All of this is why I didn't play Medic as much as I would've liked to in TF2.
In pub servers you just ride the *** of whoever's highest on the scoreboard with soldier/heavy/demoman and pray to god he doesn't just run deep into bases and die repeatedly, and then also pray to god you aren't actually better at their class than they are and just end up switching to it and doing their job better (which happens a lot in pubs)
Then in pugs it's like
Okay, we're going to have a pocket soldier that's definitely better at playing solider than me, but I can't play medic and be happy because if I spread healing around when able like I know I should, whoever I'm not healing is going to whine if they die, and if I just stick to the pocket everyone else is going to *****...
I kinda just stuck to Scout because it was a pretty independent class and I just did my own thing or helped the pocket duo out with what they were doing as I saw them do it, much less stressful (and kinda more fun on offense, though I had to be on point to be useful instead of just going off game knowledge [rip me]).
And then when I get into a highlander team I'm like "OKAY NO MORE OF FIGHTING OVER CLASSES I CAN JUST PLAY PYRO AND TAKE IT EASY" but we had another guy who
should be playing Scout but just randomly decided he would play Pyro constantly and would stir **** up if I didn't switch to Demoman for him even though I was a
godawful Demoman and me and everyone else on the team knew it so either we'd waste a bunch of time *****ing over who plays what or one of us would just get forced to sit out and the leader would throw in a ringer. Usually I was the one staying in but STILL
I bounced between
uh
god I don't remember class names
generic mage class and the chemist types that had pets you could script the AI for (EmbarrassEmbarrassEmbarrassEmbarrassEmbarrass)
that was actually the MMO that made me realize "Wait, what is all this clicking doing for me, and what's it all leading up to?"
So then I jumped to Elsword because it had really unique and entertaining gameplay which lent itself well to PvP and an easy-to-reach level cap...but the company that made that game is **** and the company that localized it is
**** and the community is
****...and to top it off they didn't use rollback netcoding so PvP with anyone that lived out of state from you was just a mashfest where you would warp and attack out of each other's combos... not to mention it was heavily gear-based so you weren't breaching top 20 without tons of time and cash investment!
Yeah, dropped. It had potential, but
dropped. MMOs forever dropped.
/saltyrant