Intro: Same intro as all the other FE characters.
Stance/Idle 1: The Trickster idle animation from Awakening, with her signature gesture.
Idle 2: Anna mimics her promotion pose from Awakening.
Idle 3: Anna mimics her render pose from Warriors.
Notable Palette Swaps:
-Heroes (default)
-Trickster (Yellow)
-Outlaw (Red)
-Merchant (Green)
-Shio (Blue)
-Path of Radiance (Orange)
-Hot Spring Scramble (White)
-Thracia 776 (Green)
Walk: Anna sneaks mischievously.
Jog: Anna skips along the ground.
Dash: Anna’s run animation as a Trickster from Awakening.
Damage: Anna’s damage animation as a Trickster from Awakening.
Jump: Anna jumps using one foot, and then twirls slyly.
Crouch: Anna sits down, constantly tapping her sword on the ground.
Weapon of Choice: Anna uses a variety of weapons at her disposal.
Jab: Anna quickly slashes twice with her sword (6% off, small knockback), flurries with it (2%-4% off each hit, small knockback) and finishes with a twirling uppercut (7% off, OK knockback)
Forward+A: Anna spins her sword, hitting the target twice (8% off, OK knockback)
Down+A: Anna slides her sword under the target’s feet (5% off, small knockback)
Up+A: Anna’s Trickster finisher from Awakening (9% off, OK knockback)
Air+A: Anna stabs on both of sides of her with sword (8% off, OK knockback)
Air Forward+A: Anna stabs forward with her lance (12% off, OK knockback)
Air Back + A: Anna quickly slashes three times with her sword (9% off, OK knockback
Air Up+A: Anna stabs upward with her lance (13% off, OK knockback)
Air Down+A: Anna spins downward multiple times with her axe (16% off with a meteor effect for free, OK knockback)
Dash Attack: Anna jumps up and slams back down (11% off, OK knockback)
Edge Attack: Anna disappears in a puff of Warp Powder and slashes the target (8% off, small knockback)
Get-Up Attack: Anna dispenses 8 gold as she frantically gets up (1% off each, small knockback)
Smash Moves
Forward+A: Sunder; Anna holds her sword like Marth’s Shield Breaker, and stabs forward (17% off, OK knockback)
Up+A: Anna jabs upwards with her lance (24% off, medium knockback); this charges and is used extremely fast, but leaves Anna with a bit of endlag.
Down+A: Overrun; Anna slashes in a 360 spin across the ground (27% off, medium knockback); she is surrounded by winds that blow away opponents not caught in the hitbox.
Grab: Anna grabs the target with a Warp stave in her left hand.
Pummel: Anna pokes the target with her sword (1%)
Forwards+Throw: Anna warps the target and launches them forward (9% off, OK knockback)
Down+Throw: Anna warps the target and spikes them (12% off, OK knockback)
Back+Throw: Anna warps the target behind her and launches them (8% off, OK knockback)
Up+Throw: Anna warps the target and jabs upwards at them with her sword (11% off, OK knockback)
Special Moves
B : Steal/Black Market; When B is tapped, Anna gets out a bag and runs around out of control, in which pressing A has her charge at the target and steal 15 Gold (10% off, OK knockback; she can also steal the opponent’s item). When B is held, Anna can purchase one of 3 weapons with the Gold she stole; this can be canceled out by shielding.
B + Forwards : Lance Jab; Anna dashes forward with her lance.
B + Up : Rewarp; Anna teleports herself a long distance (slightly more than standard teleport recoveries) in the direction the player holds the control stick.
B + Down : Helm Splitter; Anna readies her axe, and walks forward for7 seconds as long as B is held down. When the time is up, she attacks with her axe.
Final Smash: Anna-ttack!; A light glistens, and piles of treasure appear under any opponents who make contact with the light (8% off). The trapped opponents are then taken into a cutscene where a swarm of other Annas run towards the real one, and then maul the other fighters thinking Anna is among them (60% off, devastating violence on sale!)
