Marth has a better approach than Falco and Marth's recovery moves have complete and better hitboxes on them unlike Falco's. Oh, and whatever happens to Roy, a semi-clone of Marth (and Lucina) doesn't happen to Marth the same way. The same setups you can do on Fox is going to happen on Falco and it's going to hurt much more when you cannot run which hey, look, both Marth and Roy can actually freaking run away. Oh, and Marth's jab functions now unlike Falco's where apparently being able to jump, shield, walk out, jab, do an aerial, Shoryuken, Super Jump Punch, Rest, and even freaking grab, a move without a hitbox, is considered okay and functioning. You don't know frustration until you've had each part of your jab fail in the worst possible situations. Falco's -2 or 30:70 against Luigi has -1 and -10 come from a failure of a jab. Falco jabbing means Luigi can do **** all he wants like he has natural armor that would make Bowser look like a soft-shelled Koopa.
The other half is failing at zoning. Falco's holster animation is just stupid; he raises his Blaster above his head then puts in back in the holster. First off, Falco draws his damn Blaster by sliding it out and he could just slide it back in like how Fox does who also that while pulling off a RoboCop. If he really needs to raise it up for some reason, then do it like Wolf who raises his Blaster up slightly before putting it back in. Makes sense since a bayonet being slid back in would just ruin the holster. I'm guessing like 10 to 20 frames could be shaved off if Falco's animation wasn't dumb. EVEN THEN, just why? From a free for all standpoint, Falco's Blaster fails for kill stealing since it stuns people. Yeah, it stops their momentum which means Falco might be kill stopping instead and at that rate, he's causing trouble for everyone including himself. Fox's no knockback Blaster that was given lower total frames? Fantastic for tagging people and competitively, racking up damage since it's a safe option. In customs? Fox beats him there too when for whatever reason, Falco's Burst Blaster has hilariously short range compared to Fox's and with patch 1.1.0, no redeeming qualities. It used to be the shorter-ranged, but slightly faster recovering Fox Blaster to a steaming pile of **** version of Fox's Blaster.
Bayonetta's Bullet Arts? She's not even out yet! Buuuuut, her Bullet Arts are basically an "aimable" Fox Blaster meaning Bay's got one decent kill steal move which was even officially mentioned during her gameplay breakdown. Bay's Bullet Climax already looks like a better Falco Blaster since it can cause continuous hit stun and be fired continuously. It's basically a Shakunetsu or a hit stun version of Fox's Blaster. Then there's Cloud's Blade Beam. It's basically a 64 Fox Blaster with a massive hitbox. Does what Wolf's does, what Falco wished he could do, and some more. Somehow, summoning a giant shockwave and swinging a giant sword even though it's not heavy because it's a memento is faster than firing and putting away a freaking Blaster. Oh, and funny enough, all of them run faster than Falco and by a lot. Ryu's still noticeable faster than Falco and (assuming) Bayonetta's probably in the leagues of 1.7 runners. Gee, Ted, Falco sure runs slow. Don'cha think we should increase his running speed? Nah, he's fine... *Kirby, Lucario, and Mewtwo get mobility buff* Really? I can see why Kirby would need one, but it was pitiful since he went up from 1.5 to 1.5-something... Mewtwo goes from above-average to Meta Knight-speed. AW COME ON! *everyone gets mobility buffs leaving Falco as the slowest moving character below Robin on the ground and Triple D in the air*
Other zoners? And this includes Zelda? Yeah, options. Falco's stuck with a linear as hell projectile. As sad as Zelda's projectiles are, can you say Falco has options? Noooooope. Din's Fire might suck, but at least you can aim where you want and Phantom Slash is a massive hitbox. Zelda making herself into a projectile with Farore's Wind curbstomps Falco's Fire Bird which for whatever reason, seems designed to not connect on the ground and after it launches and Falco Phantasm's half hitbox means you can just land in front of someone as they kill you. Oh, and the stupid raised wing. Why is he TILTED!?
Oh, and let's not forget that Cloud basically has a balanced Melee Falco Dair while Falco has a homogenized Dair spike like 80% to 70% of the freaking cast. Why are Dairs made so situational? The ones that aren't end up being amazing options for characters and the ones that are still spikes, but good, are freaking fast like Cloud, Luigi, the Pits, Ryu, and Villager. Hell, most of the time, you're not even spiking with them like Cloud and Luigi who set them up or use them to setup stuff while freaking Villager can use her Dair along with Nair and Uair as lingering hitboxes of doom and Ryu's basically got the Melee Marth Dair where you can setup a spike. Some of the Dairs are hilariously bad on paper and in practice like what's the freaking point of Wii Fit Trainer's and why does Roy have so much landing lag on his? Cloud gets to plant a giant sword and Ike gets to slam a heavy sword down while Roy swings a regular, albeit dull sword down and lands as if he broke his ankle.
LAST THING! Of all the poke kicks, every character except Falco has base knockback meaning Falco's is dangerous to use at low percents, especially against characters like all the heavyweights and Luigi. Luigi has 2 base on his Ftilt. Yeah, no, Falco can't even have 2 base to be somewhat protected... Meanwhile, Fox with his 10 base, 110 growth, and recovering 4 frames faster letting him spam his Ftilt if he wants while Falco sticking his leg out means it's going to get snapped off. Then you have Ryu's bare foot being invincible... Falco (and Captain Falcon and Fox) are wearing boots! Hell, they might even have cybernetic legs! Oh, and what about the shoe-wearing bros, (Dr.) Mario and Luigi? Or ZSS? Sure, they can angle their Ftilts, but why is your bare foot invincible? Speaking of I-frames, DK can shove them up where the sun don't shine. Dumb gorilla having more I-frames on almost all his freaking moves. He's a gorilla not a freaking turtle dragon! Why's the Koopa King gotta have lower I-frames than a gorilla?! ARGH! THIS GAME!