Every move
how many nerfs can we expect on the 15?
Have yew herd?
They're all broken!
Some are so broken they literally don't even function to the point of missing at point blank, or dropping characters before the final hit! :D
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Every move
how many nerfs can we expect on the 15?
mk: edgy kirby recolorGreninja = Has 'ninja' in its name so its Naruto aka anime aka weaboo. Lick your hand right now and sniff up, THAT IS HOW GRENINJA SMELLS ALL THE TIME. He wears his tongue as a scarf effing ew!
Pikachu = Disgusting rat that became ugly after the redesign, boring mascot.
Lucario = Furry bait and the DBZ x Street Fighter pokemon. MK whooped his *** in subspace and made him his *****
Charizard = The 2nd most popular pokemon after pikachu, cool dragon all the kids love.
Mewtwo = Frieza of pokemon, ultimate power edge edge edge kill humans.
Jigglypuff = Ghetto rapper
Pokeymanchild sucks.
Lol, Greninja is B- in viability in Ubers. And Greninja is at least made of significantly more resistant wet paper at least.Uber Frog isn't even used in its new home.
No one uses Pikachu in competitive Pokémon. Wet paper could also be said for Greninja too
MK is only edgy in Smash just like how Bowser looks more 'rough and tough' in this game compared to his silly look in Mario games.mk: edgy kirby recolor
don't blame it all on me m8
It's B- because it's only used as a suicide lead (Spikes/Hydro/Ice Beam/filler). Useless after that.Lol, Greninja is B- in viability in Ubers. And Greninja is at least made of significantly more resistant wet paper at least.
>72/67/71 defensesLol, Greninja is B- in viability in Ubers. And Greninja is at least made of significantly more resistant wet paper at least.
Is this the meaning to life
Compared to Pikachu's 35/40/50, it is =V>72/67/71 defenses
>significantly more resistant
Kirby doesn't have a sick ride like the Halberd or a sexy accent though.Since Meta Knight was mentioned, I find it kinda funny that he's pretty much a nerfed Kirby recolor since he's locked into pretty much just one ability while Kirby has everything and only needs to eat stuff in order to get powers of all kinds. Plus Meta Knight gets beaten up by Kirby on an almost regular basis.
Plus if Amazing Mirror is anything to go by, Kirby is probably better or at least just as good at using the Galaxia than Meta Knight himself despite that being the first time he ever touched it, lol.
How does this work? I've been trying to do this after seeing it on the Puff boards and I can't get it to work.OMG IVE BEEN CONSISTANTLY BEEN LANDING DAIR TO REST YES
I'll play (wii U right?), just give me 5 minutes to get dressed. Add me up in the meantime!Anyone up for some games?
https://youtu.be/vRLCd1dYA-oHow does this work? I've been trying to do this after seeing it on the Puff boards and I can't get it to work.
you main puff now?OMG IVE BEEN CONSISTANTLY BEEN LANDING DAIR TO REST YES
Hahahah yeah I'm sorry drinks up @berserker.you main puff now?
I'm now picturing Kirby with Meta Knight's accent and it's hilarious.Kirby doesn't have a sick ride like the Halberd or a sexy accent though.
The protagonist NEVER lose its a fact, if they do lose its only because they were unprepared for the fight. MK only went all out once against Kirby but even then its without intent to kill, he fights Kirby mostly to prepare him for tougher fights.Plus Meta Knight gets beaten up by Kirby on an almost regular basis.
Does Villager count as a good guy?The protagonist NEVER lose its a fact, if they do lose its only because they were unprepared for the fight. MK only went all out once against Kirby but even then its without intent to kill, he fights Kirby mostly to prepare him for tougher fights.
Like you play as MK in super star and fight the so called strongest warrior in the galaxy and beat him..
Going with Sakurai made Kirby games(the ones that matter) MK never went all out against Kirby because end of the day he's "ugh" a good guy(even edge Lord MK in Brawl saved Lucas and Red like he's batman).
Edit: there's waaaay too many good guys in Smash bros.
