Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I don't think Sakurai has ruled out a single player component. It just won't be the same as previous games in the series. He also said that the single player will feature a better rewards system than the cutscenes we got last game.Unfortunately, it may only happen in fan art.
It is extremely unlikely they will interact in such a manner in the game at all, no special victory poses, no interaction in adventure mode, nothing. That is, assuming Lucina gets in, which is a marvelous assumption in itself.
I'd rather have Anna over Lucina anyways, while not this particular style of adorable buttkicker Lucina is, she is cute.
On another interpretation, what do you mean "Let's make this happen."? You see the picture there, it already has, unless you're talking about real life? We can't do much if you're talking about Smash context.
Nice picture, btw, super cute, but what's with the question marks, and the other stuff is just the rubbing sfx, right?
Marth isn't iconic at all in the west outside of Smash. In terms of North America + Europe sales combined, Shadow Dragon was just about the worst selling international FE game. Perhaps even worse than Radiant Dawn.I meant the reasoning behind what made the characters iconic was based on the characters' influence on the west. Marth is iconic because his place in the series' history, not because his appearance in Smash led to the series making it to the west. Under that same train of thought, Roy is not iconic as others in the series because of his place in the franchise's history. The characters' iconic nature should come from their place in the series. Smash should reflect the iconic elements of the series, and not give credence to what is iconic about the series. Characters appearing in Smash in the west should not make them iconic; it should be based on their appearances within the Fire Emblem series.
wutIke > Marth
topic....
I never said anything about ruling out a single player component and know full well about that interview. When I said "no interaction in adventure mode", I meant that Marth and Lucina would not likely act in such a way in adventure mode. I was assuming it existed and postulated the function of this mode and interaction of characters with help of the knowledge of that interview. In fact, wasn't there a later interview that confirmed it would be a lot more like Melee's adventure mode? Was that the same one?I don't think Sakurai has ruled out a single player component. It just won't be the same as previous games in the series. He also said that the single player will feature a better rewards system than the cutscenes we got last game.
Oh no, this is going to one of those topics...Ike > Marth
If you don't want to see your favorite characters be alcoholics/or just be all around a bad influence.Now, I'm afraid to even click the link.... I mean it's even labeled "A-Bar-of-Soap".... Should I just ignore this link?
I think in terms what iconic means, Marth fits the definition better than anyone else in the series. Iconic isn't about just sales or popularity, it's about representing the series and being an icon. I don't think anyone represents Fire Emblem more than Marth, and I think Marth would have represented the classic era of Fire Emblem regardless of Smash.Marth isn't iconic at all in the west outside of Smash. In terms of North America + Europe sales combined, Shadow Dragon was just about the worst selling international FE game. Perhaps even worse than Radiant Dawn.
Yeah, plenty of people recognize him as "that Fire Emblem guy" in the west.. But it's definitely only because of his Smash appearance, not his 1 Western-released game. Uh.. Unless you count Lucina's appearance as "Marth".
Also, if we're purely going on appearances within the FE series alone then Roy still beats Chrom out. First FE game on a mobile console (where the series ended up staying for the most part), takes place during the most popular arc of FE internationally (Elibe) and should be considered the most important of the four lords within the Elibe arc(whereas with Awakening importance is divided more between Chrom/Avatar/Lucina and the like) , FE6 brought in quite a few mechanics that have become mainstays of the FE serie(as an example, Support conversations).. Anyway that's just a handful of stuff of the top of my head. I got more stuff if you'd like, but for now I'm pretty tired.
I haven't read anything about an adventure mode, but if that's true, then I would be very happy. I enjoyed adventure mode much more than the SSE. I haven't seen anything about what single player will look like, so if anyone has that, they would be great.wut
I never said anything about ruling out a single player component and know full well about that interview. When I said "no interaction in adventure mode", I meant that Marth and Lucina would not likely act in such a way in adventure mode. I was assuming it existed and postulated the function of this mode and interaction of characters with help of the knowledge of that interview. In fact, wasn't there a later interview that confirmed it would be a lot more like Melee's adventure mode? Was that the same one?
My original post was detailing the characters I felt were most iconic to the series. Iconic means "of, relating to, or having the character of an icon" and an icon is "an image; a representation.'' That's where the representation aspect of the conversation comes from.Funny, I thought characters represented, well you know, characters. I mean, nobody is exactly playing with sales figures or history, because that would be stupid. I suppose people would want to play with something so stupid, but hey let people be the dumbest creatures alive.
