• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Guide Zelda Social: But also the FE Heroes Internet Cafe

Lil Puddin

just a lil extra
Joined
Dec 24, 2013
Messages
3,631
Location
idk half the time tbh
NNID
LilPuddin
3DS FC
0087-2867-1837
Switch FC
SW-5392-5621-5717
i only just started playing through the fe games, so i was unaware of that. that's hilarious, though

i beat awakening last week, just beat birthright like 2 days ago, and i'm currently playing through conquest

i plan on playing through the gba games once i beat conquest and revelations
Hard Mode Nohr was probably the most fun I've ever had with a FE game ever. Probably the most difficult as far as HM FE games in (that were released in America) goes.

FE7/FE8 weren't exactly hard in comparison, because there were no abilities to factor in when making a move. So it's just "move here, do the thing, kill the stuff predictably, ok bye." FE8 imo was more fun because the tower and undead things and class branches for trainees/etc - meaning more variation in units. But FE7 obviously had the better waifus/husbandos.

Hector is and always will be the cutiepie brawler bara prince.
 
Last edited:

Ffamran

The Smooth Devil Mod
Joined
Aug 25, 2014
Messages
14,629
Seriously? Dance doesn't give EXP or at least offensive or defensive buffs to the dancer? I get that Azura and Olivia can attack, but they usually aren't attackers, but support units.

Too stupidly hard, tbh. All characters who use an active skill that buffs or refreshes should get +1SP and EXP similar to healers.

The should make a 5 star ally skill that's like Dance+. Grants a unit another chance to move and +4 to RES/DEF or SOMETHING to make dance actually worth using every time over having just another unit.
I would love this sooooo much plus maybe if you do any damage even if it's after battle like with Poison Strike or Pain. Freaking Gaius and Matthew participate in killing units, but get jack because they don't do any damage. Seriously? Couple of times the reason a unit even when down was because Matthew chipped them down with Poison Strike. Meanwhile, stuff like Rallies save and destroy units. No EXP whatsoever. Thanks, game. It was totally Hinata or whoever that was able to kill a unit after several 1 damage hits... And it didn't matter that Jakob was the reason a unit was able to survive an onslaught of mages.

Also, I hate that there are literally unwinnable levels. Example: Henry's, the random unit on a training stratum, Defiant Defense skill kicks in. None of my units could kill him let alone damage him. Anna and Hawkeye were at a weapon disadvantage, Jagen is way too damn weak, and Wrys... Let's just say he's not an offensive unit. Here's the hilarious part of it. Henry couldn't kill any of them either, especially after Hawkeye's Threaten Attack kicked in. What a waste of stamina.

Also, apparently F!Robin is going to be the next grand hero character: http://www.siliconera.com/2017/02/2...eroes-next-grand-hero-battle-starts-tomorrow/. Yay... Another green unit for me.
 
Last edited:

Lil Puddin

just a lil extra
Joined
Dec 24, 2013
Messages
3,631
Location
idk half the time tbh
NNID
LilPuddin
3DS FC
0087-2867-1837
Switch FC
SW-5392-5621-5717
Seriously? Dance doesn't give EXP or at least offensive or defensive buffs to the dancer? I get that Azura and Olivia can attack, but they usually aren't attackers, but support units.


I would love this sooooo much plus maybe if you do any damage even if it's after battle like with Poison Strike or Pain. Freaking Gaius and Matthew participate in killing units, but get jack because they don't do any damage. Seriously? Couple of times the reason a unit even when down was because Matthew chipped them down with Poison Strike. Meanwhile, stuff like Rallies save and destroy units. No EXP whatsoever. Thanks, game. It was totally Hinata or whoever that was able to kill a unit after several 1 damage hits... And it didn't matter that Jakob was the reason a unit was able to survive an onslaught of mages.

Also, I hate that there are literally unwinnable levels. Example: Henry's, the random unit on a training stratum, Defiant Defense skill kicks in. None of my units could kill him let alone damage him. Anna and Hawkeye were at a weapon disadvantage, Jagen is way too damn weak, and Wrys... Let's just say he's not an offensive unit. Here's the hilarious part of it. Henry couldn't kill any of them either, especially after Hawkeye's Threaten Attack kicked in. What a waste of stamina.

