Captain Shades
Smash Ace
- Joined
- Jul 1, 2018
- Messages
- 775
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I understand, it doesn’t help my disappointment, but I see your point. Though it is funny that my main complaint was a lack of modes and it devolved into talking about the roster.
I’m not salty about characters, I think all are good and I’ll probably try out a lot of the returning fighters, they just don’t hit any excitement in me, and neither do the New Comers. Maybe that’s my fault as I’m dead set on Bandana Dee as my only pick, but honestly I’m not mad that he isn’t in, maybe I just expected his absence early and moved on. No I’m more mad about the lack of single player content or just fun diversions. I want stuff to do as I usually don’t play with friends, relegating that to weekends. I love the characters, and I love Smash, but damn does the game feel stale after a while. This was something I hit hard with Wii U as after I did the All-Star challenge and Classic, I felt like I did everything. I tried replaying the game, but I just couldn’t, I could bring myself to endure the same frustration I had trying to use certain characters, and I couldn’t shake the feeling of boredom and repetition.
Then I went back to Brawl and honestly I felt a genuine sense of joy replaying Brawl for like the 10th time. The Subspace was such a fun diversion as it had unique levels to explore. Classic was better structured (which Ultimate fixed so I’ll give credit where it’s due), boss battles were genuinely fun and had me coming back, and there was so much to collect and do, plus coin launcher exists and that’s just pure perfection. Dropping off this, going back to 3DS, Smash Run is a great Mode, bringing back the fun exploration of Subspace, but on an admittedly smaller scale.
I guess my main issue/concern with Ultimate is that it feels like Wii U, very basic and core focused. Spirits seems to be boring, events with a little more weirdness. Smash is part platformer, bringing out those roots, allowing us to use a plethora of Nintendo and 3rd party all stars to run around open terrain is usually more fun than vanilla Smash, at least to me. I feel many others on this thread have the same sentiments though. We wanted an Adventure Mode, and it seemed like we’d be getting that. In the same way people use Sakurai’s focus on fans to talk about their dissatisfaction with characters in the later half, I feel I can use it for adventure mode. We saw two big boss battles, very Subspace like cutscenes of the characters being picked off, a huge emphasis on the mystery mode, new lands that weren’t stages (Monster Hunter), and Sakurai moist have known fans wanted an adventure mode right? Even if Sakurai didn’t want to do a full adventure mode, why not bring back and fix Smash Run, that Mode was actually fun just needing a little tweaking, but no, apparently fighting evil Mario on the Distant Planet stage with a weird condition is better than running around a large open area and taking down small enemies from the various worlds in Smash. Sorry..Not trying to sound cruel, but when one of the main reasons you play a game is stripped away in the Ultimate game, I feel there is room for some anger as I don’t want to be stuck playing basic Smash matches throughout my entire play through when previous installments dating back to the GameCube incorporated a separate mode that provides something different.
In Aces content is sort of being charged through online though. Well you could make the argument that the game and the service are separate entities, that doesn’t remove the fact that content is blaintly being withheld from consumers who don’t have online. One of the things the game does is have special mini-game events online. These mini-games were in previous installments dating back to the GameCube, but were left out of Aces. Now they’re back, but you have to pay to play, as no online means no content. It may not seem like a big deal, but acting as though these things are separate and its fine for Nintendo to do this will only lead to bad results in the future as what can they get away with next? If you bought Aces then you deserve to have the mini games online users can acess, just local only, content like this shouldn’t be behind the online pay wall.As for the Nintendo situation. Their new paid online is one thing entirely different from the way they've approached DLC in the past. It's a horrible scummy tactic, but that is it's own ENTIRE conversation and Nintendo looked at what other companies were doing and acted accordingly. Their service is pretty ****, but again, that's a removed argument I think.
The content itself isn't be charged for is my point, and generally speaking you're paying for online to access online. The paid content is part of that, but not necessarily the incentive to purchase. You still get the updates for games and can use the content that they roll out for single player for the most part. And again, you're not paying for the individual items.
How complete a game is can be super subjective too. Mario Tennis Aces was actually pretty complete despite the fact its story was super subpar for example. ARMS prioritized their own gameplay mechanics above everything else, so it makes sense within that context. How complete you expect it to be depends on how you compare it to other fighting games, and while yeah, I think it's pretty barebones, it also makes sense as a modern fighting game. Kirby is a complete game too, it's just short. Shorter games are not equal to incomplete games. Rushed and disappointing, yes. But that's not an incomplete game perse and in this day and age, them not shoving more pieces of the game down our throats with excessive DLC and microtransactions and just giving it to us in more commendable (Again, unfortunately, I agree that it is ****ty and shouldn't be this way, but it's also a sign of the times).
Kirby is a weird case as it’s complete, but one quick search through the franchises history shows that plenty is missing. Kirby has about 8 worlds per game, so why is it half all this sudden, and for $20 more. As for ARMS, sure that’s more perspective seeing as it was a new franchise, but it doesn’t help that only a month prior to the game Injustice 2 drops with Story Mode, multiple ways to customize characters, the multiverse challenges, Arms could have easily benefited from something like a starry mode, or just more content in general as it seemed like a weak link in a year with Injustice 2, Dragonball Fighters Z, Marvel vs Capcom Infinite, Tekken, and other fighting games that easily blow it out of the water.
I guess my opinion is that Nintendo should spend more time on their titles, and while I know most believe they need something every month or they’re dead, I think it’s best if they release less with more, rather than get everything out quickly. Sony and Microsoft has maybe 2 big games per year or less, Nintendo can be quiet for a while as BOTW, Odessey, and Splatoon 2 all provide enough content to last them, along with ports like MK 8.