Delta-cod
Smash Hero
Jband, Jigg mains don't exist. We're just theorycrafting, here.
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^What he said.You have a 3 frame window to Uair Jiggs from grab release on stage.
Sorry, I forgot we had that option. I would have remembered if there were Jigglypuff mains to play against.^What he said.
I don't understand what you guys are talking about. I've u-aired Jigglypuff out of a grab-release plenty of times.
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In that case, I won't offer any input.Jband, Jigg mains don't exist. We're just theorycrafting, here.
You main Ganon, not Jiggs. =PIn that case, I won't offer any input.
Split-main, but we're just arguing over semantics here. Would you like MY input on the matter?You main Ganon, not Jiggs. =P
Then his input is all the more valuable!You main Ganon, not Jiggs. =P
It's not like Jigglypuff will just "throw out" a Rest. The only real times that Puff will rest is after a tripping Dair (Drill Resting), or having a way to counteract the ending lag of Rest (Water, Springs, etc). If it won't connect, we probably won't use it.@noob: We should never be getting hit by rest though, our speed/range/manuverability make it hella hard to connect.
I'm not saying that you will ever want to go into the water, but if you do, you WILL die.And we shouldnt really be in the water at pirate ship if we dont want to be either.
I almost spat my drink all over my screen after reading that.Yoshi is imo one of jigg's hardest match ups
Let's just look at frame data then. Jigglypuff's Fair hits on frame 8, and Yoshi's hits on frame 19. Bair is 8/10, Dair is 5/15, Nair is 6/3, Dash attack is 5/10, and Up Smash is 16/11, respectively. Other moves will not be listed due to Jigglypuff not needing to use them.we have less lag overall
I'll admit that your airspeed is SLIGHTLY faster than Jigglypuff's, but the ground speed relation is irrelevant. The only time that Jigglypuff needs to touch the ground is to refresh her jumps, and to kill, assuming Fair is stale.we have faster air/ground speed
a good projectile
Rest kills at 77%, and a fresh Fair kills at nearly 95%.we have better kill moves
A 2x stale Bair or more true-combos into another one, and Bair's damage starts at 12%.better damage rackers
Opinion, but statistically speaking, Yoshi IS fairly heavy.we are heavy and very hard to kill
Please explain to me how the lightest character in the game is easier to juggle than any other character.we juggle you easier than almost every character in the game
We can also choose to actually momentum cancel and DI properly.you can die ridiculously early
Please do, because I need a good laugh.I could go on if i wanted
The spacing is harder for Fair and Nair, but Pound and Bair cancel the eggs quite easily, even with the "splash" in mind.Does the splash of the eggs seriously not hurt Jiggs if you try to cancel it with an aerial?
and this is why people can't just say "lol powershield" to yoshi's eggs. =)you're right (there are weird exceptions) but the egg has 2 hitboxes one that does 8% and one that does 1%, the egg hit itself is 1% and the explosion is 8%, in training mode an egg hit counts as a 2 hit combo =P
you have to hit the char with an egg and the explosion, if only the explosion hits it's 8% and one hit. The Egg explodes itself in frame 60 after the throw.Not that this is related to the match up, but I can't consistently perform the two hit combo with Eggs in training mode.
Noooooooooooooooooo!!!!!!!!!!!!!!!I cannot. Your avatar prevents me from doing so.