• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Yoich OU TEAM "Prepare For Death..."

yoichX

Smash Apprentice
Joined
Feb 1, 2010
Messages
146
Infernape @ Focusash
Blaze
Navie
EVs: 252 Sp ATK / 252 Speed / Sp Defense 6
---------------------------------------------------------
-Stealth rocks
-Fire Blast
-Nasty Plot
-Close Combat

Lead


Heracross @ Choice Scarf
Guts
Adamant
EVs: 252 ATK / 252 Speed / 6 Sp Defense
-------------------------------------------------------
-Night Slash
-Megahorn
-Stone Edge
-Close Combat

Physical Sweeper:


Weavile @ Life Orb
Pressure
Jolly
EVs: 252 ATK / 252 Speed / 6 Sp Defense
-------------------------------------------------------
-Ice Punch
-Low Kick
-Ice Shard
-Pursuit

Physical Sweeper



Vaporeon @ Choice Specks
Modest Nature
EVs: 252 Sp ATK / 188 Def / 68 Spe
---------------------------------------------------------
-Ice Beam
-Surf
-(thinking)
-Hidden Power (electric)


Special Sweeper:



Forretress @ Leftovers
Strudy
Relaxed Nature
EVs: 252 Defense/ 212 Spd / 44 Atk
------------------------------------------------------
-Spikes
-Rapaid Spin
-Payback
-Explosion


Physical Wall:



Snorlax @ Left Overs
Thick Fat
Careful
EVs: 220 Spd / 168 Hp / 120 Def
--------------------------------------------------------------
-Curse
-Rest
-Body Slam
-Fire Punch


Special Wall:
 

xLeafybug =D

Smash Master
Joined
Mar 22, 2009
Messages
3,385
Location
Brampton, ON, Canada
Couple of problems here

1. A few things are misspelled in the RMT. It's not really a problem, it just looks kind of unrefined.

2. Heracross makes for a pretty ****ty lead. Out of the top 10 leads. You're pretty much only gonna win against Heatran, Tyranitar as well, if Stone Edge misses I guess.

3. Your item choices are pretty bad. Thanks to the invention of Stealth Rock, Focus Sash is pretty much useless on anything that's not a lead.

4. Weavile needs an Ice attack, either Ice Punch or Ice Shard, or Dragons are gonna take a crap on your entire team.

5. Vaporeon is an okay special attacker... I guess... But even so, Surf instead of Muddy Water.

6. I'm really tired. I'm writing this at 3 in the morning. There's a lot wrong with this team. Right now, Tyranitar, Gyarados, and just about any dragon will go to town on your entire team.
 

WouW

Smash Lord
Joined
Jul 22, 2006
Messages
1,486
Location
Oudenbosch, The Netherlands
Heracross @ Focus Sash
Guts
Adamant
EVs: 252 ATK / 252 Speed / 6 Sp Defense
-------------------------------------------------------
-Earthquake
-Megahorn
-Stone Edge
-Brick Break

Lead; Focus Sash to prevent OHKO from leads like infernape/ Earthquake Aginst common leads such as infernape and Weavile/ Stone Edge to cover Togeikiss/Brick Break to beat down walls/ Adamant Nature to increase ATK while lowers Sp ATK

Summary: A lead that is ment to do extreame damage to other leads, break down walls, and just to destory enemies.
Let's whip out the most common leads list.

1 - Azelf: it easily puts up SR, then Fire Blasts you to 1 HP before dying (or just explodes) while this thing is screwed if it has to switch out because of Stealth Rock and it's setup-bait.
2 - Metagross: Meteor Mash+Bullet Punch 2HKOs. Your attacks do less than 60% max.
3 - Swampert: You can't 2HKO. It SRs, Roars, whatever.
4 - Jirachi: Flinchhax lol.
5 - Aerodactyl: It can set up Rocks on this, what else would it need to do?
6 - Infernape: Fake Out, Fire Blast KO, Stealth Rock, gg
7 - Roserade: Sleep you, set up, gg
8 - Heatran: +speed sets outspeed you and 2HKO with Fire Blast. Thanks to Shuca berry, nothing you have can OHKO.
9 - Tyranitar: you win this time
10 - Gliscor: Probably survives anything you throw at it, sets up, gets its job done.

You lose against all of these except for Tyranitar.


