Suicidal_Donuts
Smash Ace
So, my replays are getting killed because of one character. RIP. Good thing there's still time!
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Oh yeah, that game. It's got randomly generated alien turtles.On a different note, a game release I've been really really excited for is one that Locke showed me sometime ago. Not sure how many people here know/care about it but it's actually very cool. It's called No Man's Sky and it's...different and I don't think something has ever been done before on this scale. You play as an astronaut figure exploring various planets/space itself. Sounds nerdy and basic but bear with me. Here's a quick video trailer (PS4 but also available for PC):
It's a procedurally generated universe which is another way of saying that it's made using computer algorithmic magic. Basically, a number of textures and skeletons and all that data is imported and then reassembled and modified through algorithms to create a myriad of possibilities of what can be seen in-game. The world itself isn't actually stored on the disc or a cloud or anything of the sort. It's generated mathematically such that everything you see is from a maths function. The input to the function is where you're standing and since the input is the same, the output will always be the same. Meaning, there isn't any need for storing the world itself in the disc but this also means the world outside of your view doesn't exist.
"Who gives a **** Spirst ur dum"
Well the particularly cool aspect of this game is that because things don't have to be stored locally, there's not really a limit to how many planets there can be. In fact there are 18,446,744,073,709,551,616 planets to explore, each being a full world within itself and planets being varied such as some being ocean-heavy, toxic, having floating islands, different animals, etc. There's also separate galaxies and star systems to explore and there's no loading screens so there's seamless transition when landing on ****.
It's literally impossible to finish this game in your lifetime what the ****. Even if you visited 10 planets a day for the next 80 years, you wouldn't even be halfway done.
Gladly.As an incredibly selfish Cloud player I just spammed the victory loop over and over again.
I'm shameless please someone put me out.
ThisGet hype for Overwatch.
As an incredibly selfish Cloud player I just spammed the victory loop over and over again.
I'm shameless please someone put me out.
Cloud not nerfed: https://t.co/b3DSTOJvYu
— Raziek (@Raziek_) May 19, 2016
All I've heard is hitbox nerfs, damage nerfs, and something about SDI modifiers.They hit Bayo a lot harder than I was expecting.
I don't think this character is going to function anymore.
I mean, there's no way to tell yet, but from a number standpoint these changes are enormous.They hit Bayo a lot harder than I was expecting.
I don't think this character is going to function anymore.
http://smashboards.com/threads/1-1-6-patch-notes-patch-discussion.436806/#post-21187058All I've heard is hitbox nerfs, damage nerfs, and something about SDI modifiers.
Did you find something else?
Oh
All those 2x SDIs...From the 1.1.6 Bayo scripts @A_Kae provided:
- Dtilt
- Hitbox sizes 3.5 -> 2.8
- Fair
- Hit 1 damage 3.8 -> 3
- Hit 2 damage 2.8 -> 2.2
- Hit 3 KBG 82 -> 68, x1.2 frame speed multiplier added to frame 29 (presumably means 1f later autocancel/2f later FAF, but these don't always translate to ingame as expected)
- Dair landing
- KBG 140 -> 135
- Afterburner Kick
- All hitboxes: SDI multiplier 1 -> 2
- Early hit KBG: 40 -> 50
- Middle hit KBG: 30 -> 38
- Late hit KBG 100 -> 112
- Afterburner Divekick
- Damage 8 -> 6.5
- Angle 80° -> 60°
- Hitbox size 6.5 -> 4.5
- SDI multiplier 1 -> 2
- Afterburner Divekick landing
- SDI multiplier 1 -> 2
- Witch Twist
- All hitboxes: SDI multiplier 1 -> 2
- Early middle hit
- Upper hitbox KBG/WKB 100g/160w -> 97g/140w
- Upper hitbox Ypos 24 -> 21
- Both hitbox sizes 8 -> 7
- Middle middle hit
- Upper hitbox Ypos 24 -> 21
- Both hitbox sizes 8 -> 7
- Late middle hit
- Upper hitbox Ypos 24 -> 21
- Lower hitbox WKB 160 -> 135
- Both hitbox sizes 8 -> 7
- Last hit (first use)
- KBG/BKB 105g/50b -> 80g/55b
- Hitbox size 9 -> 8.5
- Y'pos 20 -> 19
- Last hit (second use)
- KBG 30 -> 50
- Hitbox size 9 -> 8.5
- Y'pos 20 -> 19
Little Mac's NAirWhat other things in the game have 2x SDI multipliers? I want to see this in action.