Also, apparently F!Robin is going to be the next grand hero character: http://www.siliconera.com/2017/02/2...eroes-next-grand-hero-battle-starts-tomorrow/. Yay... Another green unit for me.
YAY! I need a good mage, so hopefully she fills the spot.

I was hoping for a red tome user, though... Tharja is pretty much the best magic unit in the game after Robin (who wins because he is SE against reds/silvers).
 

Lorde

Let 'em talk
Joined
Oct 20, 2014
Messages
4,479
Location
Ardnaxela
Switch FC
SW-6881-0865-5788
The Nohr version of Lost In Thoughts All Alone is so pretty

It's better than the Hoshido version imo
 

Antonykun

Hero of Many Faces
Joined
Oct 10, 2014
Messages
6,727
3DS FC
1049-0472-0051
Dancers are ass in Defense the ai will pretty much fling their flyers/cavaliers to their deaths with those songs/dances and they are super squishy

On Offense, however, Azura is S tier and Olivia is A+ tier without buffs on their Songs/Dances (though the two girls give aura buffs) for the same reasons why dancers have always been s tier in fire emblem. Giving your best units another turn is just invaluable Kiters like Leo and Guerrillas like Abel would be a lot worse without them because of the inability to run to safety / push the advantage harder.

YAY! I need a good mage, so hopefully she fills the spot.

I was hoping for a red tome user, though... Tharja is pretty much the best magic unit in the game after Robin (who wins because he is SE against reds/silvers).
 
Last edited:

Ffamran

The Smooth Devil Mod
Joined
Aug 25, 2014
Messages
14,629
Just remembered something: Antonykun Antonykun , what's your FC ID for FE: Heroes?

Anyway, apparently an average Frederick and an average Jagen are supposed to end up with good defense and good attack respectively. Frederick's kind of there, but his defense gains per level have been inconveniently very late -- around the +20 levels -- while Gunter who's supposed to have lower average defense -- a defense-bane Frederick matches an average Gunter's defense -- than Frederick had his defense go up consistently. Maybe it's because he's a 4* or maybe not and it's just RNG and how the stats are randomly predetermined to go up since Sharena as a 4* didn't really gain much in terms of defense and especially resistance compared to her 3* self. Jagen on the other hand, isn't living up to that average. I need someone to Rally Attack him for him to even do damage against an enemy who doesn't have poor defense. Just 28 SP off before I can get his Silver Lance. JUST 28 MORE.
 
Last edited:

Antonykun

Hero of Many Faces
Joined
Oct 10, 2014
Messages
6,727
3DS FC
1049-0472-0051
riiiiiiiiiight i ran around collecting FCs and forgot to say my own

16081-59988
 

Lil Puddin

just a lil extra
Joined
Dec 24, 2013
Messages
3,631
Location
idk half the time tbh
NNID
LilPuddin
3DS FC
0087-2867-1837
Switch FC
SW-5392-5621-5717
Me as Widowmaker:

Don't give me sass woman.

Dancers are *** in Defense the ai will pretty much fling their flyers/cavaliers to their deaths with those songs/dances and they are super squishy

On Offense, however, Azura is S tier and Olivia is A+ tier without buffs on their Songs/Dances (though the two girls give aura buffs) for the same reasons why dancers have always been s tier in fire emblem. Giving your best units another turn is just invaluable Kiters like Leo and Guerrillas like Abel would be a lot worse without them because of the inability to run to safety / push the advantage harder.


N O ~ T H A N K ~ Y O U

I actually haven't seen Linde in any of the Arena Battles. I only had about 40 battles though. I keep using Nox to reroll just for fun since that's pretty much the most fun part of this game. I have seen every unit except Ryoma, Hinoka, and Linde now. I am so srs. Clearly Linde is too bad to be summoned. :^)
 
Last edited:

Ffamran

The Smooth Devil Mod
Joined
Aug 25, 2014
Messages
14,629
I finally have a Silver Lance for Jagen after being denied because he keeps dying after being unable to kill stuff. FINALLY.