Also, needs more Close Combat.

Weavile @ Life Orb
Pressure
Adamant
EVs: 252 ATK / 252 Speed / 6 Sp Defense
-------------------------------------------------------
-Aerial Ace
-Meteal Claw
-Avalanche
-Night Slash

Physical Attacker; Ment to just destory the enemy to death and ONKO/ Night Slash aginst Gangar/ Aerial Ace aginst machamps/ Avalanche aginst rock types with earthquake/ Night Slash aginst pesky psychic types/ Adamant nature to increase ATK

Summary: Weavile is used to destory common pokemon used ofter. With many diffrent types of move and high attack and speed he shall destory.
Aerial Ace is bad, Ice Punch almost does as much damage. Not like you should keep this in on Machamp, anyway. Ice Punch>>>>>>>>>>>>>>>>Avalanche, if only for not being a decreased priority move that allows anything to beat you first, and allows you to actually have a chance against all the Dragons. Metal Claw has completely inferior coverage to Brick Break.



Infernape @ Focus Sash
Blaze
Modest Nature
EVs: 252 Sp ATK / 252 Speed / Sp Defense
---------------------------------------------------------
-Grass Knot
-Fire Blast
-Nasty Plot
-Focus Blast

Special Sweeper; Ment to deal out high attacks aginst enemies/ Focus Sash to prevent OHKO/ Grass knot to block weakness aginst ground/rock types/ Nasty Plot to boost Sp Atk

Summary: Fast pokemon ment to destory enemies with Sp attacks
Give it Close Combat so it's not walled by Blissey. If you do that, also replace Nasty Plot with Hidden Power Ice and the EV spread to Naive 252SpA/196Spe/60Atk and you have something more effective that also beats any dragons that switch in.



Vaporeon @ Leftovers
Water Absorb
Modest Nature
EVs: 252 Sp ATK / 252 HP / 6 Sp Defense
---------------------------------------------------------
-Ice Beam
-Muddy Water
-Calm Mind
-Aqua Ring


Special Sweeper; Ment to dish out attacks and survive for long periods of time/ Leftovers and Aqua Ring to boos Hp to make it harder to KO / Calm mind to boost Sp ATK / Ice Beam and muddy water to take down Hippodown,Togeikiss,Aerodactyl

Summary: Boost Stats and Recover Hp to stay in battle for long periods of time while dealing respectable amounts of damage.
Aqua Ring... sucks. This thing has nothing against physical attackers to prey on its low physical defense. No, 464 HP does not help much against that.

Muddy Water sucks. Use Surf.

Replace the other moves with something from these sets:

http://www.smogon.com/dp/pokemon/vaporeon



Forretress @ Leftovers
Strudy
Relaxed Nature
EVs: 252 Defense/ 252 Hp/ 6 ATK
------------------------------------------------------
-Spikes
-Rapaid Spin
-Iorn Defense
-Earthquake


Physical Wall; Ment to substain damage, get rid of spikes/toxic spikes, and dish out damage / Iorn Defense to build up defense stat / Rapiad Spin to get raid of entry hazards/ Spikes to set up Entry Hazards / Earthquake..... Just because :p

Summary: Ment to substain damage and get rid of pesky entry hazards.
Iron Defense is completely ineffective since Special fire attacks still KO it anyway. Use Explosion anyway.

And get a Rotom counter because otherwise this thing is completely ineffective.


Snorelax @ Left Overs
Thick Fat
Sassy Nature
EVs: 252 Sp Defense / 252 Hp / 6 Defense
--------------------------------------------------------------
-Rest
-Sleeptalk
-Body Slam
-Flamethrower

Special Wall: Dish out respectable amounts of damage while staying in for long periods of time / Rest to recover HP / Sleeptalk to deal out damage / Body Slam to deal out damage / Flamethrower to deal out damage


Summary: Stay in for long periods and deal out damage

(Notes: Snorelax moveset seems wired and is not that good for his purpose)
It's Snorlax. Get the name right. Without any offensive EVs this doesn't deal much damage.




Your team isn't very good. Go to Smogon for better sets. And change your lead.
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
HOLY **** BLUE FONT WHY ON EARTH WOULD YOU EVER DO THAT.

Weavile's moveset is so bad it's kind of funny.
Ice Punch | Night Slash | Low Kick | Ice Shard.