Sure :'Du@ Fernosaur wanna play until ceniza comes back?
"We need more villains!!!"there's waaaay too many good guys in Smash bros.
I'll hostSure :'Du
Animals:Does Villager count as a good guy?
Well, Kirby can beat Galacta Knight as well so -shrug-The protagonist NEVER lose its a fact, if they do lose its only because they were unprepared for the fight. MK only went all out once against Kirby but even then its without intent to kill, he fights Kirby mostly to prepare him for tougher fights.
Like you play as MK in super star and fight the so called strongest warrior in the galaxy and beat him..
Going with Sakurai made Kirby games(the ones that matter) MK never went all out against Kirby because end of the day he's "ugh" a good guy(even edge Lord MK in Brawl saved Lucas and Red like he's batman).
This is a pretty interesting read. I've got some thoughts on some of your changes:I was thinking about what changes could be good for the roster to be more balanced in general, and for characters' movesets to be more faithful to their (apparent) intended design. I was gonna write this up last night but SLEEP, so here it goes now...
@ Lavani since you're probably the only person interested, I'm only gonna tag you
Spoilered because tl;dr
Note: Please mind that I'm mentioning these changes completely from a game design PoV. I don't claim to be a Smash expert, but I've noticed a lot of the movesets in the game don't really stick true to the archetype each character represents.
This only takes into consideration non-custom movesets.
: Unchanged. He's got a very healthy balance of speed and power and decent recovery, which is how Mario should have been from day 1 - the "standard."
: Increase KBG on d-throw. Reduce Fair's sweetspot damage by 2%. Also increase fireball's endlag by some 3 or 4 frames. Luigi should suffer a bit more for his lack of mobility instead of having a good zoning tool.
: Slightly reduce U-smash's KBG. Make D-tilt's knocback upwards instead of downwards (it gets randomly teched sometimes) and give it a weaker hitbox far out that has lower kb but a chance of tripping, which I think is more appropriate for Peach's playstyle than having a random grounded meteor.
: Unchanged.
: Not quite sure. If anything, Yoshi strikes me as being in an awkward spot of being very powerful but at the same time not as powerful. So far I'll say unchanged.
: Reduce u-tilt and u-air sweetspot's BKB slightly (Luma only). Increase KBG on u-tilt sweetspot. Apart from the ridic early killpower on those moves, she's a very well designed and pretty balanced character IMO. People just struggle with her because it's really hard to remember you have two opponents instead of one.
: He's the toughest of the Mario characters, because his design doesn't really make it clear what the purpose of his attacks are. He has potential to be a good juggler and has some good CQC moves, but the nature of his specials would suggest that he's a zoner/camper, and they don't give him particularly complimentary tools. I personally don't think he needs to camp, but if anything I'd say any change should be in how his projectiles work. The Cannon ball should be faster and able to be angled up or down, and it should keep its hitbox properties while bouncing, similar to Brawler's Shot Put. Alternatively, it could remain in the battlefield for a while so that it could be grabbed like an item as well. The power would have to be reduced, though. Mechakoopa also needs a lot less endlag, similar to Diddy's bananas, and maybe they could be "charged" to increase the distance at which it is shot, not unlike ROB's Gyro. In more minute changes, the hitboxes on his F-smash shouldn't have a blindspot, and in general I'd say the move needs a little more horizontal range. U-air should deal 1 or 2% more in damage, and u-tilt should come out a bit faster.
: Unchaged. Solid aerial design imo.
: Bucket should be able to get "cancelled" when successfully absorbing a projectile, similar to Ness's PSI Magnet. Other than that, I think some of his Brawl stuff should come back, like his F-smash not having a sweetspot and having a lingering hitbox. His turtle having the landing hitbox would help him wonders, IMO, since it was able to poke shields iirc. U-smash's hitbox should be way bigger too. Maybe not MARIO bigger, but considerably.
