Oh yeah, I never said Majora's was perfect or anything. It's one of my favorite games ever but I know it's far from perfect. I honestly believe the Fierce Deity mask is super lame, even if it's so "cool," because of how stupidly easy it makes the final boss. Also, even though I think it has some of the best dungeon designs in terms of gameplay and puzzles, I thought the dungeons in terms of graphic design were a bit unimaginative, with the possible exception of Stone Tower, but I'm biased because that's my favorite dungeon in Zelda history. In reality it's just "desert dungeon" with the upside down twist (which is a bit of a big deal imo). But yeah, in regards to graphic design, the best dungeons were in OoT and TP. The dungeon music in OoT was also the best in the whole series, because each dungeon actually had some cultural weight and a LOT of ancient mysticism to them. That's something no other game in the series has achieved save for a handful of TP dungeons, like the prison or the mansion.
The game I like the least is SS because, alright, I know it focused on story and characters, but they just left everything else aside. And to be honest, the story isn't even good, it's full of tired tropes and, while the characters are [ivery[/i] memorable -Ghirahim being my fav Zelda villain-, they don't really bring anything new to the table.
The one thing I think Skyward did better than most Zeldas is, well, Zelda. Mostly because she actually has an agenda this time around, and you spend most of the game trying to catch up with
her, while she is guarded by her actually somewhat useful female protector. I felt they kinda ****ed up in the end by having Ghirahim kidnap her and oh nooo damsel in distress
yet again, but eh, can't win them all.
All in all Zelda is a great franchise of games and I'm still their b****, so...~
Edit: Oh, I also disagree a LOT on MM having "artificial difficulty," because some of the bosses and mini bosses are actually pretty hard for most levels of player skill, and a lot of the puzzles were actually pretty puzzling
. Specially dungeon puzzles!
Another amazing thing about MM was how it actually made you aware of your surroundings, by having the NPCs doing different things in every day, you actually grew curious as to what they had to offer. It made you learn by observing, instead of just flat out telling you things and where to go. I can understand a young kid being confused by that, though. I think I was either 8 or 10 when the game out, and I definitely had a really hard time with it, but I think that was part of its everlasting charm for me.