link7
Smash Lord
- Joined
- Jan 14, 2013
- Messages
- 1,081
- Location
- Steilacoom, Washington
- NNID
- Kidlink77
- 3DS FC
- 2234-7140-8163
Ahh, I see. Thanks you two!
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We get two bans lol. I just ban depending on what I think I wouldn't like not what I know is advantageous or not.It all depends on the matchup. I've taken people to every single one of the legal stages - even castle siege because the first transformation is great for the arrows. I love taking people to Duck Hunt due to the fact that we can kill horizontally and aren't reliant on a vertical kill. Plus we can hide in the grass with a charged arrow, or hide a bomb behind it.
Stage striking is all about matchups. Don't always ban Lylat unless you know your opponent's strong there. For instance - if you ban Lylat against a DDD, you're wasting a ban. No DDD will ever take anyone to Lylat it's his worst stage. Since DDD's best stage is Halberd, you'd be best off banning there. But if you're playing against a DDD and they don't ban Lylat - you should take them there. You hardly even have to do anything to shut down Gordos now.
You have Wuhu, Kongo 64, and Skyloft where you are? How many bans do you get? We don't have any of those stages on our singes list and we have 2 bans after winning. But - Kongo 64 is great for bomb shenanigans. If you time an upward toss (either smash toss or otherwise) so that it lands on the descending platform at the right moment, the bomb will bounce the entire distance down, constantly having active hitboxes. Also it's very easy to soft toss the bomb on the stage.
Holy crap I'm all over the place. What I'm trying to say is - there isn't a single stage that makes Link horrible. So instead of always banning the same stages, ban the stages that your opponent will be best at, not the stage that you personally are bad at utilizing correctly.
It's frame 8.I'm doing some testing and need to confirm some information. Does the front hit of spin attack hit on frame 4 or 8? Our frame data by FSK says 4 but our patch notes say 8.
If it was frame 4 it'd solve a lot of Link's OoS problems. LolI'm doing some testing and need to confirm some information. Does the front hit of spin attack hit on frame 4 or 8? Our frame data by FSK says 4 but our patch notes say 8.
That's what I was thinking. Like "damn! why don't I throw this out more?"If it was frame 4 it'd solve a lot of Link's OoS problems. Lol
Link's dtilt spike is strong enough to kill someone on the ledge at about 120 in my experience. I'll record me pulling it off on someone on the ledge soon so you have an idea of how his Dtilt spike works now.-How strong is Link's dtilt spike and where does it spike? Can it get people on the ledge? If so, who?
Yes, Link's grab parameter on normal and dash grab is 32, and on pivot grab it is 41 (i.e. significantly larger).-Does Link's pivot grab have extended range?
Like anything it can be DId, you have to respond. See me getting a kill out of that, for instance, here and then again here. If they DI very horizontal you can easily Usmash or Utilt. If he DIs away you'll have to chase then full hop Fair or Uair. It seems that, on later percents, when they're close, they'll usually get knockback towards you.-How do the knockback angles on bombs work? Like how do you know which direction a bomb will launch a foe or does that come with practice?
The bomb pull-out is slow, don't use it as a combo breaker you'll eat aerials -- especially Uairs. I know many Links here have a tendency to double jump bomb pull out of things, which I could always neatly read with Palutena for a very early kill off the top with Uair. But when you already have one (and you should have one often) it does break combos. Just press Z to drop it anywhere along the line. A notable use of this is breaking up grabs after a full hop bomb pull -- press Z close to the ground and any dash attack / dash grab will be broken up: see here at the start.-Does Link have any combo breakers? Bombs? What frame are bombs pulled out?
I'd say just watch some Link videos, it's not a bad projectile at all just sluggish and laggy.-Also I found alot of stuff about arrow locks and how to use bombs, but how useful is the boomerang? like when should I use it?
Thanks so much for an amazing response!Link's dtilt spike is strong enough to kill someone on the ledge at about 120 in my experience. I'll record me pulling it off on someone on the ledge soon so you have an idea of how his Dtilt spike works now.