Also, F!Robin's map is brutal. Fir's not strong enough to do much except kill Robin, but that comes at the cost of being placed right next to a lance unit, Anna's too frail, Jagen being a cavalry unit means he's even weaker to Robin who has Gronnwolf, and Sophia gets doubled by everything, so... Hawkeye was the most useful alongside Lissa who kept everyone, er... Fir alive since everyone wanted her dead, but she could tank it unlike Anna, Jagen -- really did not want him near Robin --, and Sophia. Hawkeye could have tanked it, but I was worried since he'd have to tank neutral advantage enemies and a red mage versus Fir being surrounded by weapon disadvantage enemies and one blue mage.

I don't really have any other units with decent resistance other than Cecilia who is a slow cavalry mage, Lissa, Lon'qu, Lucina who was 5 levels higher than the 25 level map, Selena, and Wrys. Jakob has Rally Resistance, but his resistance is average and Virion has Defiant Res, but his resistance is terrible to begin with. Man, I wished I had Jeorge now.

I don't think I'll be able to do her level 35 map without serious grinding. Oh well.

During maintenance edit:
Disclaimer: For some reason, I thought the news of the new focus said they would be useful against Robin. Not so. It was late at night. Tired and misreading stuff.

Just thought of something. The focus of Fir, Hawkeye, Maria, and Tiki only partly makes sense considering Robin and her map. For me, Fir, Maria, and Tiki (adult) don't really make sense. Fir only has high resistance. She doesn't buff it and against Robin who is supposed to have higher defense than resistance, Fir shouldn't be doing much damage even with weapon advantage.

Maria heals which is fine, but she doesn't boost resistance, instead, Sakura does. Other than tanking magic because of her naturally high resistance, she's only going to heal or die from the physical units. Any of the other healers would have been better options. Particularly, Elise and Lissa who give attack buffs from a heal, Serra who passively gives attack buffs, and Wrys who heals everyone. Even Azama would be a better choice since he guarantees 10 damage and at least ups your defense while Clarine, like Serra, ups your speed. Anyway, Sakura should have been in the focus.

Tiki buffs resistance, but she has low resistance and does magical damage against a map of mostly mages. She can counter at any range, but she's probably not going to do a lot of damage, especially since she's also pretty slow. F!Robin has Defiant Res. If Tiki can't kill her, then Robin's going to make it even harder for Tiki. Getting flashbacks of Henry with his Defiant Defense.

Hawkeye does massive damage, tanks magic, has all right defense, and debuffs attack. Add in that his Special is an AOE and this map has a choke point where all the enemies will cluster together. Hawkeye makes sense.

Reason why I'm rambling about the focus even though it lasts longer and is probably unrelated to the grand hero map is that it would have been nice that the focus seemed like it would help for the map and for some reason, I thought I saw something in the news that the focus heroes would be useful against Robin. If it did and continuing a probably invalid train of thought, then I would have replaced Maria with Sakura and Fir and Tiki with Jeorge and someone else. Jagen or Jakob perhaps? High resistance physical unit or a high physical, Rally Resistance unit. Jeorge would have made total sense, ranged unit with high resistance, especially with Parthia, who can debuff attack. Jeorge in general is an awesome unit (in Heroes) who is overshadowed by Takumi.
 
Last edited:

Antonykun

Hero of Many Faces
Joined
Oct 10, 2014
Messages
6,727
3DS FC
1049-0472-0051
welp woke up early turns out that datamined focus was real (cue wrys face here) and i spent all my stamina trying to come up with a strategy to beat :4robinf: i think i have one. involving my incredibly aggressive team but i doubt it might work as my team historically loses to being forced to bottle necking
 
Last edited:

EODM07

Smash Hero
Joined
Mar 26, 2015
Messages
6,835
Location
"That's Classified" - Mikuru
NNID
EODM07
3DS FC
3823-9238-9070
Morning girls. How's everyone doing? :4zelda:

Going to be proceeding onwards with my first written document and eventually get onto the 2nd written part too. Also managed to get myself a scale ruler too which will be helpful for my University work.

