Terywj [태리]
Charismatic Maknae~
Yin and Yang
Overview
This team had interesting beginnings. I don't usually (read: never) formulate teams simply off of pairs of any kind. Being a UU-exclusive player, most of my teams consisted of a central core, most notable the Fire / Water / Grass core along with a couple supporters or sweepers. However, this team was almost pieced togehter in three. The general defensive ability of Nattorei and Burungeru were well-known even before this team came to fruition, and after my successes with Zuruzukin, I turned to a parter in Zapdos. With these four Pokemon working together with great defensive synergy (along with good offensive output). After playtesting what works and what didn't, I concluded - temporarily - with this team of opposite partners. Each pair asserts a unique set of roles and functions very well with the rest of the team.
Selective Dragons
The first pair in the team is simple. I've got two powerful Dragon-types. I'll slap a Choice item on both of them, and simply watch as all hell breaks loose. The theory behind these two is that both Dragon-types hit insanely hard on opposite sides of the spectrum, all the while behind very fast. That said, it's easy for me to juggle between the defensive pairs following later and the offensive monsters I can bring out when I'm in a tight spot to force some switches and start gaining momentum. Furthermore, since they're Dragon-types, they have good synergy with the rest of my team, giving more opportunities to switch-in.
"Gatorade"
Latios @ Choice Specs
Levitate / Timid (+Spd. / -Atk.)
4 HP | 252 Sp. Atk. | 252 Spd.
~ Draco Meteor / Dragon Pulse
~ Thunderbolt
~ Ice Beam
~ Trick
Analysis: I thought I should use Latios while I still have the chance to, seeing as Latios is one of my favorite Uber Pokemon. This is your typical Choice Specs Latios, who has one main function - smash everything with STAB Draco Meteor backed by Choice Specs and his excellent base Sp. Atk. stat. Thunderbolt and Ice Beam provide great type coverage, but it's a shame Latios can't get Flamethrower because he'd really love to get a jump on those Steel-types. The icing on the set is the moveslot of Trick, which really lets me screw around with lots of opposing Pokemon. For example. with the right prediction, Tyranitar and Nattorei get completely crippled with a Choice Specs, and while some Pokemon like Shandera would enjoy the Choice Specs if they're not already holding one of their own, Trick is used with caution anyway. Trick is a sort of side function from Latios' "destroy everything and everything in my way" motto. I ran maximum Speed to get the most out of Latios' superb base 110 Speed, which allows me to outpace most of the Generation V metagame. Latios not only gives amazing damage output, but because of his Dragon-type he resists a lot - which could arguably be relegated due to his Psychic-type - and his immunity to Ground-types is essential for this synergy-focused team.
Synergy
--> Burungeru, Zapdos
--> Nattorei, Zuruzukin
--> Nattorei
--> Nattorei, Zuruzukin
--> Burungeru
"Black Pepper"
Ononokusu @ Choice Scarf
Mold Breaker / Adamant (+Atk. / -Sp. Atk.)
4 HP | 252 Atk. | 252 Spd.
~ Dragon Claw
~ Earthquake
~ Brick Break
~ X-Scissor
Analysis: Ononokusu. The main piece when one hears his name is obviously his ridiculous base 147 Attack. Unfortunately Ononokusu is held back by his base 97 Speed. Choice Scarf attempts to remedy this set. That said, every move tries to help Ononokusu hit as many things (and supereffectively, at that) as possible. Obligatory Dragon-type STAB in Dragon Claw is obligatory, while Earthquake backed by Mold Breaker helps shut down Bronzong and company. Unfortunately - like his buddy Latios - Ononokusu lacks any Fire-type coverage which basically screams for a Skarmory switch-in. Finally, Brick Break and X-Scissor help deal with Nattorei, Skarmory, and Celebi. An Adamant nature seems natural for me on a Choiced Pokemon, but I don't know if Jolly is more considerable since Ononokusu needs as much speed as possible.