Yes, Link's grab parameter on normal and dash grab is 32, and on pivot grab it is 41 (i.e. significantly larger).
Like anything it can be DId, you have to respond. See me getting a kill out of that, for instance, here and then again here. If they DI very horizontal you can easily Usmash or Utilt. If he DIs away you'll have to chase then full hop Fair or Uair. It seems that, on later percents, when they're close, they'll usually get knockback towards you.
The bomb pull-out is slow, don't use it as a combo breaker you'll eat aerials -- especially Uairs. I know many Links here have a tendency to double jump bomb pull out of things, which I could always neatly read with Palutena for a very early kill off the top with Uair. But when you already have one (and you should have one often) it does break combos. Just press Z to drop it anywhere along the line. A notable use of this is breaking up grabs after a full hop bomb pull -- press Z close to the ground and any dash attack / dash grab will be broken up: see here at the start.
I'd say just watch some Link videos, it's not a bad projectile at all just sluggish and laggy.
Requiem vs DLA
13 June 2015 Tournament
https://www.youtube.com/watch?v=HlMmfazcLiA
KirinBlazevs HoM@LoN/
KirinBlaze 8 February 2015 Smash Attack 3
https://www.youtube.com/watch?v=Rp2UtIvOQBY
Also know when it's dangerous to use it much:
Scizor/ vs Angbad
4 June 2015 Tournament *Customs*
https://www.youtube.com/watch?v=93DtaAFvwjo
Thank you for the advice. I have a request though. Can you give me an example of how I could have made my question more specific? Because I thought it was a pretty obvious question to be honest. Like..I main Link and I'm looking for a secondary character that can counter Links bad MU's. What else could I have added? (This was a real question. I'm not trying to be sarcastic. I have VERY little experience posting in forums.)Frankly, a high tier one.
Link's bad match ups tend to be against the better characters in the roster, so your best bet is someone who can handle those characters, the best bet? Another high tier. The problem? Odds are the other person mains their character and will just thrash you on equal footing due to greater experience with the match up.
High tier characters also tend to do as well or better than Link in match ups he doesn't suck at, which begs the question, why play Link? Why have a secondary if you're determined to play Link anyway?
Which is it? Are you in it to win as Link, or just to win? I have no taste for tier whores. If the answer to that question turns out to just be that you want to win, just jump ship, and scramble off.
Otherwise... If you're determined to do this the hard way, the better way... The safest advice I can give you is to find out what specific bad match ups you desperately need a secondary for, and pick your character based on those specific match ups and practice that character in those match ups. Pick a niche character if possible, one not seen often but that can handle those specific match ups competently.
Your question is too vague, you need specifics, or else the answer to your question, due to it being so general, is simply "play someone better than Link, duh", which is not the sort of business we do on the Link boards.
But my best advice, is just go all Link, all the time.
As Shin has said, Link actually has the same issue as in Melee almost, that is, his bad MUs are the high tier one, and the onlly ones who can counter High tiers are other High tiers. Sheik would be the easier answer since she can counter everyone, but if you play Sheik well enough, then why bother ever changing back to Link? Picking Link has no advantage over picking Sheik almost.I main Link but I'm having trouble finding a secondary to cover Link's bad match-ups. Can somebody help me with this? Which characters (or type of character) would be a good idea to learn?
In practice, fine Link players' secondaries are: Mario, in the case of KirinBlaze, see him use it against for example Kirby. Scizor has Greninja, see him use it against for example Ike. Cat has a Metaknight, see him use it against for example ZSS. Unknown has a Pit, see him use it against for example Luigi. StaticManny, when he was still planning to switch to Link, would go Link first then switch to his Sonic if necessary. Mook, when he still felt like it, went Pikachu after losing with Link. Cyner & Requiem have a Samus (who does not offer fine coverage in most instances).I main Link but I'm having trouble finding a secondary to cover Link's bad match-ups. Can somebody help me with this? Which characters (or type of character) would be a good idea to learn?
well... uh.... this is awkward.No matter what i do i cannot beat Link or toon link. If im approaching im getting pelted with projectiles. If i get near im being pushed back with jab. I cannot connect any attacks. I have no literally no idea how to do anything against both of these characters. I'm aware of perfect shielding but i cannot perfect shield everything that comes my way. I am sick and tired of being beat by spam
I play like half the cast and im not playing her at the moment. I'm playing chars like Charizard who have no way to deflect projectiles and are forced to approachwell... uh.... this is awkward.