And from looking at the Switch and the size of some of the games, I'll probably try and get myself a 256GB Micro SD card.

 
Last edited:

Antonykun

Hero of Many Faces
Joined
Oct 10, 2014
Messages
6,727
3DS FC
1049-0472-0051
nope my strategy did not work. You pretty much need a Green RES tank with good speed to not get nuked by all the colored mages on turn 1 and my "RES tank" is Sophia who makes Zelda look ban worthy in comparison
 

Ffamran

The Smooth Devil Mod
Joined
Aug 25, 2014
Messages
14,629
nope my strategy did not work. You pretty much need a Green RES tank with good speed to not get nuked by all the colored mages on turn 1 and my "RES tank" is Sophia who makes Zelda look ban worthy in comparison
Do you have a healer? A healer and a tank or a decent meat shield like Hinata make dealing with bottlenecks much easier. That or have a very overleved healer be a meat shield, but I don't think that will work for this map. Works well for training and dealing with knights.

My plan was this: high resistance units of Fir, Jagen, and Hawkeye plus Lissa. Anna got dropped since she died and her resistance was lower than Fir, Selena, and some others.

Anyway, rearranged my units starting positions to have I had Jagen passively buff Fir's resistance, Fir went out to the middle space, and Hawkeye was right behind her to step in to kill Robin and the blue units who were at the "bottom" of the map -- basically to make sure Fir did not die. Lissa I think was behind Hawkeye or close enough to get to Fir who would end at half HP after ending the turn.

Turn 2, Fir can use her Special, axe unit above her dies, she gets healed by Lissa, Hawkeye hits Robin, and I think Jagen goes to attack the red mage above Fir on a space Robin can't get to. This would also cover Hawkeye from damage. End turn, Robin runs to try and damage I think Hawkeye who is attacked by the lance unit, and Fir still gets pelted by the blue and red mage.

Turn 3 is clean up. Jagen kills the blue mage, I prioritized Robin for Hawkeye to kill whose Special activated and both Robin and the lance unit were in perfect places for it taking them down to 1 HP, and Fir is kind of stuck there. Lissa heals Fir again. End turn and the lance unit dies.

Turn 4 is the closeout where the blue mage dies. Either Jagen or Hawkeye killed him. Checkmate, Robin.
 
Last edited:

Buddhahobo

Smash Lord
Joined
Oct 9, 2015
Messages
1,707
Location
Persona kids, Persona squids.
TBH I would be disappointed if she was evil like everyone is predicted.

I just want to know who she is now ughhhhh

:150:
I'm gonna say...here will be a massive search for who she is, announcements of announcements of announcements to her reveal, official teasers and fake leaks across multiple media, and in the end you'll have to wait for Blizzardcon.

That's how Sombra went, wasn't it?

New nope my strategy did not work. You pretty much need a Green RES tank with good speed to not get nuked by all the colored mages on turn 1 and my "RES tank" is Sophia who makes Zelda look ban worthy in comparison
Basically.

Took me a few tries and team compositions between the few units I have around 35, but I ended up doing it with Sakura / Lyn / Nino / Jakob. Nino was the obligatory Green RES tank with Jakob upping her Res and Sakura has Physic to heal Nino from behind the wall after she tanks two mages and the axe user after going up. Lyn goes down to take out Robin and tank the Lancer, Nino takes out Axe user, Jakob assists whichever fight needs the extra damage, goes up to hit the blue mage, or adds +RES to Nino again to tank the two mages (or 1 mage and the red mage switched over to hit Jakob), then next turn Jakob + Lyn beat the lancer and it's easy pickings from there because the red mage can't kill Nino alone before Nino + Jakob kill it.

Kind of like the Narcian Level 35 map, you sort of need to have the right units at around the ~level 30-35 to get it done and even then you need a unit that can tank two mages and a physical hit.

