evmaxy54
Smash Champion
ITT fan service is bad. In conclusion, Hyrule Warriors sucks.
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Peach floating in 3d World is reusing a feature. Lighting torches in 3d World to access a hidden room where there is a 16 bit Link is Zelda fan service. Twilight Princess lands closer to lighting torches than Peach floating.Or maybe they took a feature from a game that people liked, but not many knew about it, but this time make it useful. Fan service? I see it as simply reusing a feature. Every. Freaking. Zelda game does that.
Anyone who says they suck and haven't played them are Ganon-Banned. That's why I don't voice my opinion on them. Out of curiosity, has anyone been Ganon-Banned? I have, I used to spell it like "Gannon"ITT everyone saying cd-i games were terrible despite never playing them
At the very least the cd-i games have fantastic music (I'm not kidding)
Me and my friend actually missed a part. We forgot that Awakening is set many, many years after Shadow Dragon, so if Marth were to have a daughter, she wouldn't be able to give birth to Chrom since she'd probably be dead. Our next theory was that this game may star the children of the children from Fire Emblem Awakening. The red haired girl may be the daughter of Severa (The red haired girl's face in this next game looks cold and rude, like Severa). The Inigo look-a-like may be the son of Inigo (For obvious reasons). The maid girl may be the daughter of Gerome (This new girl is a maid and so is Cherche). The blonde guy seen at the end and throughout parts of the trailer may be the son of Owain. The sworduser girl seen in the beginning who I forgot to mention may be the daughter of Cynthia (Both seem really bubbly and happy). And lastly the blue haired girl may be the daughter of Lucina. Also supporting this is the fact that this new game looks more modern than Awakening. I honestly don't know what this game will be but im sure as hell excited! ^o^
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This. I don't mind the eyeliner or hair. Just please, give him wider shoulders and slightly bigger arms.Or get a little... Manly... P:
I actually just found out the names of the characters (seen in the trailer).- Inigo look a like. http://prntscr.com/5skcax
- A maid like Cherche. http://prntscr.com/5skcft
- Chrom's father? Almost the same facial expression. http://prntscr.com/5skclz
- A pegasus knight with hair almost like Cordelia's. http://prntscr.com/5skd02
As Marth's descendants, the blue haired dancer most likely has the prince's blood running through her veins, though she doesn't exactly share the same hair color has the ancient prince, she looks extremely similar to Lucina, so it could be her grandmother, or her daughter, or possibly a descendant in general.
However, I myself prefer if it were not a sequel or a prequel. Awakening had some very strong points, but I definitely would rather have a new story, with new characters, and a new setting.
That 8-bit Link analogy might be valid, but reusing bomb arrows is not comparable (or any other thing in it, besides The Hero of Time training you.) To bomb arrows. The difference? 8-bit Link isn't lore friendly, nor does it make any sense. Bomb arrows is completely possible. I guess every Zelda game that has the Master Sword is Fan service then.Peach floating in 3d World is reusing a feature. Lighting torches in 3d World to access a hidden room where there is a 16 bit Link is Zelda fan service. Twilight Princess lands closer to lighting torches than Peach floating.
There's a lot more than bomb arrows as fan service in TP. Almost everything in that game is a nod to previous titles. It even had a Smash bros reference. -_____-
Edit: Not against fan service. Hyrule Warriors is probably amazingly fun and serves that purpose very well (haven't gotten around to getting it yet). But if you're going to make a console Zelda, it should be at the standard that has been established by console Zelda games. The fan service detracted from any originality/development Twilight Princess contributed to the series.
Bye, Felicia.I actually just found out the names of the characters (seen in the trailer).
These are the names (I wonder which names belong to who):
- Felicia
- Gans
- Hinoka
- Kamui
- Kazahana
- Max
- Rinka
You're right, things from the lore make sense. Recurring features make Zelda. Wouldn't be Zelda without a hookshot/clawshot or a bow and arrow. Reusing critical parts of past Zelda games keeps Zelda from becoming Metroid. Conversely, reusing non-critical parts of past Zelda games/lore is extra fluff.That 8-bit Link analogy might be valid, but reusing bomb arrows is not comparable (or any other thing in it, besides The Hero of Time training you.) To bomb arrows. The difference? 8-bit Link isn't lore friendly, nor does it make any sense. Bomb arrows is completely possible. I guess every Zelda game that has the Master Sword is Fan service then.
I've seen videos of them. They look like terrible flash games.ITT everyone saying cd-i games were terrible despite never playing them
At the very least the cd-i games have fantastic music (I'm not kidding)
Could be, and I'm not saying TP is totally 0% fan service. But you make it sound like it's %100 fan service. In a bad way. A Link Between Worlds, in my opinion, is mostly fan service. When I played TP, I didn't go "Wow, what fan service. Such bad game." I went "Oh, kinda neat." But really only to THoT, Skull kid and something else I forgot. Other than that, the game was awesome. In other words, it's definately not as bad as you make it ought to be.You're right, things from the lore make sense. Recurring features make Zelda. Wouldn't be Zelda without a hookshot/clawshot or a bow and arrow. Reusing critical parts of past Zelda games keeps Zelda from becoming Metroid. Conversely, reusing non-critical parts of past Zelda games/lore is extra fluff.
