standardtoaster
Tubacabra
Images Compiled and Edited by standardtoaster.
"Hitbox System" format, method, and organization developed by Stratocaster.
All animated GIF's are at 1/3rd game speed.
Attack11 | Jab 1
Total: 23
Hit: 6-8
______________________________________________
Attack12 | Jab 2
Total: 22
Hit: 6-7
______________________________________________
Attack13 | Jab 3
Total: 50
Hit: 6-10
______________________________________________
Attack100Start | Rapid Jab Startup
Total: 7
This forced 7 frames occurs before the rapid jab loop occurs.
______________________________________________
Attack100 | Rapid Jab
Total: 35
Hit: 3-4, 10-11, 17-18, 24-25, 31-32
______________________________________________
Attack100End | Rapid Jab End
Total: 11
This forced 11 frames occurs after the rapid jab ends.
______________________________________________
AttackS3S | Forward Tilt
Total: 33
Hit: 11-13
______________________________________________
AttackLw3 | Down Tilt
Total: 40
Hit: 14-16
______________________________________________
AttackHi3 | Up Tilt
Total: 30
Hit: 9-15
______________________________________________
AttackDash | Dash Attack
Total: 54
Hit: 7-12
______________________________________________
AttackS4S | Forward Smash
Total: 50
Hit: 15-17
Charge Frame: 10
______________________________________________
AttackS4S2 | Forward Smash 2
Total: 40
Hit: 10-13
______________________________________________
AttackHi4 | Up Smash
Total: 60
Hit: 11-14, 26-28, 40-44
Charge Frame: 4
______________________________________________
AttackLw4 | Down Smash
Total: 50
Hit: 9-12, 21-23
Charge Frame: 4
______________________________________________
AttackAirN | Neutral Air
Total: 40
Hit: 4-27
Auto-Cancel: <4 30>
Landlag: 15
L-Canceled: 7
______________________________________________
AttackAirF | Forward Air
Total: 55
Hit: 14-32
Auto-Cancel: <1 47>
Landlag: 15
L-Canceled: 7
______________________________________________
AttackAirB | Back Air
Total: 40
Hit: 6-9, 18-23
Auto-Cancel: <1 29>
Landlag: 15
L-Canceled: 7
______________________________________________
AttackAirHi | Up Air
Total: 70
Hit: 5-50
Auto-Cancel: <5 55>
Landlag: 30
L-Canceled: 15
______________________________________________
AttackAirLw | Down Air
Total: 90
Hit: 13-65
Auto-Cancel: <13 65>
Landlag: 50
L-Canceled: 25
______________________________________________
Catch | Grab
Total: 85
Grab: 10-13
______________________________________________
CatchDash | Dash Grab
Total: 95
Grab: 13-16
______________________________________________
SpecialNStart | Arrow Startup
Total: 13
This forced 13 frames occurs before firing an arrow.
______________________________________________
SpecialNEnd | Arrow Firing
Total: 25
______________________________________________
SpecialHi | Spin Attack
Total: 80
Hit: 8-42
______________________________________________
SpecialAirHi | Aerial Spin Attack
Total: 80
Hit: 8-13, 16-21, 22-27, 31-37, 46-50
______________________________________________
SpecialLw | Bomb Pull
Total: 40
Bomb pulled out on frame 16.
______________________________________________
SpecialS1 | Boomerang Throw
______________________________________________
SpecialS2 | Boomerang Catch
This forced 20 frames occurs when you catch the boomerang.
______________________________________________
EscapeN | Spot Dodge
Total: 22
Invincible: 2-15
______________________________________________
EscapeF | Forward Roll
Total: 38
Invincible: 4-20
______________________________________________
EscapeB | Backward Roll
Total: 38
Invincible: 4-20
______________________________________________
EscapeAir | Air Dodge
Total: 50
Invincible: 4-30
______________________________________________
AirCatch | Tether
Total: 60
Hit: 9-18
Miscellaneous
Jump startup: 4 frames, airborne on frame 5
Air time: 51
Earliest FF: 25
FF air time: 40
SH Air time: 32
Earliest FF: 15
SH FF air time: 21
Landing lag: 4 frames
Dash becomes run at frame 13
Run turnaround: 34
"Hitbox System" format, method, and organization developed by Stratocaster.
All animated GIF's are at 1/3rd game speed.
Attack11 | Jab 1
![](http://i.imgur.com/F0Jbl.gif)
Total: 23
Hit: 6-8
______________________________________________
Attack12 | Jab 2
![](http://i.imgur.com/vTa14.gif)
Total: 22
Hit: 6-7
______________________________________________
Attack13 | Jab 3
![](http://i.imgur.com/dAzMY.gif)
Total: 50
Hit: 6-10
______________________________________________
Attack100Start | Rapid Jab Startup
![](http://i.imgur.com/iUmHm.gif)
Total: 7
This forced 7 frames occurs before the rapid jab loop occurs.
