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Hahaha. Poop.
Lessgo.
I live in Ireland, so if the buff did happen at that time, I'd immidately go on here to say it. Mark my words, I'll notify you all.Maybe it'll be like that one patch. We get it while we're asleep.
Gorl idk where you get these gifs you've been using lately but I'm saving all of them.
HAHAHAHAHAHHAHAHAHAH IN OUR DREAMS MAYBE. But seriously, this only makes fighting Bayonetta slightly easier. Who knows, there may be more than what the modders are saying. 61 MBs just for a nerfed Bayonetta? Come on now.I was actually referencing a little joke to how some Zelda was saying that we beat Bayo 65:35
I'm just so confused on why you think Project M, a mod that adjusts everything to be exactly as fans would want it, would be a serious consideration of a "great" incarnation of Zelda... We might as well throw in SSF2 in there too then. Oh and Brawl Minus while we're at it.You seem to be implying PM Zelda wasn't good. Although, to be fair, every character was good in Project M
Maybe... here's hoping for my dream that Lighting Kicks come out frame 1 is true! JK.HOLD ON A SECOND, THERE MAY STILL BE A CHANCE!
You know, Nintendo never releases everything when they know dataminers are gonna snoop through it. So they may have only release Bayonetta changes, when in reality, there could be tons of other changes. There's still hope, gorls! Also, maintenance tonight.
If anything, they'll just give her more pointless damage buffs.Maybe... here's hoping for my dream that Lighting Kicks come out frame 1 is true! JK.
No, it can't be true. She can fly if she wants to. Like a bird in the sky, I believe she can have less landing lag.If anything, they'll just give her more pointless damage buffs.
Now that I think about it, WHY isn't Phantom Slash shield cancel able?! Kinda silly.Well if Zelda does get a pointless damage buff at least she could be a great at flying offstage.
Or she could get
-Lightning Kick buffs (increased hitbox and decreased cool down)
-Shield Cancelable Phantom
-Any Dins Buff
But I guess those odds could be possible or not. No?
I've been wondering the same thing for quite a while. I mean it would solely make up for how long you have to charge it. Plus you wouldn't get punished nearly as easily. Especially if you were able to act out of it right after you send it after charging. That's literally like the easiest buff to give.Now that I think about it, WHY isn't Phantom Slash shield cancel able?! Kinda silly.
Because the developers obviously think that Zelda's projectiles are super good just as they are since they deal high knockback.Now that I think about it, WHY isn't Phantom Slash shield cancel able?! Kinda silly.
I think you mean lower base knockback? allows for better follow-ups but still has better shield/hit stunMy revised changes. Thank you Rickster for the suggestions.
- Down tilt inflicts 4 more damage and has higher base knockback
Actually there is merit to higher base, mostly for the higher hitstun, but with 4 more damage, Dtilt would really need some sort of KB scaling decrease first and only. Otherwise due to how the KB equation works, Dtilt would kill an insane amount earlier.I think you mean lower base knockback? allows for better follow-ups but still has better shield/hit stun
We're just Zeldas so we deal with it as it is, but it's just bad in a lot of ways compared to other Dtilts tbh. (Underpowered range, damage, and probably even endlag)Dtilt is fine as it is tho