Reusing bomb arrows is much more comparable to reusing Link's forward smash from super smash bros as the "Mortal Draw."
Tell me that wasn't fan service.
Back then games were terrible flash gamesI've seen videos of them. They look like terrible flash games.
All he originally said was that bomb arrows were fanservice, and he didn't even say it was a bad thing.Could be, and I'm not saying TP is totally 0% fan service. But you make it sound like it's %100 fan service. In a bad way. A Link Between Worlds, in my opinion, is mostly fan service. When I played TP, I didn't go "Wow, what fan service. Such bad game." I went "Oh, kinda neat." But really only to THoT, Skull kid and something else I forgot. Other than that, the game was awesome. In other words, it's definately not as bad as you make it ought to be.
I see you've invested in the stalk market.I just saw @ evmaxy54 post on gamefaqs
Bamboostalk.jpgI see you've invested in the stalk market.
... That pun was bad. You could almost say it was Zeldawful.
I'm not saying it's bad cause of graphics (the game actually is really pretty), I'm saying it's bad because it's trying to be something it didn't need to be and suffered both in originality and mechanics. Which is a weird argument, but to put it simple Nintendo's "new" mechanics to the game were never fully flushed out.Saying TP is bad because it's realistic, because of popular demand, because of WW's art style, can barely be a valid opinion. That's like saying A Link to the past is bad because it's old, and not 3D. I wouldn't judge a game that's part of a series that focuses on story, based on graphics. Go ahead, you can, but that's just my logic.
It is when it feels like it controlled development and design in the game or in some cases the design of some characters.Fanservice isn't a bad thing.
*Fanservice doesn't have to be a bad thing.It is when it feels like it controlled development and design in the game or in some cases the design of some characters.
There's a reason me and my sis just call Cia boobs instead. Team ninja is almost infamous in there depiction of women.
...
I'm glad I'm not alone in this at least. I think TP is gorgeous.(the game actually is really pretty)
Being someone who has a brother and would totally do this sort of thingThere's a reason me and my sis just call Cia boobs instead.
Since the discussion was bomb arrows, I'd like a "Yes, I'll admit that was fan service." But changing the topic is fine too.Could be, and I'm not saying TP is totally 0% fan service. But you make it sound like it's %100 fan service. In a bad way. A Link Between Worlds, in my opinion, is mostly fan service. When I played TP, I didn't go "Wow, what fan service. Such bad game." I went "Oh, kinda neat." But really only to THoT, Skull kid and something else I forgot. Other than that, the game was awesome. In other words, it's definately not as bad as you make it ought to be.
perfect I'll agree*Fanservice doesn't have to be a bad thing.
I think the funny part is my sis' favorite character to play is Cia. she's also a Zero suit player and she gets upset when I say "I found the fan service" when fan service samus hits the screenBeing someone who has a brother and would totally do this sort of thing.
Except that Skyward Sword was motion-based and focused on location hitting over having different techniques like Helm Splitter and Back Slash.So you mean Skyward Sword.
Spinner was cool, but insanely useless outside of its dungeon. Same with the Dominion Rod. Oh, and don't get me started with the ball & chain.
PS: Bomb arrows? Link's Awakening says hello. #fanservice
Edit: ALBW was aight. Free exploration was cool as were the 3d puzzles. But there was no challenge and nothing was really memorable in that game. It's bad when you don't remember the main antagonist's name and remember the treasure hunts more than some of the dungeons.
Heeeey Fourier!Bye, Felicia.
Ahh, I see you played the gamecube version. I'm personally a fan of motion controls (Prime series on Wii > GC) so the location (horizontal vs vertical vs stab) was something I enjoyed in TP and even moreso in SS, although stabbing sometimes was frustrating for me. Finishing blow on Wii was satisfying as hell as was arrow sniping.Except that Skyward Sword was motion-based and focused on location hitting over having different techniques like Helm Splitter and Back Slash.
It's you! Friend! You're alive! Oh, RICK! *slowly runs through the meadow*Heeeey Fourier!
Also that thing in your status...I think it's magenta. Or we could just call it prank pink/purple.
EDIT: Took this page with style.
My two preteen sisters are disgusted by breasts; it's hilarious. They'd visibly cringe whenever they see either closeups or pronounced milk jugs. They hate me for picking Cia in HW or ZSS + Fusion alt in Smash.There's a reason me and my sis just call Cia boobs instead. Team ninja is almost infamous in there depiction of women.