: Fully charged aerial DK punch doesn't leave helpless. Other than that I am not entirely sure how to make DK much better. Maybe give his limbs invincibility on tilts and smashes, so that his attacks get the "Bowser" treatment of superarmor. He's never gonna stop being combo food, so at least he should be able to space better.
: Reduce damage of most attacks by at least 1 or 2%. Give Fair some landing lag. If it's gonna have the same range as Marth's attacks, then it should receive the same treatment, making Diddy unable to spam the move defensively or offensively. Increase uair's BKB a bit and decrease it's KBG significantly. Also, tweak that hitbox not to be a ridiculous move that covers most of Diddy's everything. His U-smash should be weaker as well, if not one of the weakest in the game. With those changes I think Diddy goes back to being a speedy character that can combo a lot but that has to work harder for his kills.
: Fix his grab's farthest hitbox so that the claw actually grabs. Remove D-air's spike so that the sweetspot becomes a powerful vertical finisher as it was before. Link's subpar recovery doesn't make it so d-air is a usable meteor, and it took away a wonderful killing option to throw into his mindgames. Other than that, Link is also a pretty well balanced character I think, specially in this iteration of Smash. Perhaps the Balanced Brawl treatment in which he could use his clawshot out of Up-B would be nice but his recovery isn't nearly as bad as it ever was anymore.
: Make a new character (?). Make U-smash a real attack. Maybe not as ridiculously huge as it was in Brawl, but make the hitboxes substantial so that Zelda is very hard to approach from the air. Make Nair autocancel (which it might already do) and reduce it's landing lag considerably. Phantom should be storeable and Zelda should be able to act as soon as the Phantom is out. Phantom should have a hitbox for the whole duration of its animation, similar to Villager's Pushy Lloyd. I guess this would have to reduce the power on the final hit, though. If we're gonna stick to its original design, Din's Fire travel distance should be 150% longer, and its speed should be comparable to Din's Flare (the quick one I think). Reduce endlag and landing lag on lightning kicks slightly, and increase BKB and very slightly KBG on whiffed kicks. U-air's hitbox should go back to being massive as well.
: Make needles work as Fox's laser, losing the ability to make the opponent flinch at a distance longer than roughly two Sheiks. Also reduce their damage even further past this distance (0.6% or so per hit maybe). Bouncing Fish's hitbox size reduced for it not to be dumb, and it's hit on shield should make Sheik "recoil" more slowly and at half of the distance traveled. B-air sweetspot should have lower KBG. Fair should have some landing lag (a la Marth) so as to not make it nigh-infinitely string, specially on heavyweights. The grenade shouldn't really leave her helpless...
: Wizard's Foot should restore his second jump like in the old days, and maybe he should have super armor on most of his smashes (and u-tilt :'D). His Up-B should cover some more vertical distance as well, and Side-B could have armor on hits that deal less than 12%.
Omg I've been typing this up for like an hour and I'm not even 1/4 of the roster in. WHAT IS LIFE.
No one cares but I've dropped Sheik
And now I'm only gonna use Robin for fun
I want to be able to excel with this character, I really do, but the slow movement, lack of setups, folds under pressure, etc.
I've picked up Gekkouga though
Pit, who I messed around with when I solely played 3DS is going to be used more
*Hugs, not noticing that I GET MY TONGUE SCARF ALL OVER YOU*I've picked up Gekkouga though
some additions made for my amusementAnimals:
Minding their own business:
Stretch those legs!:
Neutral: and hopefully soon
reckless:
Bad Guys:
Good guys,fight for justice,love and friendship!!!: THE REST OF THE CAST!!
YOU WILL BE PURIFIED (with bad voice acting):
I'm not asking for evil dudes like Ganon but there's too many goody toe shoes in Smash, i can see why people want King.K.Fool.
That's okay. Those Sing kills though, totally unexpected XD@ Fernosaur GGs I did really bad today for some reason. Idk I'm just tired and my Wii u randomly shut down.
Sorry, too poor for a wii u. For now.I'll play (wii U right?), just give me 5 minutes to get dressed. Add me up in the meantime!