Maria heals which is fine, but she doesn't boost resistance, instead, Sakura does.
Partly because I already had Jakob to boost resistance, Sakura's passive effects and special attack was basically useless. What mattered, and this is why Maria could do the same thing, was I needed a long range healer; i.e., a character with Physic. As Sakura's only point of being there is to heal Nino, Imbue would have been a better choice. Lyn was just a high level Red, and could have been swapped out with any red that could tank the blue lancer and beat Robin and the lancer with Jakob assisting.

Nino and Jakob were basically irreplaceable doing it this way, though.

On a tangent, I also kept misspelling Sakura and Maria as Sakurai and Mario when writing this out, so now my head canon is that Sakura is an avid Hawaiian shirt enthusiast.

As a unit F!Robin is pretty good. A physically tanky green mage with an anti-Calvary weapon. Not as good in the meta as the physically tanky blue mage with an anti-Colorless weapon that M!Robin is, but if the next grand battle is in fact Ursula, she's basically built to curbstomp it.
 
Last edited:

Antonykun

Hero of Many Faces
Joined
Oct 10, 2014
Messages
6,727
3DS FC
1049-0472-0051
Screenshot_2017-02-23-09-23-28[1].png
I actually got this back at 9 but my classes started then so rip me
turns out Erika makes a decent res tank with Zelda's I mean Sophia's resistance buffs

Out of roughly 40 posts on this page, RosalinA RosalinA has liked 30+ of them.
Sorry @redfeatherraven, but you're out of your league
do you really want to incur that pikachu's wrath?
 

EODM07

Smash Hero
Joined
Mar 26, 2015
Messages
6,835
Location
"That's Classified" - Mikuru
NNID
EODM07
3DS FC
3823-9238-9070
So ZeRo made another Tier List for this year.


Again, starting with Bottom Tier.

And again, he's probably put Marth & Lucina and Pit & Dark Pit sharing the same spots on his tier list.

But for anyone who is concerned about how Bottom Tier is so far him:

#58: :4jigglypuff:
#57: :4miibrawl:
#56: :4miisword:
#55: :4miigun:
 

Ffamran

The Smooth Devil Mod
Joined
Aug 25, 2014
Messages
14,629
Partly because I already had Jakob to boost resistance, Sakura's passive effects and special attack was basically useless. What mattered, and this is why Maria could do the same thing, was I needed a long range healer; i.e., a character with Physic. As Sakura's only point of being there is to heal Nino, Imbue would have been a better choice. Lyn was just a high level Red, and could have been swapped out with any red that could tank the blue lancer and beat Robin and the lancer with Jakob assisting.

Nino and Jakob were basically irreplaceable doing it this way, though.
Different strategies call for different units. I would have liked Jeorge to stand behind a wall and pick off units, but I don't have him, so... My plan was to try and lure units so I could take them out one by one. To do that, I needed units who can handle and survive by themselves. Lissa ensured that, especially for Fir while Jagen would only have to worry about Robin and Hawkeye's resistance said screw you to all the units. Basically, using the bottleneck to my advantage.

Anyway, I now have a Killer Axe for Beruka. Meanwhile, Frederick who also died again today. Almost have enough points for Fir and Lon'qu to get their Killer Edges. Lon'qu's curiously weaker than Fir despite being at the same level. Only his HP and speed are higher than Fir; his attack is 3 points behind Fir, resistance is also lower, and he's losing to her defense by 1 point. Lon'qu's supposed to be more fragile, but he's also supposed to be faster and stronger than her. Guess his level ups screwed him over or he's got attack bane which would really suck since his attack isn't even that high to begin with.

And I wished grand hero events lasted a bit longer. They'll probably cycle through them, but still. Hmm... Why do I get the feeling the only way we can get Xander is through a grand hero event?
 
Last edited:

Buddhahobo

Smash Lord
Joined
Oct 9, 2015
Messages
1,707
Location
Persona kids, Persona squids.
I would have liked Jeorge to stand behind a wall and pick off units, but I don't have him, so...
I have him Jeorge actually, couldn't get that to work. You basically had to tank three units and move forward on this map, not retreat backwards unless you could tank ~7 hits or so. I saw a clip of Niles being able to basically tank everyone on the stage, but that's about it.