______________________________________________
Attack100 | Rapid Jab
![](http://i.imgur.com/Mmgxs.gif)
Total: 35
Hit: 3-4, 10-11, 17-18, 24-25, 31-32
______________________________________________
Attack100End | Rapid Jab End
![](http://i.imgur.com/PMXIh.gif)
Total: 11
This forced 11 frames occurs after the rapid jab ends.
______________________________________________
AttackS3S | Forward Tilt
![](http://i.imgur.com/Vcq6D.gif)
Total: 33
Hit: 11-13
______________________________________________
AttackLw3 | Down Tilt
![](http://i.imgur.com/5udgG.gif)
Total: 40
Hit: 14-16
______________________________________________
AttackHi3 | Up Tilt
![](http://i.imgur.com/F2G0H.gif)
Total: 30
Hit: 9-15
______________________________________________
AttackDash | Dash Attack
![](http://i.imgur.com/ez3sj.gif)
Total: 54
Hit: 7-12
______________________________________________
AttackS4S | Forward Smash
![](http://i.imgur.com/Vc9F5.gif)
Total: 50
Hit: 15-17
Charge Frame: 10
______________________________________________
AttackS4S2 | Forward Smash 2
![](http://i.imgur.com/Z5BwO.gif)
Total: 40
Hit: 10-13
______________________________________________
AttackHi4 | Up Smash
![](http://i.imgur.com/FiWVn.gif)
Total: 60
Hit: 11-14, 26-28, 40-44
Charge Frame: 4
______________________________________________
AttackLw4 | Down Smash
![](http://i.imgur.com/8JAnH.gif)
Total: 50
Hit: 9-12, 21-23
Charge Frame: 4
______________________________________________
AttackAirN | Neutral Air
![](http://i.imgur.com/0xPLp.gif)
Total: 40
Hit: 4-27
Auto-Cancel: <4 30>
Landlag: 15
L-Canceled: 7
______________________________________________
AttackAirF | Forward Air
![](http://i.imgur.com/7jkd6.gif)
Total: 55
Hit: 14-32
Auto-Cancel: <1 47>
Landlag: 15
L-Canceled: 7
______________________________________________
AttackAirB | Back Air
![](http://i.imgur.com/WanMO.gif)
Total: 40
Hit: 6-9, 18-23
Auto-Cancel: <1 29>
Landlag: 15
L-Canceled: 7
______________________________________________
AttackAirHi | Up Air
![](http://i.imgur.com/tpdbe.gif)
Total: 70
Hit: 5-50
Auto-Cancel: <5 55>
Landlag: 30
L-Canceled: 15
______________________________________________
AttackAirLw | Down Air
![](http://i.imgur.com/w4UhF.gif)
Total: 90
Hit: 13-65
Auto-Cancel: <13 65>
Landlag: 50
L-Canceled: 25
______________________________________________
Catch | Grab
![](http://i.imgur.com/ynfRS.gif)
Total: 85
Grab: 10-13
______________________________________________
CatchDash | Dash Grab
![](http://i.imgur.com/rYHWW.gif)
Total: 95
Grab: 13-16
______________________________________________
SpecialNStart | Arrow Startup
![](http://i.imgur.com/Yoigr.gif)
Total: 13
This forced 13 frames occurs before firing an arrow.
______________________________________________
SpecialNEnd | Arrow Firing
![](http://i.imgur.com/IYyvW.gif)
Total: 25
______________________________________________
SpecialHi | Spin Attack
![](http://i.imgur.com/wejdZ.gif)
Total: 80
Hit: 8-42
______________________________________________
SpecialAirHi | Aerial Spin Attack
![](http://i.imgur.com/9eIYh.gif)
Total: 80
Hit: 8-13, 16-21, 22-27, 31-37, 46-50
______________________________________________
SpecialLw | Bomb Pull
![](http://i.imgur.com/dfo3Z.gif)
Total: 40
Bomb pulled out on frame 16.
______________________________________________
SpecialS1 | Boomerang Throw
![](http://i.imgur.com/tSa4j.gif)
______________________________________________
SpecialS2 | Boomerang Catch
![](http://i.imgur.com/rhSgf.gif)
This forced 20 frames occurs when you catch the boomerang.
______________________________________________
EscapeN | Spot Dodge
![](http://i.imgur.com/qH7WE.gif)
Total: 22
Invincible: 2-15
______________________________________________
EscapeF | Forward Roll
![](http://i.imgur.com/9mpox.gif)
Total: 38
Invincible: 4-20
______________________________________________
EscapeB | Backward Roll
![](http://i.imgur.com/MEPo1.gif)
Total: 38
Invincible: 4-20
______________________________________________
EscapeAir | Air Dodge
![](http://i.imgur.com/WOAPM.gif)
Total: 50
Invincible: 4-30
______________________________________________
AirCatch | Tether
![](http://i.imgur.com/qacZy.gif)
Total: 60
Hit: 9-18
Miscellaneous
Jump startup: 4 frames, airborne on frame 5
Air time: 51
Earliest FF: 25
FF air time: 40
SH Air time: 32
Earliest FF: 15
SH FF air time: 21
Landing lag: 4 frames
Dash becomes run at frame 13
Run turnaround: 34