I've been watching Lythero's Mario Kartastrophe series again~)
 
Last edited:

Lorde

Let 'em talk
Joined
Oct 20, 2014
Messages
4,479
Location
Ardnaxela
Switch FC
SW-6881-0865-5788
finally pulled a caeda when trying to get sanaki/a better nature for tharja. caeda is +def -hp, so idk if i'll use her or just give her fortify fliers to someone else

pulled another julia, but this one is +hp -spd lol. i'll probs just merge her into my other julia

also got another tharja, so i merged my original +res -atk one into the new one. the new one is something like +hp -def, but i don't care because this one isn't -atk or -spd

i'm sad that i didn't get a sanaki, but that's okay
 

Burgundy

kick kick
Joined
Oct 2, 2014
Messages
2,538
Location
KY
NNID
SuperSableye24
3DS FC
5456-0591-6968
*jealous cause everyone in here is always "I pulled another *insert really good 5 Star unit here* :/" and I can't get a damn Henry for fodder cause I never have orbs sob*
 
Last edited:

Y2Kay

BLACK MAMBA FOREVER
Moderator
Joined
Sep 4, 2015
Messages
3,802
Location
Brooklyn, NY
NNID
Why2Kay
*jealous cause everyone in here is always "I pulled another *insert really good 5 Star unit here* :/" and I can't get a damn Henry for fodder cause I never have orbs sob*
I actually got a 4 star Henry today trying to get Ike lol.

:150:
 

Lorde

Let 'em talk
Joined
Oct 20, 2014
Messages
4,479
Location
Ardnaxela
Switch FC
SW-6881-0865-5788
speaking of henry, i pulled one while summoning reds for sanaki/tharja

that's good because the other day i used my only henry to give g tomebreaker 3 to julia
 
Last edited:

Lil Puddin

just a lil extra
Joined
Dec 24, 2013
Messages
3,631
Location
idk half the time tbh
NNID
LilPuddin
3DS FC
0087-2867-1837
Switch FC
SW-5392-5621-5717
I've been training up bad characters because I've gotten kinda bored with my top tier gorls

So I'm leveling up a Belka and a Donnel, along with some other characters like Shanna and Saizou

Belka's spd is absolutely abysmal and it makes me sad. She's pretty cool, though. She's so tanky that even archers don't destroy her. I hope they bring back Michalis soon because I would like some extras to sacrifice for Iote's Shield.
wut u mean bad gorliee???

They're B tier characters, which are still fairly decent. Almost anyone can be a monster in this game with the right weapon and team comp. I'm training up my Shanna and gave her a Sapphire Spear. She's +ATK and will have Darting Blow, giving the gorl 42SPD when initiating. RIP any Reddie Eddies.

It seems if all else fails, just build a character as a specific-color nuker and it'll turn out OK... In most cases.
 

Ffamran

The Smooth Devil Mod
Joined
Aug 25, 2014
Messages
14,629
Donnel having a Brave Lance has makes him really useful for 3* and 4*-only GHB map runs and while he isn't a flyer who can ignore terrain, Donnel having Drag Back demonstrates the synergy with Brave weapons very well. That and having higher BST than other infantry helps too.

Welp, down one more unit from 175 since Hana got to level 40 as a 3*, so I merged her with the 2* special map Hana? Why? I don't know. Aside from Life & Death which would only go to Kagero or Linde since I don't really have anyone who really needs it -- Gaius, Raven, Setsuna etc. can use it, but eh, maybe later -- or it wouldn't be that helpful when I'm missing something like a Brave Bow for Setsuna, there's not much I want from her and summoning an eventual 3* and 4* Hana might be cheaper than spending 2,200 to 2,220 feathers. Might be since it might take 300 summons before that happens since I've never summoned a Hana on this file unlike my first file where I got 2 of them. Just want to get SP for Hana which I could do by getting her from a 2* to a 3* again for her default Armorslayer -- might as well since who knows, vanilla Hana it might be useful for a GHB or something -- and whatever SP I'll need for Hone Attack 2 -- didn't get 3 since Hone Attack came with Escutcheon from Gwendolyn.

Also, bringing in both Florina and Odin for arena was a terrible idea. I wanted to get the quests done for flags. Use Florina and Odin -- it'll be fine. Florina died in almost all of the duels I brought her along with and against sword units ~5 levels under her making it even stupider -- Gee, I wonder why I brought along blue Florina!? -- and Odin leaving people alive cost me units and some wins. Florina got kicked out since Odin at least was the only mage I brought along. Had a duel where everyone but my Odin and enemy Effie lived, so I had to circle the damn map -- the one with the forts in the middle bridges on top and below -- to get her across a bridge 2 times from Odin to safely damage and kill her. It was stupid as all hell.
 