Gimmick: Black Market; Anna can steal Gold from other fighters (which become Coins on Mario stages, Rupees on Zelda stages, or Rings on Sonic stages) with a tap of B (or she can earn up to 5 at a time, either though combos or K.O.’s). She starts off with 50 Gold, and the most she can carry is 200. When she has enough required Gold, she can buy one of 3 weapons via a menu that pops up by holding B.
The weapons she buys (which are upgrades to her starting weapons) have durability that deplete with use, similar to Robin’s Levin Sword and Tomes.
Her staring weapons are:
-Bodkin; a small dagger used for quick but weak attacks.
-Lance; an ordinary ance used for stronger basic attacks (Side B does 16% damage, OK knockback)
-Hand Axe; a small axe that Anna throws and returns to her (Down B does 13% damage, OK knockback). This does heavy shield damage.
With 50 Gold, she can buy:
-Iron Sword; a more basic yet serviceable sword. By tapping B, Anna’s Neutral B becomes Wrath Strike, in which she can perform a powerful slash by pressing B (17% off, OK knockback), using ⅓ of its durability.
-Iron Lance; a more powerful lance than the basic lance. Lance Jab travels nearly 1.5x the distance with the basic lance, using ⅓ of its durability.
-Iron Axe; a heavy axe that can’t be thrown. Helm Splitter becomes an attack where Anna slams down on the ground in front of her (21% off, medium knockback), using ½ its durability; this can nearly break shields instantly.
With 100 Gold, she can buy;
-Fólkvangr; the personal weapon of Alfonse, one of the main characters of FE Heroes. Anna’s Neutral B becomes Sol, in which she turns the sword into a pillar of light and slams a large area in front of her (23% off, medium knockback). This uses ½ the weapon’s durability.
-Leiptr; the personal weapon of Fjorm, one of the main characters of FE Heroes Book II. With this lance of ice, Anna’s Side B distance is the same as with a basic lance, but makes up for it by freezing opponents on contact (20% off, medium knockback). This uses ¼ of the weapon’s durability.
-Nóatún; Anna’s personal weapon in Heroes. Her Down B becomes Night Sky, in which Anna charges faster for 2 less seconds. Once the charge is complete, she slams down with extreme force (31% off, far knockback), creating a shockwave that attacks around her (12% off, OK knockback). This attack instantly breaks shields, but deals less damage (11% off, OK knockback). Regardless, this attack uses ½ the weapon’s durability.
Taunts
1: “Tee-hee!” Anna performs her trademark pose while holding her sword backhanded.
2: “Cha-Ching!” Anna’s victory animation from Awakening.
1+2: “Here it comes…” Anna glares forward with her trademark pose; the glare is taken from her critical hit portrait from Awakening.
Winposes
1: “Violence is on sale today!” Her victory animation from Awakening.
2: “Who’s next in line?” Anna mimics her artwork pose from Awakening.
3: Anna gets chased to the right by an army of pre-Awakening Annas with pitchforks, running away with Bullions.
Applause: Anna empties her bag, only to find nothing.
Icon: Fire Emblem series icon
Boxing Ring Title: Secret Seller
Victory Music:
https://youtu.be/o0l6BSZURKE
Kirby Hat: Anna’s hair. When the player holds down B, Kirby uses the required Neutral B instantly (Wrath Strike at 50, Sol at 100). The most Gold he can carry is 100.
…
Classic Mode: Thank You for Your Patronage! (Fights against Smash 4’s DLC characters; all rounds are Stamina Battles, with 100HP for all fighters, on Ω stages)
Round 1: Mewtwo on Kalos League Ω (Victory Road (Ruby and Sapphire))
Round 2: Lucas on Magicant Ω (Unfounded Revenge/Smashing Song of Praise)
Round 3: Roy on Coliseum Ω (Attack - Fire Emblem)
Round 4: Ryu on Suzaku Castle Ω (Ryu Stage)
Round 5: Cloud on Midgar Ω (Fight On!)
Round 6: M!Corrin and F!Corrin on Arena Ferox Ω (Lost in Thoughts All Alone (for 3DS/Wii U))
Final Round: Bayonetta on Umbra Clock Tower Ω (Let’s Hit the Climax!)