Vaporeon... just do what WouW said.

Give Forretress Payback to hit Rotom-A on the switch.

Snorlax @ Leftovers
Thick Fat / Sassy
168 HP / 120 Def / 220 SpD
Curse
Rest
Body Slam / Return
Fire Punch / Earthquake / Crunch
 

Gates

Banned via Warnings
Joined
Mar 22, 2008
Messages
9,316
If Weavile is your lead you shoult put it first. Also, Weavile is actually a really bad lead due to how common Metagross, Infernape, Heatran, and Jirachi are. Just find a real lead instead of switching in one of the pokemon currently on your team as the lead.

What exactly is the point of Wish on Specs Vaporeon? I understand it's for scouting but is it really better than Baton Pass? Baton Pass lets you switch out right away to scout your opponent's counter and your opponent wouldn't expect that whereas Wish tells them "ok, he's either going to Protect (since they'll likely think it's the standard Vaporeon) or switch so I have a free turn to boost/switch/phaze/use a throwaway move/etc."

If Forretress doesn't have Explosion you should give him Shed Shell instead of Leftovers so that he doesn't get trapped by Magnezone. Magnezone always always always outspeeds Forretress so unless you Earthquake on the switch-in you'll lose to it 100% of the time.
 

yoichX

Smash Apprentice
Joined
Feb 1, 2010
Messages
146
I guess i could make infernape my lead. I just added wish because i saw it on smogon lol... not such a good move for specs is it... I'll add explosion on fortress instead of..... earthquake
 

WouW

Smash Lord
Joined
Jul 22, 2006
Messages
1,486
Location
Oudenbosch, The Netherlands
Infernape @ Life Orb
Blaze
Navie
EVs: 252 Sp ATK / 252 Speed / Sp Defense 6
---------------------------------------------------------
-Grass Knot
-Fire Blast
-Nasty Plot
-Close Combat

Lead
Infernape @ Focus Sash
Blaze
Naive
EVs: 64 Atk /196 Spe / 248 SpA
---------------------------------------------------------
-Fake Out
-Fire Blast
-Stealth Rock
-Close Combat

Better Lead
 

yoichX

Smash Apprentice
Joined
Feb 1, 2010
Messages
146
Infernape @ Focus Sash
Blaze
Naive
EVs: 64 Atk /196 Spe / 248 SpA
---------------------------------------------------------
-Fake Out
-Fire Blast
-Stealth Rock
-Close Combat

Better Lead

Why stealth rocks? Foretress has good defense and has stealth rocks plus it can just explode if it wanted to.
 

Gates

Banned via Warnings
Joined
Mar 22, 2008
Messages
9,316
The sooner you set up rocks the better. And besides, Forretress has access to all entry hazards so you can use any one of them on him. In fact, YOUR Forretress has Spikes, not Stealth Rock.
 

mood4food77

Smash Hero
Joined
Oct 6, 2005
Messages
5,964
SR controls the metagame, it's why fire, ice, bug, and flying types are considered bad types to be

along with that, if you notice, those types that are in OU are usually neutral to rock (infernape, heatran, heracross, forretress, scizor, mamoswine, gliscor and skarmory, and out of all of those, heracross is the only one that isn't common), while yes flying has many pokes but most of those pokes are bulky enough to take a hit or are pretty much strictly leads (aerodactyl and ninjask), weavile isn't used as a revenge killer so much anymore because it's frail and takes 25% from SR

it's also another reason why fighting, ground, and steel types are among the 3 most common types used

it is the most important move in the metagame (it's used 3rd most out of any move and it's used usually twice per match when compared to any other move)

so yea, the earlier you get it out the better
 

yoichX

Smash Apprentice
Joined
Feb 1, 2010
Messages
146
Kk updated i think i should give infernape a focus sash so he dosen't get OHKO after setting up rocks.
 

UltiMario

Out of Obscurity
Joined
Sep 23, 2007
Messages
10,439
Location
Maryland
NNID
UltiMario
3DS FC
1719-3180-2455
Its not so much OHKO AFTER setting up Rocks.
Its that you don't want to be OHKO'd BEFORE you set up SR.
 

