wanna fight me on smash 3ds?yew know what happens when two of yew'r friends like pokken a lot
yew end up liking pokken
but i have no weeb-yew
halp
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wanna fight me on smash 3ds?yew know what happens when two of yew'r friends like pokken a lot
yew end up liking pokken
but i have no weeb-yew
halp
here is what you doyew know what happens when two of yew'r friends like pokken a lot
yew end up liking pokken
but i have no weeb-yew
halp
maybe Wednesdaywanna fight me on smash 3ds?
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oh :<I gotta leave for florida tomorrow tho ;-;
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It knocks back relevant to where the opponent's hurtbox was hit. That din's is either a custom or edited gif.Is there any discussion on the Zelda boards about Din's Fire and the direction and knock back it can have depending on where you hit them?
I've never seen it spike except inBJN39 's signature gif and wonder what it can and can't do.
more like purple **** upperfect and superior being pokemon
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well, you're never gonna hit against an opponent that didn't fall asleep, so it's never been worth the effort for meIs there any discussion on the Zelda boards about Din's Fire and the direction and knock back it can have depending on where you hit them?
yew know what happens when two of yew'r friends like pokken a lot
yew end up liking pokken
but i have no weeb-yew
halp
How do you practice it safely? Do you just hold over, or do you angle it down at all? Ever being one step away I still manage to kill myself half of the time.Gorl I don't play Zelda for nothin'. If I win I'm going to win in style.
On a serious note, once you learn the 'sweet spots' of stages, maximum distance ledge cancelling is incredibly easy, safe, and reliable, and really can't be punished (you can literally act out of frame 1 because of the cancel mechanic) even if hard-read. Even if I've done it to an opponent often enough (I actually dair Peach in this same video out of a ledge cancel) that they expect it, they STILL have to react to it because I'm essentially hiding all my options. I can jump out of ledge cancel, I can ledge trump them, dair, or just nair to gimp weak recovery.
Ledge cancelling is incredibly vital to the longterm success of a Zelda, in my opinion. I try to ledge cancel even if it won't lead into anything because it WILL spook your opponent. Unless they're like, Zero.
Quick tip, on any FG or FD stage, it's a single step left/right of center stage. Same for T/C. Battlefield is standing on the left or right yellow lines that form the circle on the center of the field (left half > right side ledge cancel, right half > left side cancel, because the stage is smaller.) The other stages are harder to describe in text.
Congratulations!Congrats Zolda!![]()
Just head to your favorite Omega stage or FD for starters and go the full maximum distance (hold left or right). Just start by walking with barely holding the directional stick to one direction or the other, stop, and up b then hold in the direction you're trying to ledge cancel on.How do you practice it safely? Do you just hold over, or do you angle it down at all? Ever being one step away I still manage to kill myself half of the time.
Congratulations!
Here's @S.F.L.R_9 's super old, super quick showcase of the ledge cancels on battlefield. Hopefully it'll give you some insight on the spatial awareness needed to pull it off.How do you practice it safely? Do you just hold over, or do you angle it down at all? Ever being one step away I still manage to kill myself half of the time.
Congratulations!
I won't believe it until I see it.
GET ME PICTURES! PICTURES OFSPIDER-MANFLANNEL'S FLANNEL SHEETS!
Or some other proof from the game like in-game text, that'll work too.
It was a sign of hatred towards Benny, because it's...Literally my reaction
but then he gave me his prized hairball and all was forgiven
he also brought Benoit a dead bat.
Really? I think she's much better as a prior Samus experimenter guy.Okay. I take back what I said about Samus
She's still poop
I suppose you could sort of pull a Vipermoon64 and claim her buffs just improve her good matchups without doing much to solve her bad ones... but then most of them got nerfed fairly hard, especially Meta Knight which was considered her worst I believe.Really? I think she's much better as a prior Samus experimenter guy.
Having a Dash Attack that works but mostly a front facing aerial that KILLS REALLY WELL (HELLOOO NAIR) is awesome.
Also her Ftilt is amazing now <3
I WOULD say that but her NAir killing and the better CQC/burst option dash attack provides alongside its reduced endlag and its ability with the new hitbox to combo off of Zair (!!!!!) is like....HRNGH SO ****ING GOOOODI suppose you could sort of pull a Vipermoon64 and claim her buffs just improve her good matchups without doing much to solve her bad ones... but then most of them got nerfed fairly hard, especially Meta Knight which was considered her worst I believe.