Synergy
--> Nattorei
--> Burungeru
Perfect Coverage
What may come as no surprise to people familiar with the Generation V scene, Burungeru and Nattorei are the primary defensive partners on the team. Between them, they literally resist everything except Flying-types. But let's be serious. Flying-type moves? Anyway another great thing about this pair is that Burungeru essentially spinblocks entry hazards that Nattorei sets up, should I choose to run Spikes or the like. In general, this core is a great set to almost any balanced team, and is self-sufficient in dealing out respectable damage as well.
"Pringles"
Burungeru @ Leftovers
Water Absorb / Calm (+Sp. Def. / -Atk.)
252 HP | 4 Def. | 252 Sp. Def.
~ Shadow Ball
~ Boiling Water
~ Toxic
~ Recover
Analysis: So, remember way back during SmashCAP 1 when I proposed a Water / Ghost as our prompt? Well that was shafted in favor of a Water / Ground, but that's beside the point. Burungeru is exactly what I had envisioned a Water / Ghost-type to be, if not more. Burungeru is as bulky as his mustache is hilarious. And my God that is one hilarious mustache. Burungeru carries key immunities to Water-, Normal-, and Fighting-type moves as well as resistances to Fire- and Ice-types, the latter of which plague Latios and Ononokusu. Furthermore, Burungeru has nearly perfect synergy with Nattorei, enabling lots of soft switches. Burungeru carries Toxic to slowly eat away at opposing walls not Steel-typed, while Shadow Ball and Boiling Water are great special STAB. Boiling Water is extremely helpful in working with Burungeru's mediocre base Defense stat. Burungeru also stops Skarmory in that Burungeru can take the Brave Bird / Drill Peck and counter with a Boiling Water or Recover off the damage. The first option is also notable in that if Skarmory gets burned as a result of Boiling Water, Burungeru is basically untoucable until Skarmory Whirlwinds him out.
Synergy
--> Nattorei, Zuruzukin
--> Latios, Ononokusu, Nattorei
--> Nattorei, Zuruzukin
--> Latios, Ononokusu, Nattorei, Zapdos
"Durian"
Nattorei @ Leftovers / Shed Shell
/
Iron Thorns / Relaxed (+Def. / -Sp. Def.)
0 Spd. IV
252 HP | 200 Def. | 56 Sp. Def.
~ Leech Seed
~ Power Whip
~ Gyro Ball
~ Spikes / Stealth Rock
Analysis: Originally a Curse set, this Nattorei tries to deal with everything Burungeru has trouble with. Leech Seed provides some recovery and causes switches, especially since Rapid Spin no longer removes Leech Seed from the field. Power Whip and Gyro Ball are obvious STAB moves, and Gyro Ball loves Nattorei's godly base 20 Speed. Payback or Curse is used in the last slot to "hurt" Shandera. While Payback got a nerf through not doubling in power during switch-ins, a supereffective hit on Shandera from base 94 Attack is no laughing matter, factoring in Shandera's pitiful defense. I might be a little iffy on the EV spread. I wanted to take advantage of Nattorei's impressive Defense, but didn't want to leave his Special Defense untouched. Furthermore, I've considered Rugged Helmet, as with said item Nattorei just becomes a pain to deal with as you're taking so much damage from Iron Thorns and Rugged Helmet damage, not to mention Leech Seed and whatever attack I'm using on it. This also brings an unwanted pitstop against Scizor, as a resisted Bullet Punch means you're taking more damage than you're putting out.
Synergy
--> Latios, Burungeru, Zapdos
--> Latios, Ononokusu, Burungeru
Glued Ziplock
Rounding off this team - the final pair - is something / a core I've been praising for a while, and that's the almighty Zuruzukin and Zapdos. Defensively, their weaknesses are already covered by each other, but having the other teammates ensures a sort of backup to their threats. Offensively, Zapdos has considerable Special Attack to be handing out Thunderbolts while Zuruzukin can take the spotlight at any moment and absolutely turn an opponent's team into dust. For now though, I'll quiet down and let their sets (and subsequent glory) do the talking.
"Animal Crackers"
Zuruzukin @ Leftovers
Shed Skin / Impish (+Def. / -Sp. Atk.)