I think the mechanics work well but some people didn't like the wolf parts. The aiming was fantastic, sword play/items was good with hidden skills and not too much motion controls to be awkward. The shield bash and spin as motion controls got confused so that could have been better.I'm not saying it's bad cause of graphics (the game actually is really pretty), I'm saying it's bad because it's trying to be something it didn't need to be and suffered both in originality and mechanics. Which is a weird argument, but to put it simple Nintendo's "new" mechanics to the game were never fully flushed out.
For example:
one of the main mechanics in the game is link turning into a wolf, but the wolf never progresses past picking up sticks and some sort of Homing attack. Even though the wolf is fully original, the gameplay for it doesn't feel fully flushed out and the game sticks so hard to other Zelda games which is focusing heavy on items to complete puzzles. Rather then the wolf using magic okami style (I haven't played that don't quiz me) or focusing on faster combat and puzzles more akin to a wolf's talents, the wolf instead is just link with out items
I never said bomb arrows were fan service. They aren't. And I thought we were talking about fan service in general in TP. If bomb arrows is fan service, then The Ocarina of Time is fan service. Oh, and the Master sword is too. It was in a past game, so it's fan service. Maybe I'm not understanding you here, because I'm not entirely seeing your point. Arguing what's fan service is and isn't is kind of pointless anyway. Say I lost the argument if you want, I just don't want this to get out of hand. But I still don't believe TP is full of "fan service" anyway. I think it might really come down to opinion, apparently.Since the discussion was bomb arrows, I'd like a "Yes, I'll admit that was fan service." But changing the topic is fine too.
TP wasn't a bad game. But I hold Zelda games to a higher standard. I came away from TP mostly feeling like I had played a mashup of previous Zelda titles with nothing excitingly new added except for maybe the double clawshot. It was a satisfying game like comfort food, but it didn't wow me with anything I hadn't seen before like all Zelda games that I've played have done. (Just missing 4 swords adventures, Ages, Spirit Tracks... and WW, don't hate me) Not many things are more satisfying than delivering a finishing blow and then sheathing your sword like a badass while your enemy blows up in the background.
Bluecrow gets it. Read his post, it's much more pointed.
I thought our discussion narrowed to bomb arrows... but meh. I took your "could be" as an unwillingness to say "yes" which is a poor assumption on my part. Apologies.I never said bomb arrows were fan service. They aren't. And I thought we were talking about fan service in general in TP. If bomb arrows is fan service, then The Ocarina of Time is fan service. Oh, and the Master sword is too. It was in a past game, so it's fan service. Maybe I'm not understanding you here, because I'm not entirely seeing your point. Arguing what's fan service is and isn't is kind of pointless anyway. Say I lost the argument if you want, I just don't want this to get out of hand. But I still don't believe TP is full of "fan service" anyway. I think it might really come down to opinion, apparently.
In the respect that Locke and bluecrow are realizing fan service, OoT was largely fan service. What defined it was the overwhelming experience; it was unlike anything ever seen in gaming prior to it. The plot formula was roughly same as ALTTP, the world was less content-packed, the bosses were easier, but it still blew everyone's mind. Fighting Ganon under the dark, stormy clouds, with Zelda screaming every time Link was hit, was moment forever etched in people's memories about OoT. Navigating the deep waters of Lake Hylia was an experience. Climbing to the top of Death Mountain, with Kakariko Village visible at the foot of the mountain, was an experience.I never said bomb arrows were fan service. They aren't. And I thought we were talking about fan service in general in TP. If bomb arrows is fan service, then The Ocarina of Time is fan service. Oh, and the Master sword is too. It was in a past game, so it's fan service. Maybe I'm not understanding you here, because I'm not entirely seeing your point. Arguing what's fan service is and isn't is kind of pointless anyway. Say I lost the argument if you want, I just don't want this to get out of hand. But I still don't believe TP is full of "fan service" anyway. I think it might really come down to opinion, apparently.
It wouldn't even need to be as complex as Bayonetta, DMC, or even God of War. Look at the first Darksiders game and the combat was simple, but interactive - it's also, basically, an homage and a fusion of Zelda, DMC, God of War, and later with the sequel, Prince of Persia. It was like what since I haven't played for a while? Pause combos and directional input. That was it. Hell, that was what DMC1 and 2 were and before evolving to 3 and 4's level of insanity and complexity.Ahh, I see you played the gamecube version. I'm personally a fan of motion controls (Prime series on Wii > GC) so the location (horizontal vs vertical vs stab) was something I enjoyed in TP and even moreso in SS, although stabbing sometimes was frustrating for me. Finishing blow on Wii was satisfying as hell as was arrow sniping.
The techniques like Helm Splitter and Back Slash (WW reference lol) were all really cool and I agree... definitely could've been used more. Again, if they fleshed that out and made enemies use this new combat system I would've found the game much better. But nope. I honestly think Twilight Princess would've been a great PvP game with its combat system. Definitely would need tweaking, but the foundation is there.