Berserker.
:^)
- Joined
- Jun 8, 2009
- Messages
- 18,990
I don't think Lucas is that good either but he isn't bottom five. Lol
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I've literally used hammer spindash during three tournaments ever. Evo, last Xanadu, and vs Cyclone Dk one time. Customs are trash. Japan thinks so. Most entrants to evo think so. The dream of them not being used has finally arrived.what
do you know who is seagull joe
sonic? hammer spin dash?
does that ring a bell
I don't think he's bottom five either, but it's a hard opinion to ignore...Nobody really agreed with him about Lucas though, Dabuz himself said Lucas was being underrated later.
Lucas is definitely not as good as Ness but saying that he's Ness with everything good removed is just a flat-out lie.
in this part of the woods that would be the most like bait thing to sayis just true trash lool. Sorry to say.
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At least we don't have to argue about that! Come around any time.is just true trash lool. Sorry to say.
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Wii U version? If so, I'll play!I'll wifi if anyone in/near the states wants?
It's pretty easy to ignore his opinion when he does stuff like placing Pac-Man and Greninja in low tier, I think he placed Ryu in low tier too.I don't think he's bottom five either, but it's a hard opinion to ignore...
Lucas's advantages are limited to extremely minor advantages like a slightly better Fsmash or the more powerful but situational Usmash, grab combos completely reliant on what's probably the worst grab in the game, and the Zair. It's just that I can't think of a single reason to ever pick him over Ness. Dark Pit has one freakin' move that's not worse then Pit's equivalent and that opens up a few better matchups. Lucas has zero better matchups, or close to it.
Okay, let me fire up the wii u. Edit friend request sent and room is up. GLHFWii U version? If so, I'll play!
Muh vanella geymCan someone actually explain to me what exactly the problems people have with customs are? All I've ever seen is people moaning about Kong Cyclone or custom Villager or whatever the hated custom of the week is, and that they're too much to learn, or something like that, but the only argument I've seen that I actually agree with is the logistics - that it's too much effort to unlock all of them, and that 10 sets aren't enough. From what I saw of Evo, Kong Cyclone and co. can be dealt with, and aren't the problem. So what exactly is the problem?
Wii Fit Trainer has a worse grab.grab combos completely reliant on what's probably the worst grab in the game
Sorry this lag is too bad. GGs :/Wii U version? If so, I'll play!
are they? I'm not counting my chickens before they hatch, but I wish we would just put the lid on them for nowI've literally used hammer spindash during three tournaments ever. Evo, last Xanadu, and vs Cyclone Dk one time. Customs are trash. Japan thinks so. Most entrants to evo think so. The dream of them not being used has finally arrived.
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There's no true massive problem with customs or at the very least we haven't found it yet. However, it is nice to avoidCan someone actually explain to me what exactly the problems people have with customs are? All I've ever seen is people moaning about Kong Cyclone or custom Villager or whatever the hated custom of the week is, and that they're too much to learn, or something like that, but the only argument I've seen that I actually agree with is the logistics - that it's too much effort to unlock all of them, and that 10 sets aren't enough. From what I saw of Evo, Kong Cyclone and co. can be dealt with, and aren't the problem. So what exactly is the problem?
why did you bother with that deduction, we already know the truthis just true trash lool. Sorry to say.
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you actually think we refute that?in this part of the woods that would be the most like bait thing to say
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im just going to throw my two cents: theyre simply unnecessary for competitive play. they arent anything essential, so i see no real use or reason to use them.Can someone actually explain to me what exactly the problems people have with customs are? All I've ever seen is people moaning about Kong Cyclone or custom Villager or whatever the hated custom of the week is, and that they're too much to learn, or something like that, but the only argument I've seen that I actually agree with is the logistics - that it's too much effort to unlock all of them, and that 10 sets aren't enough. From what I saw of Evo, Kong Cyclone and co. can be dealt with, and aren't the problem. So what exactly is the problem?
and muh jank can't forget muh jankMuh vanella geym
All of that sounds like laziness from the players' part.There's no true massive problem with customs or at the very least we haven't found it yet. However, it is nice to avoid
- gimmicks
- new 'tools' that require players to have more match up knowledge in game with enough of it already
- adding in what was quoted from the one of the developers to never be receiving balance changes
- Forcing players to work to just be able to work with all the moves (aka logistics)
- having to separate scenes for two different formats, further splitting the community
- potential infinites, more of a general concern, but there are more and easier possibilities with customs (just let me tech after footstool sakurai)
- customs don't speed up the game (an old argument as to why we should play customs) what so ever and in more cases slow it down
now or never is an idiotic mentality
Rosalina I see dumping on Lucas anyway, lacking most of Ness's tools and all. If it's better, it's not enough to actually consider using him over another secondary. Most people say gravitational pull is irrelevant for the recovery because Ness is basically dead anyway because of her offstage game.It's pretty easy to ignore his opinion when he does stuff like placing Pac-Man and Greninja in low tier, I think he placed Ryu in low tier too.
