So uhhh, footsies are characters using their spacing to outspace (if that's a word lmao) the opponent?
In a way yes. It's a counter without being a Counter (move). I'm going to use boxing as an analogy since it's easier to explain for me. All right, so a boxer has a jab, a straight, a hook, an uppercut, and an overcut. Uppercuts, hooks, overcuts, and straights tend to be more KO moves and damage moves while jabs are more for feints, poking, and feeling out the opponent.
So, if you watch a boxing match, you might notice them jabbing a lot. Jabbing protects your zone, leads into other hits, and just keeps your opponent on edge. If you keep jabbing, though, they're going to notice a pattern and exploit it, but if you don't jab and just stand there, then they will take advantage of you not doing anything and start hitting.
So, Falco has a Ftilt to space and poke people. It has distance and just knocks people back, but it also allows Falco to take advantage or your hitstun to follow up. Likewise, Marth can poke your shield with his Dtilt and follow up.
Footsies and spacing are pressuring both offensively and defensively. A jab can push people back into a corner for a follow-up or it's a way to stop your opponent from closing in on you by jabbing and side-stepping or stepping back. Jabs can feinted by throwing it out there to distract your opponent before you go in with a body shot (a low hook). If they flinch/blink from it, then a boxer will definitely go right in and start wailing on you before backing off if he notices you're going to counter or something.
@
Ffamran
I almost forgot to tell you about your input on Shulk, Shulk's b-air is amazing. Like his only moves that I don't use a lot are his u-air and d-air but that might change since I found out you can combo n-air into d-air easily in jump art
I like sneaking in a Bair before landing. Sometimes it works and it's fun, but it's not that easy to pull off and it's noticeable. Like using (Dr.) Mario's Fair and fast-falling it onto people, it's one of those quirks about my play style.
I really want to recommend Peach, and yet at the same time I feel she's so technical that you have to know you want to play her if you're going to commit to learning her.
Otherwise I agree with what @
Berserker.
said.
though if you're picking Rosalina I'd rather it be for love of her/puppet characters than just because she's higher on the hypothetical tier list than the others (well, Peach is probably close).
The main problem with Falco now is that poor mobility combined with the blaster nerf adds up to a character that's both bad at approaching and not as good at forcing approaches as he'd like to be. He has good reward per hit, but it isn't on the level of characters like Luigi (combo strings) or Ganondorf.
My main problem isn't that he's bad, but that he just isn't as good as everyone else. I don't deny that it's early in the game's life still and that things could change, but I'm not seeing anything to suggest that he isn't near the bottom so far. Even if the entire cast is good,
someone has to be bottom.
Marth's problem is simply that his numbers are worse. Tipper fsmash is disproportionately strong (but substantially lost range), but that's about all that's remarkable in his kit still, and it's a heavy commitment.
this has been a thing since melee lol
But yeah, I get where you're coming from. In a cast of 51 (soon to be 52) characters, it's a given that many characters are going to remain less explored than others.
Kirby's not that good at approaching either, but it's like Falco, Ganondorf, and Kirby rely more on people making mistakes and approaching them to punish them. I've been rushing a lot, but most successful players I've seen use those three are really methodical and calm.
Even if there's a bottom, it won't be like in past games where bottom characters were barely usable or the sin that was Brawl Ganondorf. Everyone's viable, but some are more viable than others. Personally, I don't see Falco being top tier or high tier, but he feels like somewhere in the mid tier, hell, he might be in the middle of the mid tier or somehow he ends up at the top of mid tier or the bottom of mid tier. It's early and characters like Melee Jigglypuff and Brawl Sonic were usually ignored until something happened.
I mean, there are people still placing Ike near the bottom for some reason despite evidence showing he's at least mid tier or upper mid-tier. It's the same with people placing Link and Toon Link at the bottom because tradition or whatnot. Early stuff will have people speculating, exaggerating, underestimating, overestimating, ignoring, focusing, etc.
Falco and Marth (and Kirby?) might end up as fundamentals-based characters who don't have many advantages and just win out of raw skill, but with much more effort than Ganondorf who gets much more than them in like 3 hits. You can't really rush with any of them, they can't really do much to get people to approach them, and they are one of the slower characters in some way.
Edit: For the Falco Phantasm meteoring thing, I meant more like Aether ignoring stages and clipping through them since Falco Phantasm has a hitbox before he grabs the ledge or something... I need to analyze that video more.