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Competitive Impressions sure is a fun thread sometimes. 
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Thing about most of the examples listed is that they involve supernatural characters. You don't have Umbran Witches,Oh yeah, Tera... *pretends to not want to play as a devilishly beautiful and fabulous Castanic*
This reminds me of that one article on how 2D animations look better than 3D animations (or something... I didn't read the article, but I got some of it from Siliconera): http://www.dinofarmgames.com/a-pixel-artist-renounces-pixel-art/.
Siliconera's article on his post: http://www.siliconera.com/2015/05/1...nimations-are-better-than-street-fighter-ivs/.
Eh, I'll probably read his post later... The problem with pixel art is that they're time consuming. This is a generalization, but you can make a model, texture it, whatever, and start animating for 3D animation. 2D? You're likely going to have to create different images per frame for each animation instead of moving the model. Really generalizing, but it's more time consuming which adds to the expense game development is notoriously breaking and increasing annually. The end result is that 2D animations just look bloody fantastic, but consume a lot of time. KoF XIII's known for that and is a huge example of that, but SNK just doesn't have the funding to do that with KoF XIV. Does that mean 3D animations can't look good? Nope. With careful animation or stylization, 3D animation can look fantastic as well. Examples of beautiful 3D animation would be Bayonetta, Devil May Cry, Metal Gear Solid, Ninja Gaiden, Ratchet & Clank, Street Fighter V, and Vanquish. Some are just because of the attention to making moves / movement feel alive and visceral like Bayonetta, DMC, Ninja Gaiden, SFV, and Vanquish, some are just the charm they bring like Ratchet & Clank feeling like Pixar films, and others are just the attention to detail like in MGS where you can see intricate animations for reloading, moving through terrain, etc. The opposite can go for 2D animation since done wrong, it can look pretty shoddy.
The other route to doing 2D animation, but "not doing 2D animation" is emulating it. Guilty Gear Xrd uses 3D models, but stylizes in such a way where you'd think they're 2D or almost 2D.
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Wished KoF XIV headed this route or is trying to because of their "in development" labels, but it's probably not going to happen unfortunately.
B-but I like Felicia's English voice...
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How about Assassin's Creed, Sleeping Dogs, Uncharted, or even Batman: Arkham ____ then? Or the finely tuned animations of Tomb Raider? Fire Emblem isn't basically ARMA as a turn-based RPG, so there's some leeway for flair. The most average of soldiers, Stahl, in Awakening was still capable of pulling off wicked feats and the average thief, soldier, and archer were capable of flourishes, flashy attacks, and wacky stuff in GBA and before Fire Emblem games. It's not the flashiness that matters, but the presentation and the feel you get from them. Animations done well have this "OOMPH" where it just looks incredibly amazing even if they're hilariously mundane like watching Ryu perform a Shoryuken can be as incredible as watching Ryu perform a "standard" sidekick. It's that feel that matters and the impact whether they're hitting, doing something, or adding to how they move, atmospherically adding. Ratchet & Clank thrives more in being cartoony with a bunch of insane, awesome effects... EXPLOSIONS, but the little things like watching Ratchet's ears wiggle or droop when he's sad; that's good animation.Thing about most of the examples listed is that they involve supernatural characters. You don't have Umbran Witches,
sons of Sparda, cybernetic/mystical ninjas etc. in Fire Emblem, for the most part they're just regular soldiers in an army (there are ninjas in Fates, just plain old shuriken throwing ones). As for Ratchet & Clank, being a fully animated series bereft of any realism kind of has the effect of cutting loose restraints on visual effects.
It's just, as awesome as the GBA animations were, having them regularly toss weapons in the air for flashy effect among other things kind of distracts from what the characters really are.
On an unrelated Felicia note, my thoughts turned to PXZ2's Felicia the cat-girl's sometimes funny but usually grating high-pitched screaming
my reaction when felicia opens her mouth
Sometimes!Competitive Impressions sure is a fun thread sometimes.![]()
Now I can't hear those without imagining Prof Frink making the noises.You're all welcome.
