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How many matches have you played online with ninja anyway? I have 2138 and I'm pretty sure at least half of them is FG.You probably fight tougher opponents than I do V=
Huh, have we? I'm leading the MU thread there and we haven't even started focused discussion yet. We'll get to Falco soon enough and then all 3 Falco players can contribute.The Mewtwo board already has him debunked because nobody good enough plays as him.
489/616 for actual matches.How many matches have you played online with ninja anyway? I have 2138 and I'm pretty sure at least half of them is FG.
That is at least x1.5 more Falco players than I thought existed.Huh, have we? I'm leading the MU thread there and we haven't even started focused discussion yet. We'll get to Falco soon enough and then all 3 Falco players can contribute.
I've been summoned? Aw thanks, yeah, actually found someone and had a pretty informative set. Sorry I haven't done a huge write-up but we pretty much believe it's even. Falco usually gets slept on sadly cause...he's not Fox I guess? I think Falco can give Villager a harder time than Fox though.In Villager's defense we don't do scheduled MUs and @ Sonsa MU extraordinaire has posted on falco AND we went to talk about Villager vs Falco on the falco boards
do me a quick favor and unwatch this thread you do not need to be part of this insanity :/I've been summoned? Aw thanks, yeah, actually found someone and had a pretty informative set. Sorry I haven't done a huge write-up but we pretty much believe it's even. Falco usually gets slept on sadly cause...he's not Fox I guess? I think Falco can give Villager a harder time than Fox though.
But yeah, that Lucina MU thread is gorgeous...sad a few MU threads aren't really...mm... maintained much? Can be due to a lot of factors, I know for a long time Bowz June didnt have an MU thread till some suggestions were made, now the OP is busy with school which is of course very important, but yknow, still not a lot going on there. Is this off-topic? I feel so out of place haha
Kanji"If Persona characters had Smash Bros. mains"
- sees that Zelda is lined up with da other waifu Yukiko
Yeeeeees~
I will. What's your NNID? I erased a lot of names since my friends list was full.Anyone wants to play some matches on Wii U?
INFullMoonI will. What's your NNID? I erased a lot of names since my friends list was full.
Welcome to the Falco, Marth, Meta Knight, Ike, Wii Fit Trainer, Kirby, Palutena, and Luigi first impressions club.I just feel that instantly dismissing a character like that to be really close minded. Just because a character is considered to be mediocre/bad doesn't mean you shouldn't at least have a legit discussion about the MU against him, especially because it never hurts to have more knowledge on their gameplan and what advantages they do have against you.
Plus it's just rude.
Oh by the way:
: 76,4%
Lavani has a higher win rate with Greninja than I do =V
Sorry for the late reply, no most of them are mid tier to me.Wait, you main the low tier?
Labrys as seems weird to me
I agree mostly, though on kill power, Zelda's true d-throw to u-air combo kills pretty early (98% on Mario in FD; stops being guaranteed at 143% on him, when Zelda's "weaker" kill moves are more likely to kill anyway) and Farore's Wind is a really huge bonus compared to most other characters in spite of its punishability since it can be done OoS and is pretty fast for its power. I understand the point you wanted to prove, just nitpicking.Gorl....
don't mix alcohol and driving, period.
"Can" is the key word -- she can if the opponent makes a bad mistake and over-commits to an attack. If the opponent is not doing that, or like many top tier characters has very few laggy attacks, then that "can" is very difficult or unlikely. With Zelda's weight and floatiness and attacks that are super punishable, she's highly susceptible to getting KO'd early as well.
Her range isn't that great to be honest. With f-tilt and d-smash getting range nerfs and her f-smash's full range not coming out till frame 24, her range is probably slightly above average. What makes it even worse for her is that for some reason characters have some crazy disjointed range on this that shouldn't be disjointed (Peach f-air, Falcon lol), and characters (like Diddy) that should have range limitations because of their size have their limbs stretch more than they should -- like Pit's f-smash has his sword stretch and get longer on the second hit (at least it looks like it, same with his up-smash), which gives him decent range when his range should be poor because his swords/bow are short. Yet Zelda, who has magic and could logically hit further than her physical range, gets range nerfs <_<
Her damage output is good - agreed.