Wrath`

Smash Master
Joined
Jan 13, 2007
Messages
4,824
Location
Binghamton, NY
I don't get why Infernape would want to set up rocks anyway. I'd leave it to a more bulkier Pokemon like Swampert or something. Unless there is something else to it, in witch please tell me.
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
Infernape can destroy leads like non-Scarf Smeargle and non-Scarf Roserade. It forces Aerodactyl to choose between Taunt and Stealth Rock. With Grass Knot, it can OHKO Swamperts (maybe).
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
Infernape can destroy leads like non-Scarf Smeargle and non-Scarf Roserade. It forces Aerodactyl to choose between Taunt and Stealth Rock. With Grass Knot, it can OHKO Swamperts (maybe).

lolz
 

Gates

Banned via Warnings
Joined
Mar 22, 2008
Messages
9,316
Nice double post there annoying lol.

It doesn't matter how bulky a lead is. As long as it does what you need it to do (usually setting up entry hazards, weather, or another condition your team benefits from) or stops the opponent from doing anything significant (anti-leads or taunters) you don't need it to do anything else. Azelf and Aerodactyl aren't common leads because they're bulky, they're common leads because they're fast and have acess to both Taunt and Stealth Rock. Aerodactyl rarely lives beyond the two turns he needs to taunt and set up rocks and Azelf usually explodes after it's done with what it needs to do. Even Metagross is barely used beyond destroying the opponent's lead and setting up rocks. Unless you're playing a stall team, which this isn't, you don't need your lead to survive beyond 2 or 3 turns.
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
It can also be argued / has been argued that Aerodactyl is a terrible lead because all it does is Taunt and Stealth Rock.
 

UltiMario

Out of Obscurity
Joined
Sep 23, 2007
Messages
10,439
Location
Maryland
NNID
UltiMario
3DS FC
1719-3180-2455
They're OU, yes...

But they're the Garbage of OU. Heracross just is rather limited to what he can do, and Weavile is completely outclassed by Scizor and Mamoswine, two Pokemon that do Weavile's Job 100x better.
 

UltiMario

Out of Obscurity
Joined
Sep 23, 2007
Messages
10,439
Location
Maryland
NNID
UltiMario
3DS FC
1719-3180-2455
While you're at is replace weavile with something good too.

Like Salamence.
 

Gates

Banned via Warnings
Joined
Mar 22, 2008
Messages
9,316
If you're gonna have Scizor and Forretress on your team you might as well put Heatran in too.
 

yoichX

Smash Apprentice
Joined
Feb 1, 2010
Messages
146
Weavile - Salmance
Hercross - Scizor

I guess i could replace 'Lax for heatren
 

UltiMario

Out of Obscurity
Joined
Sep 23, 2007
Messages
10,439
Location
Maryland
NNID
UltiMario
3DS FC
1719-3180-2455
Might as well put it over Snorlax considering I don't see what its doing for your team with these large changes.

Edit: Ninja'd lol
 

Pink Reaper

Real Name No Gimmicks
BRoomer
Joined
Feb 14, 2007
Messages
8,333
Location
In the Air, Using Up b as an offensive move
You should replace the whole team.

You're team has no idea what it's doing(it's not stall, it's not bulky offensive, it's not heavy offensive, it's not anti Meta) and has almost no synergy whatsoever. Nothing on your team takes hits well, with the exception of maybe forretress but he's a support set so he wont be lasting very long anyways.

Dont bother with SR AND Spikes. Despite all the extra KOs having both could potentially lead to, it's too many free turns for your opponent to set up, and moreover, you dont really have anything that can take advantage of the extra damage anyways. Multi Layered entry hazards are usually saved for stall based teams who force alot of switching, which your team doesnt.
 

yoichX

Smash Apprentice
Joined
Feb 1, 2010
Messages
146
You should replace the whole team.

You're team has no idea what it's doing(it's not stall, it's not bulky offensive, it's not heavy offensive, it's not anti Meta) and has almost no synergy whatsoever. Nothing on your team takes hits well, with the exception of maybe forretress but he's a support set so he wont be lasting very long anyways.

Dont bother with SR AND Spikes. Despite all the extra KOs having both could potentially lead to, it's too many free turns for your opponent to set up, and moreover, you dont really have anything that can take advantage of the extra damage anyways. Multi Layered entry hazards are usually saved for stall based teams who force alot of switching, which your team doesnt.
That seems like a good idea XD better start thinking -.-
 
Top Bottom