If we're going by FE alone, than Roy still has plenty of "relevance" since his game revived the series and is super popular in Japan. Not because of smash, but because they like the game.I meant the reasoning behind what made the characters iconic was based on the characters' influence on the west. Marth is iconic because his place in the series' history, not because his appearance in Smash led to the series making it to the west. Under that same train of thought, Roy is not iconic as others in the series because of his place in the franchise's history. The characters' iconic nature should come from their place in the series. Smash should reflect the iconic elements of the series, and not give credence to what is iconic about the series. Characters appearing in Smash in the west should not make them iconic; it should be based on their appearances within the Fire Emblem series.
Never said he wasn't iconic, just not as iconic others. I've laid how I think about that in a post above. I split Fire Emblem into three eras. Classic, Modern, and Revival. Each has a corresponding iconic character. I think Roy fits into the Modern era, and is iconic to the series, but not more iconic than Ike to represent that era. That's all.If we're going by FE alone, than Roy still has plenty of "relevance" since his game revived the series and is super popular in Japan. Not because of smash, but because they like the game.
He is a FE icon too.
Accept that.
No way, Danved is OP. He fights like ten men after all.Devdan for SSB4
- Doesn't have blue hair
- Wields a lance
- Appeals to children
Plus if we get Devdan, Danved is practically a shoe-in for another wholly unique, original character, completely different from Devdan and the rest of the cast.
What happened to Ike's eye in this pic, was he stabbed there or something? Besides that nice pic.What do you think of this drawing guys?
it took me 2 hours....
My Avatar to be :D...
"Fix it"? "If you want"?
It is your avatar, sweetie. If you made a decision because you like it that way, keep it. ^~^
Already did it , but thanks ...
I think Game and Watch is Blind, he doesn't appear to have eyes.Hmm, but have you considered making a version where he's lost both eyes?
Smash needs a blind rep.
Why would she use a lance? :SI think there is a disturbing lack of Anna consideration among FE fans, and well, really everyone. While I know Fire Emblem discussions are wrought with conflict like no other and plagued by uncompromising favoritism, Anna is a great choice. She would use a lance and staffs :3. Afraid that she might bump out another FE character? . . . well, yeah, she probably would, seeing as most of us think that we're only gonna get three, but I think it's worth it, unfortunate, but worth it for such a great character.
BecauseWhy would she use a lance? :S
Because foremost she is the merchant, and merchant classes are commonly depicted using that class of weaponry.Why would she use a lance? :S
Why would she use a lance? :S
Because of this. Spoilers for those who haven't played the Apotheosis DLC.
She's basically the secret boss with really OP skills and can also wield a lance.
Dragonskin: Halves damage and negates Counter/Lethality
Rightful God: +30% Skill activation rate.
Counter: Returns damage taken by an adjacent enemy.
Aether: Attack twice with Luna and Sol (Luna halves the enemies' defense while Sol recovers HP equal to half the damage dealt).
Vantage+: Always attacks first even if you engage first.
I don't think Anna would be restricted to what weapon she uses based on Awakening. There are a like a bajillion Annas and we don't know what they are all capable of and even then, it wouldn't matter because this is Smash Bros and not Fire Emblem.
Anna would represent a character that has been in nearly every entry in the series. A realm-travelling merchant with a thing for a pretty penny. I would expect her to wield divine weapons of every generation and every class. Bows, swords, staves, items (cards, portals, torches), etc. Characters are brought to Smash Bros based on what they can do, without having to distort their character. That is pretty reasonable for Anna, consider Smash Bros has characters using items or techniques they never had in their original games. First and foremost comes gameplay and what is fun. It would be one thing to having Ike wielding tomes and staves, but in a case like Anna, she is entirely open to interpretation and can be represented however they want.
An Anna who wields weapons from throughout Fire Emblem's history would be unlike anything we have in Smash Bros. Even characters like Pit or Link, who have weapons handed to them from the Gods, don't have anything quite like what we see in Fire Emblem. Her forward smash, for example, could pull out a hammer which would deal massive damage to shields. She could be something so cool and funny and original.
I swear people just want the most boring characters. ~.~
It's not that. It's just that, when I brought this Anna up before, some people insisted that she used her inherent Awakening kit of swords and staves. Not just that, sometimes people have a character they want but are deadset on them playing out in a way that offers absolutely nothing new or interesting.And I don't think people want the most boring characters, I think they just don't want to be disappointed by rooting for an unlikely character and watching the character get bashed all the way until the game's release where they'll be disappointed yet again.
She says they are all related by blood in Awakening. They have fun family gatherings.Is there an established canon as to whether or not the Anna in all of the games is the same person? Could it be possible that she's actually officially some sort of immortal being watching over the heroes?