Also the less laggy grabs. Fun fact: her dash grab is actually less laggy than ZSS's now.I WOULD say that but her NAir killing and the better CQC/burst option dash attack provides alongside its reduced endlag and its ability with the new hitbox to combo off of Zair (!!!!!) is like....HRNGH SO ****ING GOOOOD
At the very least she's even more fun
Landing lag decrease of NAir to 13F alone would be dangerously good.Decrease her landing lag.
That alone would be a huge boost on her gameplay.
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According to the current Murica/China currency ratio,BJN39 what does "Thirty-eight yuan seven jiao and six fen" buy you?
Removing a lot of Nair's landing lag just has to happen (14F should be the absolute minimum), as should an icnrease of damage and knockback on her sourspots. I want them to do 8-10 damage and be able to kill at about 150-160 near the ledge (so it would kill at like 190 from the middle lol) without rage. Her Fair and Bair should have been more like her Dair in that her Dair sourspot is just "ok" and the sweetspot is amazing. That's not the case now: her Fair/Bair sweetspot is amazing (but even then, rising Fair/Bair on shield is still unsafe) but the sourspot is absolute trash and can get you punished on hit. That's bull****. Increase the duration of her sourspot by a few frames and make them much more rewarding.Landing lag decrease of NAir to 13F alone would be dangerously good.
Tbh i'd prioritize other changes to LKs before landing lag first. Only because I think it's impossible at this point for the frame data of the move to be buffed under Sakurai's design. It might be imbalanced. *eyeroll*
Besides it would need really large frame data buffs.
Other things to think of would be sweet-spot size and sour-spot damage/KB increases.
I'd totally freak out though if they made LKs SHAC. That would be a lot of frames to reduce on the landing lag window though. Like, from frame 50/52 AC to frame 41...
Tbh reducing the landing lag of at least NAir is not just a lazy solution.See, my last post was a lazy "solution". She would be good only with that, but most likely not balanced at all.
If I were to ACTUALLY work on her, I'd probably do at least two of these:
-DIN'S FIRE NOT CAUSING A FREE FALL
-Make her Smashes more Brawl-like, having U- and F- working as walls being bigger and/or having slightly less lag.
-Din's Fire faster to explode after releasing the button. I don't like what PM did to it.
-DIN'S FIRE NOT CAUSING A FREE FALL
-Tweaks to Phantom. Not sure how many, maybe just hitbox adjustments; making it to store charge looks like a bit too much imo
-DIN'S FIRE NOT CAUSING A FREE FALL
And that's just the first stuff that was at the top of my mind.
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I'm personally looking to see her sweet-spot actually land when you aim for them. They don't work that way atm.Removing a lot of Nair's landing lag just has to happen (14F should be the absolute minimum), as should an icnrease of damage and knockback on her sourspots. I want them to do 8-10 damage and be able to kill at about 150-160 near the ledge (so it would kill at like 190 from the middle lol) without rage. Her Fair and Bair should have been more like her Dair in that her Dair sourspot is just "ok" and the sweetspot is amazing. That's not the case now: her Fair/Bair sweetspot is amazing (but even then, rising Fair/Bair on shield is still unsafe) but the sourspot is absolute trash and can get you punished on hit. That's bull****. Increase the duration of her sourspot by a few frames and make them much more rewarding.
Less lag on Ftilt should have happened but I must say I really like this move now. Very good range, good disjoint, strong... This was a good change.
Zelda's new Side B would be her Down Taunt.tbh if you want to give zelda a solid buff
removing din's fire would be amazing
so we don't accidentally SD when trying to b-reverse nayru's
too bad that would remove the Side B -> Up B true combo tho
Hi..........Hello........
Sup..........Hi..........
it's me.......Hi..........
I was wondering if after all these years you'd like to meet~Sup..........
I don't date scummy double posters.I was wondering if after all these years you'd like to meet~
sure, sounds cooI was wondering if after all these years you'd like to meet~
I'm in California dreaming about who we used to beI don't date scummy double posters.