The thing with strike is that firstly, it gets hitbox buffs, so it's really big in front of Zelda
Second, the charge speed, while first allowing you to get higher damages quick, combined with the no distance actually wards off reflectors somewhat; they would have to be quite close and quick. Standard could be seen from a mile away,
The quick charge also allows us to use the longest shielding duration quite a bit quicker. Good for if you actually attempt to..."camp" with Zelda.
Also, if the opponent doesn't shield Whoops I mean dodge full charge hit 2 after blocking hit 1, the move blows out 3/5 of a shield. That's like, pretty good even if you don't have much to capitalize with after that.
Standard honestly wasn't very good at KOing because of predictable it was, so I'm not AS hurt by the KB loss.