Ffamran
The Smooth Devil Mod
- Joined
- Aug 25, 2014
- Messages
- 14,629
Falco has trouble with being out-ranged and dealing with disjoints in general. It's basically dealing with a character who's fast hitter, but moves to slowly to get in. Imagine if Fox, Pikachu, Sheik, Little Mac, or Captain Falcon were much slower movement-wise. They would have an immediate disadvantage against getting hit before they can make it in while punishing for them would still be a pain as they could get walled out for preventing approaches and approaching. It'd be especially worse for Fox, Pikachu, and Sheik who don't hit as hard as Little Mac, Captain Falcon, Kirby, or Falco. It's pretty what lets Kirby, Falco, and Ganondorf stand where they're at now: they're really hard hitters (and fast hitters to, especially for a heavyweight like Ganondorf), but if they weren't, they'd clearly be the bottom characters who would be pathetically slow and pathetically weak. Could you imagine the hell it would be to play a heavy weight that does little to no damage, little to no knockback, moves slowly, and hit slowly? Nobody's that character (yet). And no, it's not Samus as she at least hits fairly quickly, can combo a ton, but the question is how she gets in and why she can't kill despite clearly having advanced weapons.Okay. Good. Anyway....
Remember that Falco vs Shulk MU you were lamenting about? Definitely don't think the Falco vs Shulk MU is bad at all. It's far from being a curbstomp in Shulk's favor imo
The main issues for those three is "no approach tools". Kirby can duck under hits, but if Sheik just lands a hit and Kirby decides to duck through the entire match, Sheik can win by timing the game out. Kirby's main approach option is using Copy which isn't exactly reliable and in some MUs, not useful like against Fox who has the speed to use his Blaster unlike Kirby. Falco's issue is his projectile is really subpar for an approach tool like Mario's Fireball, Fox's Blaster, and even Triple D's Gordos and Zelda's Din's Fire. The risk you take is much larger than the reward compared to Zelda who takes a huge risk, but can get a huge reward with Din's Fire. Then you have projectiles like Luigi's Fireballs, Sheik's Needles, Toon Link's Bombs, and Yoshi's Eggs and there's this gap where more mobile or well, in Luigi's case, a character who can massively benefit from projectiles do, but a slower character doesn't? Falco's Blaster is essentially a sniper rifle if it was firing a rubber bullet that traveled slowly. It's an inconvenience compared to the annoying Fox Blaster lasers or the fear created from Toon Link's Bombs since he can hit confirm using them. Ganondorf at least can take the hits unlike Kirby and Falco, but he's so slow and so tall that future metagames might involve camping him out the entire time before they get to kill percent or if you're playing a character that can easily combo and gimp, people are going to get really good at that where you'll see Sheik Fairing Ganondorf to hell and back.
The MU between Shulk, is still unknown... Even the Wii Fit Trainers complained that there's like no Falco players in the world so they can't say much.