The opponent offstage makes Ganon happyBtw it makes the Ganon MU way more exciting if I challenge you off stage every single time, no exceptions lol. You go for dunks I go for dunks, it's a good time.
Ah yeee, those were some fun games!
pretty much everyone loves the gba animationsFurret the critical hit animations are beautiful in this game. They still blow my mind even today.
my personal favorites:
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danger time hypeEh, I'll probably read his post later... The problem with pixel art is that they're time consuming. This is a generalization, but you can make a model, texture it, whatever, and start animating for 3D animation. 2D? You're likely going to have to create different images per frame for each animation instead of moving the model. Really generalizing, but it's more time consuming which adds to the expense game development is notoriously breaking and increasing annually. The end result is that 2D animations just look bloody fantastic, but consume a lot of time. KoF XIII's known for that and is a huge example of that, but SNK just doesn't have the funding to do that with KoF XIV. Does that mean 3D animations can't look good? Nope. With careful animation or stylization, 3D animation can look fantastic as well. Examples of beautiful 3D animation would be Bayonetta, Devil May Cry, Metal Gear Solid, Ninja Gaiden, Ratchet & Clank, Street Fighter V, and Vanquish. Some are just because of the attention to making moves / movement feel alive and visceral like Bayonetta, DMC, Ninja Gaiden, SFV, and Vanquish, some are just the charm they bring like Ratchet & Clank feeling like Pixar films, and others are just the attention to detail like in MGS where you can see intricate animations for reloading, moving through terrain, etc. The opposite can go for 2D animation since done wrong, it can look pretty shoddy.
The other route to doing 2D animation, but "not doing 2D animation" is emulating it. Guilty Gear Xrd uses 3D models, but stylizes in such a way where you'd think they're 2D or almost 2D.
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you're looking for the word good. I'll admit FE7 could have been better (what do you expect with 10 chapters of tutorials), but FE8 is top notch and FE6 is pretty good toobut the GBA storylines were kinda corny
Well, that and the characters you control and bond.The only Fire Emblem games with good stories IMO would be like, 4 and Path of Radiance (IIRC). GBA games were....ok but nothing especially special in terms of story. Gameplay though, that's where it's at.
I mean no FE has a terrible plot but it's never really been the best reason to play a Fire Emblem game ever, it's always the tactics moreso than the backdrop.
no, story and game play go hand in hand. A crap story can leave a player unmotivated to achieve the goal, which is rather important for games where the player needs a reason to complete the long segments of slower gameplay. ie: mario generally doesn't benefit from the story not because it's awful (which it is), but because the player's motivation can derived from the quicker gameplay allowing them to see both progress in game play and self motivation from beating a challenge. An rpg with a poor story, poor cast and slow gameplay should be expected to be uncompleted. While I will admit character arc types show up a lot in fire emblem, but really its more about the character interactions with character development that sets it apart.The only Fire Emblem games with good stories IMO would be like, 4 and Path of Radiance (IIRC). GBA games were....ok but nothing especially special in terms of story. Gameplay though, that's where it's at.
nintendo patch in more gay girls plsCamilla's breasts etc.
I'm curious on whether they're gonna change the support conversations between Female Corrin and Shara/Rhajat in the European releases of Fates.i'm a sucker for stupid waifu pandering but I don't like Felicia at all
her design is really unappealing and she's kind of obnoxious
nintendo patch in more gay girls pls
not-tharja is good but she isn't enough for me
You seem to misunderstand what I said entirely but uh....ok? I appreciate the insight anyways I guess?no, story and game play go hand in hand. A crap story can leave a player unmotivated to achieve the goal, which is rather important for games where the player needs a reason to complete the long segments of slower gameplay. ie: mario generally doesn't benefit from the story not because it's awful (which it is), but because the player's motivation can derived from the quicker gameplay allowing them to see both progress in game play and self motivation from beating a challenge. An rpg with a poor story, poor cast and slow gameplay should be expected to be uncompleted. While I will admit character arc types show up a lot in fire emblem, but really its more about the character interactions with character development that sets it apart.