You play rosalina right? Don't you have a move that nullifies projectiles? You don't even need to power shield. If Link's spamming on FG, just spam down-b and make him approach, then juggle the crap out of him. Link's easy to juggle. So do that.
Perfect Shielding in FG is very close to impossible due to the lag. Even the slightest lag will render PSing a damn nigh insurmountable task. My advice would be to study their behaviour and find an opening in their spam. Most people playing FG aren't that good, and their spam won't be top notch. That means, that spam to spam without having a plan beyond "throw crap at you". Take some time to analyze their pattern, how do they spam, when, when do they roll, how do they react to me approaching, and then predict and counter them. This is what is called "reading".No matter what i do i cannot beat Link or toon link. If im approaching im getting pelted with projectiles. If i get near im being pushed back with jab. I cannot connect any attacks. I have no literally no idea how to do anything against both of these characters. I'm aware of perfect shielding but i cannot perfect shield everything that comes my way. I am sick and tired of being beat by spam
Hello. When I play as toonlink vs link I have trouble punishing link for some reason. He seems to have very little end lag on everything. One of my biggest grips is punishing links roll. Even when I know its coming I cant seem to hit him. I dont have this trouble when facing other toonlinks or most of the cast in general but link for some reason is a rolling maniac master. Any advice?
I alluded to and specified a few of the potential problems you may be experiencing in the AT thread, but essentially, the window in which the Nair will hit the opponent soon enough in order to lock them is very tight. Tighter than it was in Brawl I believe. Assuming your opponent is not on too high a percent (as it will only lock on low to medium percents) it all comes down to the character you're versing and the timing of each step to make the window less strict.Any tips on Nair locking properly? I read the AT thread and practiced it for a little while but I'm not getting it at all. Does this AT work on the whole cast? And are there any characters that are particularly easy to get the nair lock on?
I was aware of what you meant.When I say 'jab lock' I just mean weak hit on knockdown to force standard getup.
Thanks for the tips. Yeah links roll is hard to grab, I always seem to miss even with an attack. Hardest roll in the game for me to punish. Are you sure link has less end lag? Seems to me like he recovers very quickly compared to toonlink. And his aeriels have no lag hardly at all. He's incredibly quick compared to TL in my opinion outside of run speed.Link actually has considerable end lag on all of his moves. I'd recommend getting MU advise from the gay boards on how to play vs Link. And as for punishing rolls, if you can't time a hit on time, try going for a grab.
This post should've been posted on the social thread rather than the Q&A since it's not a question. Also, it'll get more views in social than here.Hey Link players! We from the Ryu boards are making a doubles thread. The purpose of the thread is to find the best partner for Ryu. I'm going to invite as many people I can at once and get discussions going on all at once. We invite you to our dojo and hope you could help us discuss Link and Ryu in doubles. Thank you in advance!
I'm very sorry for the inconvenience. I'll go post it there in a sec.This post should've been posted on the social thread rather than the Q&A since it's not a question. Also, it'll get more views in social than here.
We don't have any more than that. Unfortunately all our footage of Scizor save one set is of him losing which isn't ideal. KirinBlaze hasn't been as active the last few months due to work, but he's planning to get back. Here are some FG games he uploaded last week -- hopefully we'll see more of him in tournament soon. You can try Hyrule Hero.Are there any high level Link matches that'd be good for studying? I know Scizor is kinda good, but there doesn't seem to be a lot of decent Link gameplay to watch besides that. Haven't found a lot of decent matches in the video thread either.