252 HP | 28 Def. | 228 Sp. Def.
~ Bulk Up
~ Rest
~ Crunch
~ Drain Punch
Analysis: Hello favorite Generation V Pokemon. I've explained this set in the past, but it's worth detailing it again. Maximum HP rounds off his amazing defenses, which are focused on the special side because of Bulk Up and his physically defensive partner Zapdos. That said, Bulk Up is the stat-up move of choice on this Zuruzukin, and for good reason. After two or three Bulk Ups, Zuruzukin becomes ridiculous to play against. The stress is only furthered when Rest activates Shed Skin and offers high chances of waking up after a single turn. After a couple Bulk Ups, or even none, Zuruzukin can dish out damage with his STAB Crunch and Drain Punch. The former was opted over Payback because of the switch-in mechanics, while the latter helps me recover off damage alongside ShedRest. An important attribute of Zuruzukin is that he can in fact, beat Ditto depending on Zuruzukin's HP when Ditto switches in. With enough HP to take a Drain Punch (the only move Ditto would want to use), Zuruzukin counters with a Drain Punch, and since Ditto tends to have higher HP upon switching in you actually end up with more health in the end.
Synergy
--> Burungeru, Zapdos
--> Latios, Burungeru, Zapdos
--> Zapdos
"General Tsao's Chicken"
Zapdos @ Leftovers
Pressure / Bold (+Def. / -Atk.)
248 HP | 240 Def. | 16 Sp. Def.
~ Thunder Wave
~ Thunderbolt
~ Heat Wave
~ Roost
Analysis: Zapdos' partner flourishes taking special hits. Zapdos does the opposite. It's apparent by now, but Zapdos' resistances to Ground-, Fighting-, and Bug-type attacks allow him to draw in more in each match. Once he's in, Thunder Wave cripples target sweepers, while Thunderbolt and Heat Wave are used for STAB and coverage, respectively. Lastly, Roost provides reliable recovery and can be used to outstall opponents with parahax. I'm tempted to try Lightningrod Zapdos, as Zapdos would then gain an extra immunity and the Special Attack raise wouldn't hurt. However, Lightningrod is incompatible with Heat Wave, leaving me helpless against opposite Nattorei unless I choose to run Hidden Power Fire (lol). All in all, Zapdos is an awesome partner for Zuruzukin and works well for the rest of the team providing paralysis support and good special damage output.
Synergy
--> Burungeru
--> Nattorei, Zuruzukin
Team Building Process
Later when I'm not committing suicide over AP Physics B.
So yeah. Please rate, comment, and critique as you wish. This is an RMT thread, after all. Thanks!
Overview
This team had interesting beginnings. I don't usually (read: never) formulate teams simply off of pairs of any kind. Being a UU-exclusive player, most of my teams consisted of a central core, most notable the Fire / Water / Grass core along with a couple supporters or sweepers. However, this team was almost pieced togehter in three. The general defensive ability of Nattorei and Burungeru were well-known even before this team came to fruition, and after my successes with Zuruzukin, I turned to a parter in Zapdos. With these four Pokemon working together with great defensive synergy (along with good offensive output). After playtesting what works and what didn't, I concluded - temporarily - with this team of opposite partners. Each pair asserts a unique set of roles and functions very well with the rest of the team.
Selective Dragons
The first pair in the team is simple. I've got two powerful Dragon-types. I'll slap a Choice item on both of them, and simply watch as all hell breaks loose. The theory behind these two is that both Dragon-types hit insanely hard on opposite sides of the spectrum, all the while behind very fast. That said, it's easy for me to juggle between the defensive pairs following later and the offensive monsters I can bring out when I'm in a tight spot to force some switches and start gaining momentum. Furthermore, since they're Dragon-types, they have good synergy with the rest of my team, giving more opportunities to switch-in.
"Gatorade"
Latios @ Choice Specs
Levitate / Timid (+Spd. / -Atk.)