Good kill power - what does she really have besides moves that require hard reads or hard punishing? F-smash is pretty powerful, but because she's light other characters can kill her just as early if not earlier with their smash attacks. F-tilt, d-smash, and up-smash have "okay" KO power. Other characters can score kills much easier near the ledge at moderately high percents because of decently powerful and easy to land aerials. Generally, if the opponent is playing just as well as you are, Zelda will be dying just as early or earlier than her opponent - and KO power is supposed to be her biggest strength ("reliable and explosive attack power" / "her light moves belie devastatingly powerful magical attacks").
Her recovery and off-stage game are great - agreed.
No her MUs are pretty bad.
Her having limited approaches is a huge problem when the opponent gets the % lead and can force an approach. And her defensive options aren't nearly as good as they were in Brawl thanks to F-smash's lag increase and d-smash and up-smash nerfs, so when she gets the lead and can force an approach it can be difficult to maintain it because she can't keep people out either.
She's not mid-tier; she's bottom 10 at best, and more likely bottom 5.
In Villager's defense we don't do scheduled MUs and @ Sonsa MU extraordinaire has posted on falco AND we went to talk about Villager vs Falco on the falco boards
I meant when someone asks or talks about their worst, personal MUs or just wants to know how to fight a certain MU, Falco gets completely ignored or dismissed as not being troublesome at all. So, "How do you fight Falco, he keeps reflecting stuff at me?" If it does get answered, it's like, "Bait his Reflector and knock his **** in. This ain't Diddy Kong."Huh, have we? I'm leading the MU thread there and we haven't even started focused discussion yet. We'll get to Falco soon enough and then all 3 Falco players can contribute.
D-throw to u-air is nowhere near being a true combo, though. It's super easy to DI out of. And FWing OoS doesn't really work that well in higher levels of play, specially not against the top tiers who have little to no end lag on stuff.I play a lot vs. lvl 9 cpus and my online win rates are terrible, so not sharing
I agree mostly, though on kill power, Zelda's true d-throw to u-air combo kills pretty early (98% on Mario in FD; stops being guaranteed at 143% on him, when Zelda's "weaker" kill moves are more likely to kill anyway) and Farore's Wind is a really huge bonus compared to most other characters in spite of its punishability since it can be done OoS and is pretty fast for its power. I understand the point you wanted to prove, just nitpicking.
You sure? Opponents I've faced haven't been able to escape from it until higher percents and training mode registers it as true. I guess training mode doesn't account for DI?D-throw to u-air is nowhere near being a true combo, though. It's super easy to DI out of. And FWing OoS doesn't really work that well in higher levels of play, specially not against the top tiers who have little to no end lag on stuff.
100% sure. And no, the CPUs in training mode don't have DI or momentum cancelling input. It might be impossible to escape at mid-percents (with vertical DI), but it definitely isn't at kill percents. If they **** their DI and get launched up, then it might work, but it's still possible to air-dodge out of it as far as I'm concerned. I won't say it's not one of Zelda's more reliable finishers, but it's not guaranteed is what I mean.You sure? Opponents I've faced haven't been able to escape from it until higher percents and training mode registers it as true. I guess training mode doesn't account for DI?
Well time to speak for myself. I am perfectly fine with Falco because one of my friends plays falco so I really know how to play as him. When someone ask "How do you fight Falco, he keeps reflecting stuff at me?" the guy giving the answer expects whats giving him the most trouble with falco is the reflector so they tell the person how to beat itI meant when someone asks or talks about their worst, personal MUs or just wants to know how to fight a certain MU, Falco gets completely ignored or dismissed as not being troublesome at all. So, "How do you fight Falco, he keeps reflecting stuff at me?" If it does get answered, it's like, "Bait his Reflector and knock his **** in. This ain't Diddy Kong."
I remember a MU spread in the Fox boards made by some dude and Falco was listed at 80:20 or 70:30 against him along with some wacky ratios for other characters. When confronted, the OP even said he doesn't fight a lot of Falco players.
