Throw blaster seems to be programed as part of the throw and not like normal B blaster. I wonder if throw blaster cannot be reflected?
Do Falco's customs increase his throw damage/KB?
I know that, but why were they programmed that way? Falco has the best and worst kill throws because of that since they're really unreliable, but they can catch people off guard and they look hilarious. Falco could have just gotten different throws or something, but then people would complain about Falco having kill throws (that aren't as powerful as Sonic, Ness, or Lucas's).
Customs don't affect anything as far as I know and his lasers are kind of stupidly disjointed during throws. It's like a rectangle surrounding the hitbox at times compared to his usual thing lasers. The hitbox sort of matches Explosive Blaster's more than his regular and Burst Blaster's.
While I'm at it, what would you say are Falco's best custom moves?
Blaster = Burst Blaster = Explosive Blaster. It's all about play style with these and what you want to do; default's for interrupting and gimping, Burst for tacking on damage quickly, and Explosive for edgeguarding shenanigans.
Falco Phantasm >= Falco Phase >? Falco Charge. Once again, play style decisions; Phantasm if you want to do damage and have the ability to soft spike people, Phase if you want to I-frame dash through things and potentially safer recovery, but it has a slightly shorter travel distance and longer end lag?, and Charge is just there waiting for people to actually figure out if it's butt or not.
Fire Bird <= Fast Fire Bird > Distant Fire Bird. Fire Bird's your default choice and there's nothing wrong with it other than as an overall recovery move, it sucks, but of the 3, it's the most balanced choice, Fast Fire Bird is great for a quicker, but shorter recovery and it gives Falco another burst movement alongside Falco Phantasm and Phase, and the argument for Distant Fire Bird is that Falco can go deeper to edgeguard people, but most of the cast already can't deal with how far Falco goes off-stage. Distant Fire Bird's longer charge time and slower travel speed is made up by traveling half of Final Destination; it still travels less than Fox's default Fire Fox. I don't see the reason for its use when you can already go deep with default Fire Bird and Fast Fire Bird gives Falco another option to travel quickly and in more angles than just straight ahead and on stages with walls, he can just use the wall to make Fast Fire Bird cover the same distance as default Fire Bird.
Reflector = Reflector Void > Accele-Reflector. Depends on MU for Reflector and Reflector Void. So, say, against Link, Reflector Void can still reflect Link's projectiles, but Reflector Void has 13 frames of startup while Reflector has 5, but if you've got the timing, then whatever. Now, against say, Ganondorf who has no projectiles, Reflector Void probably makes more sense there. Reflector Void gives Falco another aerial kill tool and a launcher on the ground while being disjointed, but it's a slower poke tool compared to default Reflector; Reflector Void is also kind of like Melee Falco's Reflector since it sends people up. Accele-Reflector is basically Wolf's Reflector functioning like Falco's, but without the intangibility frames, comes out slower at frame 9, and doesn't reflect the way back. It's a cool idea with being able to speed up projectiles, but the fact it's slower, does 2% instead of default's 5%, can't reflect when yo-yoing back, and has little knockback makes it that much worse of an option. If it was frame 4, then hell yeah, this could be a decent option for certain MUs, but as of now, no and I don't see it being changed until Smash 5 comes out and even then, it might not make it into Smash 5.
Edit: Why is the AI so... derpy:
https://www.youtube.com/watch?v=Xlc9utXY5co?