4 HP | 252 Sp. Atk. | 252 Spd.
~ Draco Meteor / Dragon Pulse
~ Thunderbolt
~ Ice Beam
~ Trick
Analysis: I thought I should use Latios while I still have the chance to, seeing as Latios is one of my favorite Uber Pokemon. This is your typical Choice Specs Latios, who has one main function - smash everything with STAB Draco Meteor backed by Choice Specs and his excellent base Sp. Atk. stat. Thunderbolt and Ice Beam provide great type coverage, but it's a shame Latios can't get Flamethrower because he'd really love to get a jump on those Steel-types. The icing on the set is the moveslot of Trick, which really lets me screw around with lots of opposing Pokemon. For example. with the right prediction, Tyranitar and Nattorei get completely crippled with a Choice Specs, and while some Pokemon like Shandera would enjoy the Choice Specs if they're not already holding one of their own, Trick is used with caution anyway. Trick is a sort of side function from Latios' "destroy everything and everything in my way" motto. I ran maximum Speed to get the most out of Latios' superb base 110 Speed, which allows me to outpace most of the Generation V metagame. Latios not only gives amazing damage output, but because of his Dragon-type he resists a lot - which could arguably be relegated due to his Psychic-type - and his immunity to Ground-types is essential for this synergy-focused team.
Synergy
"Black Pepper"
Ononokusu @ Choice Scarf
Mold Breaker / Adamant (+Atk. / -Sp. Atk.)
4 HP | 252 Atk. | 252 Spd.
~ Dragon Claw
~ Earthquake
~ Brick Break
~ X-Scissor
Analysis: Ononokusu. The main piece when one hears his name is obviously his ridiculous base 147 Attack. Unfortunately Ononokusu is held back by his base 97 Speed. Choice Scarf attempts to remedy this set. That said, every move tries to help Ononokusu hit as many things (and supereffectively, at that) as possible. Obligatory Dragon-type STAB in Dragon Claw is obligatory, while Earthquake backed by Mold Breaker helps shut down Bronzong and company. Unfortunately - like his buddy Latios - Ononokusu lacks any Fire-type coverage which basically screams for a Skarmory switch-in. Finally, Brick Break and X-Scissor help deal with Nattorei, Skarmory, and Celebi. An Adamant nature seems natural for me on a Choiced Pokemon, but I don't know if Jolly is more considerable since Ononokusu needs as much speed as possible.
Synergy
Perfect Coverage
What may come as no surprise to people familiar with the Generation V scene, Burungeru and Nattorei are the primary defensive partners on the team. Between them, they literally resist everything except Flying-types. But let's be serious. Flying-type moves? Anyway another great thing about this pair is that Burungeru essentially spinblocks entry hazards that Nattorei sets up, should I choose to run Spikes or the like. In general, this core is a great set to almost any balanced team, and is self-sufficient in dealing out respectable damage as well.
"Pringles"
Burungeru @ Leftovers
Water Absorb / Calm (+Sp. Def. / -Atk.)
252 HP | 4 Def. | 252 Sp. Def.
~ Shadow Ball
~ Boiling Water
~ Toxic
~ Recover
Analysis: So, remember way back during SmashCAP 1 when I proposed a Water / Ghost as our prompt? Well that was shafted in favor of a Water / Ground, but that's beside the point. Burungeru is exactly what I had envisioned a Water / Ghost-type to be, if not more. Burungeru is as bulky as his mustache is hilarious. And my God that is one hilarious mustache. Burungeru carries key immunities to Water-, Normal-, and Fighting-type moves as well as resistances to Fire- and Ice-types, the latter of which plague Latios and Ononokusu. Furthermore, Burungeru has nearly perfect synergy with Nattorei, enabling lots of soft switches. Burungeru carries Toxic to slowly eat away at opposing walls not Steel-typed, while Shadow Ball and Boiling Water are great special STAB. Boiling Water is extremely helpful in working with Burungeru's mediocre base Defense stat. Burungeru also stops Skarmory in that Burungeru can take the Brave Bird / Drill Peck and counter with a Boiling Water or Recover off the damage. The first option is also notable in that if Skarmory gets burned as a result of Boiling Water, Burungeru is basically untoucable until Skarmory Whirlwinds him out.
Synergy
"Durian"
Nattorei @ Leftovers / Shed Shell
Iron Thorns / Relaxed (+Def. / -Sp. Def.)