Lucas is still too new to have defined MUs but I can already see him doing better againstand
, the former because his recovery isn't as wrecked by Gravitational Pull as Ness's and the latter because Lucas can zone him out really well unlike Ness.
Z-Air is a huge thing even if it might not look like it. Z-Air by itself outranges so many characters and has basically no landing lag and can also starts combos if used close to the opponent.
He's not as good as Ness though. He has more problematic MUs than him (like Greninja) but Ness's presence doesn't completely invalidate Lucas especially when they don't even play the same way.
Not only are small characters uncommon, you can barely call Rope Snake a tether. I'll take a grab that works in matchups that matter over one that never works.Wii Fit Trainer has a worse grab.
Tether with lots of endlag>Regular grab with no range and completely misses small characters like Kirby and G&W.
I just think "why bother?" Do we gain anything significant from it? Balance wise, I don't see it being much better then defaults, especially when we have characters like Rosalina further invalidating others and ones like Zelda who are terrible already and gain jack squat. And honestly, there's no real depth gained from using them. There's no magical customs counterpick outside of particular mirror matches.Can someone actually explain to me what exactly the problems people have with customs are? All I've ever seen is people moaning about Kong Cyclone or custom Villager or whatever the hated custom of the week is, and that they're too much to learn, or something like that, but the only argument I've seen that I actually agree with is the logistics - that it's too much effort to unlock all of them, and that 10 sets aren't enough. From what I saw of Evo, Kong Cyclone and co. can be dealt with, and aren't the problem. So what exactly is the problem?
ok then everyone is lazy and is unwilling to learn customs, call it what you want, I don't care and I don't care for custom tournaments. They aren't any fun to watch, learn or play for meAll of that sounds like laziness from the players' part.
Gorl, it's spelled tr4shis just true trash lool. Sorry to say.
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Dude, why do you think people played Diddy, Luigi, and Little Mac? Especially at launch, you could get away with so much with Diddy. Because of the internet, people knew about D-throw to Uair, people knew about Luigi's D-throw, and people knew about Little Mac being a newcomer and people being unfamiliar with the game. Now, and patches don't help, people are getting exposed by how bad they are and people know much more about the game and how to deal with things. People used to think Sheik and Fox were bad, but man, were they wrong. Remember when people thought Bowser was top tier?ok then everyone is lazy and is unwilling to learn customs, call it what you want, I don't care and I don't care for custom tournaments. They aren't any fun to watch, learn or play for me
He's either 'cute' or 'kewl'. :[
Well, we now have Sethlon :^)I'm hoping we'll see some good Roys, Ryus, and Lucases emerge once they're not banned from stuff anymore.
is just true trash lool. Sorry to say.
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Tbh limiting all players who play a character to only 10 different movesets doesn't sound like laziness on the player's part. That just sounds like a lack of customization for customs (weird right?)All of that sounds like laziness from the players' part.
The losing player must approach or be timed out. Just saying.A player never has an obligation to approach even if they're losing.
They can still choose to rage quit, SD, or be continue to play really passively. How they approach is also up to them. The losing player could just stop playing, pull out a chocolate bar, and eat it slowly while getting timed out. There is never an obligation to do anything. I mean, if player 1 dies and player 2 is at 80% with 2 stocks and there's still 4 minutes left, player 1 does not have to bumrush thinking they're going to lose in a hostage situation causing millions of lives to die. Player 1 can just wait it out, find an opening, a pattern, or bait something. Time is both short and long, what you to make it count is what matters. Even SD'ing seconds into the match while the opponent is still on fresh stocks does not mean you have to approach. You can just figure things out and win.The losing player must approach or be timed out. Just saying.
Well, both players must approach, but how and why is up to them. In most cases, people just bumrush or try for predictable, punishable approaches. Even then, predictable approaches aren't being challenged nor are people recovering. This isn't Melee or PM where people drop like rocks and have horrid recoveries. Just try something off-stage. Even Little Mac can try for footstool gimps as an off-stage edgeguard.^Well okay but for all intents and purposes of competitive smash, the losing play must approach. The shouldn't recklessly rush it but one way or another they have to get the lead again.