Rizen
Smash Legend
- Joined
- May 7, 2009
- Messages
- 14,979
It's celebrated in Hyrule too; it is a religious holiday after all.Correction, the carnival of time is celebrated in Termina
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It's celebrated in Hyrule too; it is a religious holiday after all.Correction, the carnival of time is celebrated in Termina
Yes it has.Well, they wanted Ridley to appear in a crossover game. There you go.
(Has this been shown on one of the discussion threads for Ridley?)
Oh man I always wanted to see something like this happen and it's glorious.
three steps ahead
Memes destroy characters; memes in general are stupid. I don't know what Captain Falcon, Shulk, and more were like in their games, but seeing stuff like, "I'm really feeling it", everywhere is annoying. The "that ain't Falco", "better nerf Greninja", and even "Roy's our boy" went from being somewhat funny to annoying as hell. That being said, optimistic Charizard will always have a place in my heart.On the other hand, it's kind of interesting to see how much a meme contrasts with the actual traits of a character.
It's been stuck in my head way before you posted itI
And it's about this one song from Undertale.
There's a song that plays when facing against Mettaton NEO called Power of "NEO". Even though it's a very short song, I'd like to ask you girls. What do you think of this remix version I found by someone named IKARUS.
And the winners of the best winner's reaction goes to... @louisa and @RitaOra!
— STV (@WeAreSTV) December 13, 2015
Who loves it? 🙋🙋🙋 #XFactorFinal pic.twitter.com/LaIKDrk0ZZ
You'd think Ftilt doing one percent more wouldn't do much, but Dr. Mario's Dsmash does 1.2% more damage than Mario's, no knockback difference, only damage, and it kills like 17% earlier center stage and even earlier near the edge.Only one day left to Zelderp buffs!
What unimportant mini buffs that will not help her viability will they be giving this time?
My prediction:
Ftilt will deal one percent more.
Dins fire will have two frames decreased recovery.
Random custom moves buff
Also why are people so persistent on removing Dins Fire free fall? Sure it sucks and doesn't make sense, but that's Zelda entire moveset. Dins Fire not having a free fall is the last buff she needs. The move is garbage with or without free fall.
Game & Watch FAir buff to 13% pleaseYou'd think Ftilt doing one percent more wouldn't do much, but Dr. Mario's Dsmash does 1.2% more damage than Mario's, no knockback difference, only damage, and it kills like 17% earlier center stage and even earlier near the edge.
Crazy what just a single % can do....
I agree, it's not like it'll make it a usable move, it will still miss, be easily punished, not kill because of the sweetspot (it's hard enough to make it hit). Obviously it'll be a good thing if they remove the freefall, but it's not like it'll really fix the move or Zelda.Only one day left to Zelderp buffs!
What unimportant mini buffs that will not help her viability will they be giving this time?
My prediction:
Ftilt will deal one percent more.
Dins fire will have two frames decreased recovery.
Random custom moves buff
Also why are people so persistent on removing Dins Fire free fall? Sure it sucks and doesn't make sense, but that's Zelda entire moveset. Dins Fire not having a free fall is the last buff she needs. The move is garbage with or without free fall.
Many of her hitboxes have weird range (skinny or small hitboxes compared to half the cast) so I always thought it was intentional. Like "concentrated magic" and what not. Buuut with speed like her's, that just helps make her garbaje-ish.I agree, it's not like it'll make it a usable move, it will still miss, be easily punished, not kill because of the sweetspot (it's hard enough to make it hit). Obviously it'll be a good thing if they remove the freefall, but it's not like it'll really fix the move or Zelda.
It's never going to happen, but I would love if her jab had a bigger horizontal range, like one extra spark of distance. I believe that for a move that is that slow, with very few active frames, that does not hit above or below and with damage that isn't bad but isn't really good either, it shoud at least have STUPID horizontal range.
I agree with your proposed changes to FW, it can be defeated both at the start and at the end. I hate that sometimes I use it OoS to punish Captain Falcon but he just throws his jab and it's cancelled. AWFUL. Even worse when I throw FSmash like an hour before Falcon dash attacks into me and with his range he takes only 1% of damage and I take full damage while also entering the disadvantaged state.PLS fix FW too. The fact FW friggen loses to any dainty hitbox upon reappearing is stupid. AND THEN the same happens to Fsmash, Usmash, and Naryu's Love. Significantly weak and aplenty multihits are nothing but giant drawbacks that makes it easier to clash and win against Zelda. Which should not happen, considering her sluggish everything.
Im well aware of the fact that 1% can make a move kill much earlier but it's not going to make her any more viable. The balance team does not seem to agree with me unfortunately.You'd think Ftilt doing one percent more wouldn't do much, but Dr. Mario's Dsmash does 1.2% more damage than Mario's, no knockback difference, only damage, and it kills like 17% earlier center stage and even earlier near the edge.
Crazy what just a single % can do....
Still, I don't think you should joke about that! I'd gladly take a % buff with some other stuff, if you dig.Im well aware of the fact that 1% can make a move kill much earlier but it's not going to make her any more viable. The balance team does not seem to agree with me unfortunately.
*praying for buffs*
10/10 holiday Zeldon't and ZeeEsEs.A Zorldo made it to Omni's top 5 plays. But that Zorldo was behind a ZSS therefruit ZSS is better :^)
EDIT: CAN'T BELIEVE I GOT NINJA'D
JUST LOOK ABOVE
To be fair, it is disjointed by a decent amount (especially for a Jab) and it also has transcendent priority (the only one possibly?), along with very low endlag for a Jab combo. And it combos into grabs, Ftilts, Dash attacks, Nairs, and Fairs.I agree, it's not like it'll make it a usable move, it will still miss, be easily punished, not kill because of the sweetspot (it's hard enough to make it hit). Obviously it'll be a good thing if they remove the freefall, but it's not like it'll really fix the move or Zelda.
It's never going to happen, but I would love if her jab had a bigger horizontal range, like one extra spark of distance. I believe that for a move that is that slow, with very few active frames, that does not hit above or below and with damage that isn't bad but isn't really good either, it shoud at least have STUPID horizontal range.
I tried him out a while ago, I could get KOs from reading a normal ledge get up with his USmash. And most of the time I did mostly space with FAir and tried to combo FAir > NAir.Then later I played a Wario on FG and I don't know why Wario has so much range. Why don't more people play him.
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It's disjointed? Welp, that probably explains how I was hit under the ledge a while ago with Captain Falcon. Stupid fake uppercut on Falcon Dive!Then later I played a Wario on FG and I don't know why Wario has so much range. Why don't more people play him.
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