0 Spd. IV
252 HP | 200 Def. | 56 Sp. Def.
~ Leech Seed
~ Power Whip
~ Gyro Ball
~ Spikes / Stealth Rock
Analysis: Originally a Curse set, this Nattorei tries to deal with everything Burungeru has trouble with. Leech Seed provides some recovery and causes switches, especially since Rapid Spin no longer removes Leech Seed from the field. Power Whip and Gyro Ball are obvious STAB moves, and Gyro Ball loves Nattorei's godly base 20 Speed. Payback or Curse is used in the last slot to "hurt" Shandera. While Payback got a nerf through not doubling in power during switch-ins, a supereffective hit on Shandera from base 94 Attack is no laughing matter, factoring in Shandera's pitiful defense. I might be a little iffy on the EV spread. I wanted to take advantage of Nattorei's impressive Defense, but didn't want to leave his Special Defense untouched. Furthermore, I've considered Rugged Helmet, as with said item Nattorei just becomes a pain to deal with as you're taking so much damage from Iron Thorns and Rugged Helmet damage, not to mention Leech Seed and whatever attack I'm using on it. This also brings an unwanted pitstop against Scizor, as a resisted Bullet Punch means you're taking more damage than you're putting out.
Synergy
Glued Ziplock
Rounding off this team - the final pair - is something / a core I've been praising for a while, and that's the almighty Zuruzukin and Zapdos. Defensively, their weaknesses are already covered by each other, but having the other teammates ensures a sort of backup to their threats. Offensively, Zapdos has considerable Special Attack to be handing out Thunderbolts while Zuruzukin can take the spotlight at any moment and absolutely turn an opponent's team into dust. For now though, I'll quiet down and let their sets (and subsequent glory) do the talking.
"Animal Crackers"
Zuruzukin @ Leftovers
Shed Skin / Impish (+Def. / -Sp. Atk.)
252 HP | 28 Def. | 228 Sp. Def.
~ Bulk Up
~ Rest
~ Crunch
~ Drain Punch
Analysis: Hello favorite Generation V Pokemon. I've explained this set in the past, but it's worth detailing it again. Maximum HP rounds off his amazing defenses, which are focused on the special side because of Bulk Up and his physically defensive partner Zapdos. That said, Bulk Up is the stat-up move of choice on this Zuruzukin, and for good reason. After two or three Bulk Ups, Zuruzukin becomes ridiculous to play against. The stress is only furthered when Rest activates Shed Skin and offers high chances of waking up after a single turn. After a couple Bulk Ups, or even none, Zuruzukin can dish out damage with his STAB Crunch and Drain Punch. The former was opted over Payback because of the switch-in mechanics, while the latter helps me recover off damage alongside ShedRest. An important attribute of Zuruzukin is that he can in fact, beat Ditto depending on Zuruzukin's HP when Ditto switches in. With enough HP to take a Drain Punch (the only move Ditto would want to use), Zuruzukin counters with a Drain Punch, and since Ditto tends to have higher HP upon switching in you actually end up with more health in the end.
Synergy
"General Tsao's Chicken"
Zapdos @ Leftovers
Pressure / Bold (+Def. / -Atk.)
248 HP | 240 Def. | 16 Sp. Def.
~ Thunder Wave
~ Thunderbolt
~ Heat Wave
~ Roost
Analysis: Zapdos' partner flourishes taking special hits. Zapdos does the opposite. It's apparent by now, but Zapdos' resistances to Ground-, Fighting-, and Bug-type attacks allow him to draw in more in each match. Once he's in, Thunder Wave cripples target sweepers, while Thunderbolt and Heat Wave are used for STAB and coverage, respectively. Lastly, Roost provides reliable recovery and can be used to outstall opponents with parahax. I'm tempted to try Lightningrod Zapdos, as Zapdos would then gain an extra immunity and the Special Attack raise wouldn't hurt. However, Lightningrod is incompatible with Heat Wave, leaving me helpless against opposite Nattorei unless I choose to run Hidden Power Fire (lol). All in all, Zapdos is an awesome partner for Zuruzukin and works well for the rest of the team providing paralysis support and good special damage output.
Synergy
Team Building Process
Later when I'm not committing suicide over AP Physics B.
So yeah. Please rate, comment, and critique as you wish. This is an RMT thread, after all. Thanks!