WritersBlah
Smash Journeyman
So Smash 4 has been out for the masses to play for almost four months now. Top characters are coming into the competitive limelight () and rulesets are becoming more solidified. Only...the stagelists aren't. What? Why? I sincerely can't remember any previous time in the Smash community where stagelists were so variable depending on where you lived. But the big elephant in the room is that for some reason, Smash 4's playerbase has taken a very aggressive "banned until proven competitively viable" attitude since the very beginning of this game's release. Maybe my mind is just very alien or I'm not hardcore enough, but when did this ever happen in the past? When Melee was starting up in its grassroots stage, pretty much every stage was used in tournament play, as well as items (!!), and obviously, many stages proved that they heavily skewed the tide of a competitive match, so stages had to be banned. After 14 years of a constantly evolving meta, the stagelist has grown exponentially smaller. Now note that I don't consider this a bad thing because the reasons for banning were plainly visible from watching recorded tournament matches.
Now, I'm not too savvy on how Brawl's stagelist became what it is today, but it is interesting to note that Brawl has the largest selection of legal stages out of all the Smash games, which I can only assume meant Brawl's community went through similar trials and tribulations as Melee. But now, this brings us to Smash 4 (and to a lesser extent, Project M). From the very beginning, I was ready to experiment in tournament matches in all kinds of stages. Only...that never ended up happening. Stagelists for tourneys were extraordinarily small (only 5 legal stages for Smash 3DS?) and when I asked around as to why, I was told that these were meant just to get players' feet wet, choosing safe stages that were surefire to not have any problems. I was skeptical, but I didn't make too huge a fuss about it.
Come four months later, and things have not gotten any better. In fact, I dare say things have gotten worse. Because with major international tournaments like APEX, EVO, and CEO using these minimalist stagelists, now players have no incentive to learn the stages they said "needed experimentation," because outside of a few small tourneys whose participants only consisted of people who were legitimately concerned about this issue, they never received any proper experimentation. Now large-scale tourney rulesets will just solidify the minimalist rulesets people have been using this entire time, and nothing will change. I want to give a huge shout-out to @Amazing Ampharos for convincing EVO to adopt custom movesets as the primary ruleset for the tournament, because that's a huge step in finally developing Smash 4 as an identity, but the stage predicament is still wide-spread and rampant.
So, after that long tirade, my final question is: how did this happen in the first place? What was so different about the release of Smash 4 that caused it to have a tiny stagelist from the start, unlike Melee or Brawl?
Now, I'm not too savvy on how Brawl's stagelist became what it is today, but it is interesting to note that Brawl has the largest selection of legal stages out of all the Smash games, which I can only assume meant Brawl's community went through similar trials and tribulations as Melee. But now, this brings us to Smash 4 (and to a lesser extent, Project M). From the very beginning, I was ready to experiment in tournament matches in all kinds of stages. Only...that never ended up happening. Stagelists for tourneys were extraordinarily small (only 5 legal stages for Smash 3DS?) and when I asked around as to why, I was told that these were meant just to get players' feet wet, choosing safe stages that were surefire to not have any problems. I was skeptical, but I didn't make too huge a fuss about it.
Come four months later, and things have not gotten any better. In fact, I dare say things have gotten worse. Because with major international tournaments like APEX, EVO, and CEO using these minimalist stagelists, now players have no incentive to learn the stages they said "needed experimentation," because outside of a few small tourneys whose participants only consisted of people who were legitimately concerned about this issue, they never received any proper experimentation. Now large-scale tourney rulesets will just solidify the minimalist rulesets people have been using this entire time, and nothing will change. I want to give a huge shout-out to @Amazing Ampharos for convincing EVO to adopt custom movesets as the primary ruleset for the tournament, because that's a huge step in finally developing Smash 4 as an identity, but the stage predicament is still wide-spread and rampant.
So, after that long tirade, my final question is: how did this happen in the first place? What was so different about the release of Smash 4 that caused it to have a tiny stagelist from the start, unlike Melee or Brawl?