Nothing against other boards, players, people, etc., but it's really annoying when that happens. One user on the Rosalina boards even pointed out how people do come in and say their character can destroy Luma, so Rosalina is not that difficult; he points out how people do generalize and boast. Or how an Ike complained how people still think they're fighting Brawl Ike. Falco can't boast about anything and we know that, so we're level headed and humble (and depressed).
I'm trying to work up my Falco, but yeah It's kinda irritating when people say these kinds of things.I meant when someone asks or talks about their worst, personal MUs or just wants to know how to fight a certain MU, Falco gets completely ignored or dismissed as not being troublesome at all. So, "How do you fight Falco, he keeps reflecting stuff at me?" If it does get answered, it's like, "Bait his Reflector and knock his **** in. This ain't Diddy Kong."
I remember a MU spread in the Fox boards made by some dude and Falco was listed at 80:20 or 70:30 against him along with some wacky ratios for other characters. When confronted, the OP even said he doesn't fight a lot of Falco players.
Nothing against other boards, players, people, etc., but it's really annoying when that happens. One user on the Rosalina boards even pointed out how people do come in and say their character can destroy Luma, so Rosalina is not that difficult; he points out how people do generalize and boast. Or how an Ike complained how people still think they're fighting Brawl Ike. Falco can't boast about anything and we know that, so we're level headed and humble (and depressed).
What paypal thing? I could try paying it for you.Guys I'm really bummed out that I can't get premium because of my paypal thing
Who wants to buy it for me? I'll be sure to pm you my super private card number and security number. Or I could just tag you in a post.
What could go wrong?
I would say a 'good' neutral. His neutral is okay with projectiles/zoning but once the opponent gets it Link is combo meat. Link has a good advantaged game, decent neutral and one of the worse disadvantaged games. He's decent until the time comes to kill then he has to go for stupid hard reads off projectile frame traps. He doesn't have hardly any guaranteed followups except for locks and those are tricky to setup.Well with Link getting nerfed, it's obvious people will think Toon Link is better.
but from what I've heard, Link has a "good neutral". @ Rizen confirm or deny
Well damn. Gotta stop embarassing myself like this -_-100% sure. And no, the CPUs in training mode don't have DI or momentum cancelling input. It might be impossible to escape at mid-percents (with vertical DI), but it definitely isn't at kill percents. If they **** their DI and get launched up, then it might work, but it's still possible to air-dodge out of it as far as I'm concerned. I won't say it's not one of Zelda's more reliable finishers, but it's not guaranteed is what I mean.
Also, FW elevators can be DI'd out of to survive the second hit up until around 90%. At least if the opponent is close to I'd say Ness's weight and higher. You just have to DI down and to whichever side you're launched on the second hit. If you end up dying from the horizontal blastline, then that means a regular hit from FW would have killed anyway :V, but what I'm trying to say is that even the elevator is not a fool-proof super early finisher if people know how to DI it.
In my recent matches with @ SBphiloz4 he connected like 4 or 5 elevators at 70-90% (and with Zelda having over 120% rage) and I could survive most of them only with DI, and I play Villager, who is very average in terms of weight. Sometimes the trayectory in which the first hit sends them up might **** with their DI, but in general yeah, it's not a guaranteed kill.
That's okay, but going towards trashing on characters isn't. It's like, people ask on how to deal with Little Mac's Ftilt and they get answer, but also the whole Little Mac sucks, just throw him off the stage and you win.Well time to speak for myself. I am perfectly fine with Falco because one of my friends plays falco so I really know how to play as him. When someone ask "How do you fight Falco, he keeps reflecting stuff at me?" the guy giving the answer expects whats giving him the most trouble with falco is the reflector so they tell the person how to beat it
Can't Ganondorf do 26% with one hit? I think his Up Smash does that.Being able to do 26 damage in just two hits is way too good =V
Also I suffered 2 shield breaks in just one session wtf is this
I can't get into PayPal because I don't remember my password and apparently I don't remember what my first pet was and/or who my childhood friend was xDWhat paypal thing? I could try paying it for you.