Which is why, when all else fails, use Jakob. He's so easy to build around.

And I wished grand hero events lasted a bit longer. They'll probably cycle through them, but still. Hmm... Why do I get the feeling the only way we can get Xander is through a grand hero event?
Probably because that is the only way we're going to be getting Xander. So far our only two Grand Battle units have been unplayable story mode characters. Apparently some official source already hinted at the next one being Ursula (blue mage calvary) who F!Robin (green anti-calvary, anti-blue mage) completely destroys.

Ursula, along with being a blue mage, also has her own anti-calvary tome and is basically a Xander killer. It wouldn't surprise me if that's the way they go about doing it; F!Robin -> Ursula -> Xander for the next two grand hero events.
 

Cress!

Keep your chin up!
Joined
Apr 7, 2015
Messages
2,758
Switch FC
2396-9345-5408
Random thing I noticed:
Alfonse has blue eyes, Sharena has green eyes, and Anna has red eyes.
Alfonse loses to blue, Sharena loses to green, Anna loses to red.

Why does Nintendo always make the eyes the weak point on their bosses and characters smh so uncreative
 

Lil Puddin

just a lil extra
Joined
Dec 24, 2013
Messages
3,631
Location
idk half the time tbh
NNID
LilPuddin
3DS FC
0087-2867-1837
Switch FC
SW-5392-5621-5717
That Robin map is so stupid, since it's either impossible or easy mode. I hear having Nino makes it super easy. So I am grinding up my 4 star Nino. Surprise, surprise, my Nino is speed bane! But that doesn't make her bad. It just makes her kinda useless for her job as a glass cannon that is supposed to double everything.

I also got a 3* M!Robin somehow, but I am pretty sure he is speed bane too.

I beat the Easy F!Robin map but the Hard one isn't going so well. The first time I basically used Hector to clear out everyone and then had him mop up the mess with dance. The Hard version doesn't allow for lvl40 Hector to survive no matter where I place him. I would need a character with Smite to move him into the proper position but I do not have one.

Alsoooooooo:
Wrys is the best healer in the game. He dies in one turn, usually. But he is the only healer capable of reliably burst healing people without needing to be injured first. His debuff is also very nice. He's pretty much the healer you want if you want someone who can make each turn count in terms of healing without Imbue - assuming you have characters with HP higher than 40, anyway.

Elise is just a better Clarine for healing (for Clarine to beat Elise's heals, she'd have to be damaged a lot and use Martyr)- but Clarine's debuff is way more useful.

Maria is good because Psychic is good distance wise (same amount of coverage as calvery minus the need to be in danger's way) and her debuff is probably the best for Arena usage.

The rest of the healers are "pick if you don't have Wrys/Elise/Clarine/Maria" at best.

Out of roughly 40 posts on this page, RosalinA RosalinA has liked 30+ of them.
Sorry @redfeatherraven, but you're out of your league
RosalinA RosalinA is full of sass AND determination. Nothing can stop ha from liking any and all posts. I hear that gorl even logs on to forums just to like posts there, and RosalinA doesn't even post on them either. Such dedication.
 

RosalinA

Smash Ace
Joined
Feb 11, 2016
Messages
638
Location
Battlefield. These stadiums are really homey.
NNID
EthanDL
3DS FC
3093-7662-4641

Ffamran

The Smooth Devil Mod
Joined
Aug 25, 2014
Messages
14,629
I have him Jeorge actually, couldn't get that to work. You basically had to tank three units and move forward on this map, not retreat backwards unless you could tank ~7 hits or so. I saw a clip of Niles being able to basically tank everyone on the stage, but that's about it.