Lucas nair would be the main multihit that comes to mind.What other things in the game have 2x SDI multipliers? I want to see this in action.
HOLYYYYYYYYYYY
Oh yeah! I love seeing her and ZSS's Uair kill without any red sparks at. Meanwhile, I'm sitting here sighing every time Falco's Uair connects at what should be KO percent and it completely fails. Why did they have to mess with its angles and knockback... Frame 7, 10%, and no sour-spot would have been fine, but nope. Gotta drop its growth to 90 and make its hit angles like Mewtwo when Falco's too slow to run around and juggle like that. Should have been a strong-hit juggle and not a Captain Falcon Uair multiple times juggle.I like the part where they go to nerf Bayonetta
And then absolutely crap on FAir
> BAir/UAir remain completely untouched.
Because FAir was definitely the dumb aerial yeah okay.
I don't. Being 0-death'd is stupid, and so is being up a stock and having Bayo at 100+ % and knowing you could really easily still lose this match with two mistakes. Her hitboxes were so big that they couldn't be challenged by disjoint characters, which meant she completely dictated the battle from start to finish.dear lord I legit feel sorry for bayonetta mains right now.
Fair1 at the very least deserved to be toned down.I like the part where they go to nerf Bayonetta
And then absolutely crap on FAir
> BAir/UAir remain completely untouched.
Because FAir was definitely the dumb aerial yeah okay.
It calculates the knockback distance before DI is factored in.Man, maybe they should just remove the red lightning. Every time I get it, the other guy always lives. What's up with that?
that's assuming she still has creative combos it looks like every linker and starter got hit. If anything she is going to turn in to a turtle who might get a few good Bread and Butter comboes once in a whileI don't. Being 0-death'd is stupid, and so is being up a stock and having Bayo at 100+ % and knowing you could really easily still lose this match with two mistakes. Her hitboxes were so big that they couldn't be challenged by disjoint characters, which meant she completely dictated the battle from start to finish.
Now Bayonetta will get good percent off her creative combos if you're good at comboing, and can finish with smashes that she can maybe combo into from some setups. She's even better at edgeguarding because of the angle Afterburner sends you, and Witch Time is indirectly balanced, because she'll need it more to close out stocks. Before it was a cherry lollipop on the cake she could use if you were a pain and lived too long for her liking. Characters can challenge her attacks now, and that lets them play against her, which also means Bayonettas have to think about their moves.
It does 9% kills and combosIdk what you'd touch about uair
You forgot about its 10 active frames. I think reduced base might do the trick or a lower angle which wouldn't really make sense with how she kicks. Right now, the only difference she has with Falco's Uair is that hers does 9% instead of 10%, has a single hit angle of 75 to Falco's 65, 75, and 85, doing 5 more base, being frame 9 instead of 7, and having 5 more active frames along with other landing data. Her legs are much longer and she hits more outwards than Falco who does a lazy flip, but weirdly enough, Falco's manages to kill noticeable later even when fresh. I don't think a drop to 35 will do much, but maybe 30 base? Then again, there's ZSS's Uair which even after its nerf, manages to KO despite doing 6.5%. Well, ZSS's Uair does have 35 base and 125 growth. ZSS's has the second highest growth over Pikachu's 113 and under Mario's 135, but Mario's Uair has much lower base and Mario's SJP isn't as strong as ZSS's Boost Kick. Diddy's Uair KO's reasonable too... >_>It does 9% kills and combos
not to mention low landing lag, good AC, and good range (though not ridiculous range tbh)
"Hitting slowly" only reasons so far
Take your pick
If it weren't for the FAF/landing lag it'd be a completely unremarkable uair. I'd still takeIt does 9% kills and combos
not to mention low landing lag, good AC, and good 180° range (though not ridiculous range as a disjoint tbh)
"Hitting slowly" only reasons so far
Take your pick
Edit: and before you mention Falcon's UAir his is dumb too.