Last edited:

Lorde

Let 'em talk
Joined
Oct 20, 2014
Messages
4,479
Location
Ardnaxela
Switch FC
SW-6881-0865-5788
What does it mean when a unit has a stat in green? My new Tharja's HP stat is green and I have no idea why. Does that mean the stat hit its max value like in the actual FE games?

Also, distant counter Zephiel is hilariously good. I can't wait until I have enough feathers to promote him to 5* for Eckesachs
 

Ffamran

The Smooth Devil Mod
Joined
Aug 25, 2014
Messages
14,629
What does it mean when a unit has a stat in green? My new Tharja's HP stat is green and I have no idea why. Does that mean the stat hit its max value like in the actual FE games?
I just Googled that and I think Tharja as a character might be have a bug with how her HP stat is shown. From what I remember seeing +10 merge units, their stats don't show up as a green, but the merge counter does. Green Blue shows up for direct buffs on the field, but never for HP since you can't buff HP -- yet. So... maybe Tharja has an accidental code or something that makes her HP show up as a green for some reason. First 2 results on Google are of gamefaqs threads asking the same thing, but the first one was answered as Tharja's HP being maxed, except this Tharja has no merges and maxed stats don't show up as green for maxed level 40 characters even if they're merged to +10 from what I remember.

First thread, first result of a 2 month old question: https://www.gamefaqs.com/boards/204447-fire-emblem-heroes/75027339. And this is the Tharja in question.

Edit: Yeah, +10 merged level 40 units don't have green stats. Here's a +10, level 40 5* Raigh: https://serenesforest.net/forums/in...dt-domination/&do=findComment&comment=4833991.

Also, derp, couldn't remember what color buffed stats are in battle.
 
Last edited:

Lorde

Let 'em talk
Joined
Oct 20, 2014
Messages
4,479
Location
Ardnaxela
Switch FC
SW-6881-0865-5788
I just Googled that and I think Tharja as a character might be have a bug with how her HP stat is shown. From what I remember seeing +10 merge units, their stats don't show up as a green, but the merge counter does. Green Blue shows up for direct buffs on the field, but never for HP since you can't buff HP -- yet. So... maybe Tharja has an accidental code or something that makes her HP show up as a green for some reason. First 2 results on Google are of gamefaqs threads asking the same thing, but the first one was answered as Tharja's HP being maxed, except this Tharja has no merges and maxed stats don't show up as green for maxed level 40 characters even if they're merged to +10 from what I remember.

First thread, first result of a 2 month old question: https://www.gamefaqs.com/boards/204447-fire-emblem-heroes/75027339. And this is the Tharja in question.

Edit: Yeah, +10 merged level 40 units don't have green stats. Here's a +10, level 40 5* Raigh: https://serenesforest.net/forums/in...dt-domination/&do=findComment&comment=4833991.

Also, derp, couldn't remember what color buffed stats are in battle.
I have a picture of my other Tharja and her hp wasn't green:
IMG_1758.PNG
Maybe it only affects +hp Tharjas? That's such an oddly specific bug
 

Ffamran

The Smooth Devil Mod
Joined
Aug 25, 2014
Messages
14,629
Maybe it's leftover code that wanted to show your unit's boon or bane, but that probably wouldn't sit well for people, so they got rid of (most of) it. Or they did want to implement a max stats thing, but because of merging, it might be a bit difficult since a maxed out unmerged unit is different from a maxed out +10 merged unit.

Edit: I asked on Serene's Forest and someone with a +HP, 5* Tharja has it too. Guess it's just a +HP Tharja thing.
 
Last edited:

Burgundy

kick kick
Joined
Oct 2, 2014
Messages
2,538
Location
KY
NNID
SuperSableye24
3DS FC
5456-0591-6968
I actually got a 4 star Henry today trying to get Ike lol.

:150:
No I have a Henry, I just need a 5 Star cause I want Raudrraven+ for Sophia, and I KNOW normal Raudrraven would be fine but it would bug me forever if I didn't have the + version so this focus was my one hope but hey I have no orbs and also no chance so my only other option is to just burn 20,000 to upgrade my 4 Star Henry but I don't wanna do that cause I wanna boost both of my Robins and my Roy and others and I just
...
:drsad:
 

Ffamran

The Smooth Devil Mod
Joined
Aug 25, 2014
Messages
14,629
Burgundy Burgundy , just do it. I did it with F!Robin and I don't regret spending the 22k feathers getting Cecilia to 5* for Gronnraven+ and letting her trivialize the blue mage on Zephiel's map. *tears begins streaming down*

22k feathers... So... So many feathers... ;_;

Meanwhile, Lloyd's art is being ragged on.

Personally, it reminds of Persona 3 for some reason.
 
Last edited:
Top Bottom