StoicPhantom
Smash Ace
- Joined
- Dec 11, 2018
- Messages
- 618
I mean in general dashes are a commit for every character not just Zelda, so everyone needs to ensure they aren't dashing all the time or predictably charging their opponents.It's not even about me dashing a lot. Yes, I'm aware that is a habit of mine, but I'm referring to simple cases where I just want to run up and shield, and end up eating something I shouldn't in exchange. This has happened a fair a mount, and it seems I just have to settle with either sititng in shield or rolling away. There's just an awkward range where your opponent can't just approach your opponent or run up and shield, but they have enough space to punish you for it.
For Zelda specifically, she's just under Robin for the highest dash frames in the game, Robin being 16 and Zelda being 15. From what I can see, the average is 10 frames, meaning Zelda's is 5 frames more than most. Which means Zelda will be dashing farther than most before being able to shield. While you can cancel your dash with jump, I don't know that you can cancel it with shield. Meaning you will have to wait until your dash is over and for Zelda that is 5 frames more than most. Which is why it's more awkward to shield dash with Zelda than most characters.