Which is why, when all else fails, use Jakob. He's so easy to build around.
But is he a 4* Jeorge, though? :p

I was thinking of two things for Jeorge. One, that when Fir or whoever was sent out as a meat shield, he would kill the axe unit leaving the meat shield to kill a unit, whoever behind them to kill Robin, and if you have a healer, then the healer would heal the meat shield before any of this happens. So, basically making it easier to push forward by having Jeorge essentially kill someone who can't damage him. The other idea was to have Jeorge be the meat shield. Neither the axe units or mages would be able to kill him who would probably die to him instead. Would help if you had a defense buff and maybe a resistance buff unit. A healer would guarantee his survival and the other units would continue the onslaught after meat shield phase.

The reason I'm thinking of it this way is that Fir was taking the most damage from the axe unit since her defense is low-ish. The blue mage did half the damage to her that the axe unit did. Helps that she's fast. Hawkeye might have taken less damage, but his defense is only slightly better and he would be facing more enemies that dealt neutral damage to him, but the blue and red mage. Didn't want to risk it. It's why Lissa was brought in to heal Fir who was the one taking the brunt of the attack. Hawkeye was attacked by Robin and the lance unit, I think Lissa was attacked once, and nobody attacked Jagen. Everyone concentrated their efforts to kill Fir. I would have swapped Jagen for Jeorge where Jeorge would be killing the axe unit, Fir would move on to kill the blue mage behind the axe unit and both Hawkeye and Lissa would have done the same thing or have Jeorge be the meat shield. Granted, none of my units are at around level 35, but Lissa, so, I have no idea what monstrosity the level 35 map is.

Anyway, I fought a Takumi with Close Counter or rather noticed that he had it. Question: Who thought it was a good idea to give a high damage and high speed unit archer the ability to counter at any range? Unless you have insane attack and/or defense, you will not live against Takumi. At least Hector, Nowi, and adult Tiki's aren't super fast. In Hector's case, it references that he starts out with a Hand Axe in Blazing Sword, a 1-2 range axe. Only Ryoma's the super fast one which I would justify since one, Raijinto is a basically a suped up Levin Sword, and two, it's more of protection from getting cheesed by every ranged unit known to man. Takumi never had anything like that in Fates and Takumi's Close Counter is more of screw you to every unit rather than protection. The weakness of archers is that they can't attack up close and if they can counter like in Awakening and Fates where units had Counter, they do the damage they were inflicted with rather than nuking anyone who comes close them. Add in the fact he has Retribution / Vengeance where doing damage makes him do more damage to you. If anything, Close Counter, Distant Counter, etc. should restrict the user to only 1 attack or maybe 2 if there's ever a Brave weapon user with a skill like that or it only does 50% your attack damage. Or a combination like only 1 attack at 75% your attack damage.

Y'know, considering that Ragnell can create blade beams, Ike's probably going to have a built-in Distant Counter like Ryoma which is once again, justified because Ragnell and Raijinto can actually do that. That said, it should be toned down.

Also, I find it odd that neither Gaius or Matthew have Close Counter. They're thief units who unless promoted or given a Levin Sword in Gaius's case, could only attack at close range. Felicia, Jakob, Kagerou, and Saizo could attack at 1-2 range, so there's that too... This is weird, but maybe all the thieves should be allowed to attack at 1-2 range. Mages used to apparently before a patch, but that was taken out for some reason. Mages are strong in general outside of healers who have their own utility, but thieves generally aren't while archers, Takumi, in particular, are usually strong, especially against flyers.
 
Last edited:

Burgundy

kick kick
Joined
Oct 2, 2014
Messages
2,538
Location
KY
NNID
SuperSableye24
3DS FC
5456-0591-6968
Alright, everything is prepared for me to begin SOS Chaining for Shiny Mimikyu
My Gameplan:
My Noctowl uses Foresight
I send in Pangoro
Mold Breaker allows me to kill Mimikyu without having to get rid of the disguise
Switch out to Noctowl when the current Mimikyu is low on PP and I need to foresight, then False Swipe another Mimikyu

Hopefully all goes well :D Mimikyu is my final target in my Shiny Fairy Monotype Moon playthrough, so wish me luck gorls!