And i'd give a quick run down of how i enjoy plots in FE games, but apparently my sis just passed out in class, so I'll be back to do that later
alright alright we backAnd i'd give a quick run down of how i enjoy plots in FE games, but apparently my sis just passed out in class, so I'll be back to do that later
I beg to differ FE8 is great in those terms, just for different reasons then FE4I was literally just saying the GBA games don't have these fantastic plots but they get the job done. GBA Fire Emblem games (and from what I can infer, most others with few exception) generally DON'T have these epic stories about war, which is why FE4 is one of the beautiful exceptions and I think it stands above the others because of this.
down arrowI don't recall ever saying story and gameplay don't go hand in hand
Didn't directly say it no, but it could be inferredGameplay though, that's where it's at.
should play the remake of mystery of the emblem of radiant dawnone of the FEs I felt had unit bloat was definitely FE6. It had a LOT and a lot of them were honestly bad, to boot.
bah, fine I can't convince you, but to me FE4, 5 and 8 have the best story and character arcsI'm really sorry but I still can not recommend FE games for the storytelling outside of FE4 and PoR. It's really, really hard for me to do personally.
I kinda already mentioned Radiant Dawn having a bloated cast, though it's not just that, but also the game keeps switching the characters you can use, constantly raising the enemy's levels but not giving the same treatment to those who were away.should play the remake of mystery of the emblem of radiant dawn
both having casts with 70+ playable characters
yep pretty much, FE10 is just a wash of little niggles that bring the game downLaguz are also idiotically balanced, raising them being utterly pointless since they get halved experience for fighting the way they're supposed to, then you get the royals who ignore said drawback anyway plus god-tier stats
but really though FE12 has a bigger cast with out the whole playing as different parties thing going onI kinda already mentioned Radiant Dawn having a bloated cast, though it's not just that, but also the game keeps switching the characters you can use, constantly raising the enemy's levels but not giving the same treatment to those who were away.
I really don't see it as a highlight as everyone else does, I more see SNES fire emblem as a highlight. Maybe FE dev should have included more varied game play between games, it would at least make them tactically more interesting. Either way FE4/5 prob have had my biggest tactical moments. You ever want to share a story I know I've got a couple from those gamesBut I do think 4 is the highlight of the series so far. I need to get around to finishing it when I get the spare time.
if you ever start FE5 I def got some pointers for ya. make your life 10 times easierI hear good things about 5's story too and it has FE gameplay so maybe I'll give it a go.
it's japan, incest not nearly looked down upon there as it is hereGay relationships? No!
Incest? Yes!
Huh? What are you thinking Nintendo?
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Some shows actually do talk about that kind of theme. One which many consider to be absolute trash is Oreimo. Because every single character in that anime is trash. :V (I haven't watched it, I just know that from browsing, its considered pretty bad.)it's japan, incest not nearly looked down upon there as it is here
not sure about gay relations though
so ya know, japan is weird
+1 for Citrus.Some shows actually do talk about that kind of theme. One which many consider to be absolute trash is Oreimo. Because every single character in that anime is trash. :V (I haven't watched it, I just know that from browsing, its considered pretty bad.)
Koi Kaze I heard actually takes the theme more seriously. And the main characters haven't seen each other in over ten years, so I guess it could be worth a watch.
As for the Gay Relations thing. I dunno about that, I think it's accepted pretty well over there. But this coming from a weeb who posts Yuri pics every day on here.
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And then you get Citrus if you mix the two together. :V (You can thankFfamran for finding this for me)
I'd post the cover of the first volume. But I dunno if it'll be considered NSFW
WTF?! I'm fairly open to relationships in the media (although often disliking them) but the 4 things I draw the line at are underage, incest, non-consensual and full bestiality (as in real animals not girls with a tail sort of things). I mean this in a casual/relationship way; if r*pe is an important negative plot point it's fine. As long as it's not normalized or encouraged.Gay relationships? No!
Incest? Yes!
Huh? What are you thinking Nintendo?
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