Speaking of Noctowl, mine is in a Dream Ball, and it makes me really wish that they gave us some way to catch Pokémon in Dream Balls again. The animation is sooooo pretty, but only about 20 or so Pokémon can be legally obtained in them now :c

Also I need to do that Robin map. I'm not gonna bother going through the 7 Mages of Hell trying to get her 3 Stars when I can get 2 stars way easier and just upgrade her
 
Last edited:

ZephyrZ

But.....DRAGONS
Joined
Nov 2, 2014
Messages
10,873
Location
Southern California
NNID
AbsolBlade
3DS FC
4210-4109-6434
Switch FC
SW-1754-5854-0794

Lil Puddin

just a lil extra
Joined
Dec 24, 2013
Messages
3,631
Location
idk half the time tbh
NNID
LilPuddin
3DS FC
0087-2867-1837
Switch FC
SW-5392-5621-5717
...Have they even explained how inheriting skills will work? For all we know, you might only be able to use it to teach characters skills they already have access to, which will be completely pointless.

On the other hand, if characters could have whatever skill they wanted...that'd be completely broken.
Maybe it'll only be for same star units and also same weapon.

So only bows can get close counter, etc.

I could easily see it being broken since it's a micro-transaction game...
 

ZephyrZ

But.....DRAGONS
Joined
Nov 2, 2014
Messages
10,873
Location
Southern California
NNID
AbsolBlade
3DS FC
4210-4109-6434
Switch FC
SW-1754-5854-0794
...Now that I think about it, there'd absolutely have to be some restrictions in place. Weapons are considered skills as well, and you can't exactly have some random character like Olivia wielding the Yato.

I sure would love to give Sakura Recover, though. Physic kind of sucks.
 

EODM07

Smash Hero
Joined
Mar 26, 2015
Messages
6,835
Location
"That's Classified" - Mikuru
NNID
EODM07
3DS FC
3823-9238-9070
Morning girls. How's everyone doing? :4zelda:

Going to be getting on with my second 500 Word Report for Uni, then hopefully everything will be up to date, then I can get on with the remaining lot and submit them all onto the University Website too.

 

Buddhahobo

Smash Lord
Joined
Oct 9, 2015
Messages
1,707
Location
Persona kids, Persona squids.
...Now that I think about it, there'd absolutely have to be some restrictions in place. Weapons are considered skills as well, and you can't exactly have some random character like Olivia wielding the Yato.

I sure would love to give Sakura Recover, though. Physic kind of sucks.
You lose the unit after giving someone it's skill, so it'll probably be like merge; needs to be the same rarity.

A limitation that may also work is you can't transfer a skill into a slot that the character already has something for. So it would be a way to give a character with no A-rank skill or no special attack all the things they're missing. It did seem weird how every character had a special attack portrait, but no special attack...

Regardless, Dance just got a whole lot more valuable.
 
Last edited:

EODM07

Smash Hero
Joined
Mar 26, 2015
Messages
6,835
Location
"That's Classified" - Mikuru
NNID
EODM07
3DS FC
3823-9238-9070
My Smash Corner has now done a new video on Taunting.

And mentioned some examples such as taunts from Tekken 6 and TF2. Mainly how they have OHKO Taunts (The Pyro's Hadoken and Heavy's Finger Point for example). I also find it funny that Deadpool's Taunt can also be used to combo in UMvC3.

Also, I did not know that Guilty Gear has both a Taunt and Respect button. That's kinda cool.
 
Last edited:

RosalinA

Smash Ace
Joined
Feb 11, 2016
Messages
638
Location
Battlefield. These stadiums are really homey.
NNID
EthanDL
3DS FC
3093-7662-4641
My Smash Corner has now done a new video on Taunting.

And mentioned some examples like from Tekken 6 and TF2. Like how they have OHKO Taunts (Like the Pyro's Hadoken and Heavy's Finger Point). I also find it funny that Deadpool's Taunt can also be used to combo in UMvC3.

Also, I did not know that Guilty Gear has both a Taunt and Respect button. That's kinda cool.
I usually taunt at the beginning of the match as a thing like, "You ready?" and, "This is going to be fun!" More like a respect thing for me.
Posting this too because why not.
 
Last edited:
Top Bottom