1. Jack
2. Arbiter
3. Grunty
2. Arbiter
3. Grunty
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Personally leaning towards no but i may open up a discussion at a later point to allow every to voice their opinion & vote on the matter,Question for later. Are non video game characters allowed? I think spawn would be a funny pick but I figure the answer is no
she's in alreadySubmitting Joanna Dark(Perfect Dark)
For the first game, I whole-heartedly believe that it should be 20 stages and 0 assistsWill give Qwerty UIOP & everyone else one more day to update/make a submittion. This will be our last character job for the 1st game.
In the meantime
Job 7 - Developer Discussion 2
We are about to dive into stages & assists.
-How many of each should we have?
For reference smash had
Stages - 9 (or 12) then 29
Assist (Pokemon) - 13 then also 29
-Also how should assists work, should it match Smash, should it be built into the fighter (tied to button with a cooldown), or something else?
I think we should match Smash in how assists function. Think our Stage & assist count should at least match the roster at 16 but go no higher than 20. Maybe go right between at 18?
I can agree with this. I think our game should be bigger than 64 but not as big as brawl yet. closer to meleeThat's right, no assists, it's the first entry in the series, we have a super limited pool of games to pick assists from, I wholeheartedly believe assists should not be added in this game.
Next game? Sure.
I reckon 18 stages is a decent shout, considering the potential to represent stuff that isn't necessarily fighters (immediately, Microsoft Flight Simulator springs to mind as a stage with some potential.) That said, maybe less would work... but 18 still seems good. (Maybe have 10 by default and 8 unlockables?)Will give Qwerty UIOP & everyone else one more day to update/make a submittion. This will be our last character job for the 1st game.
In the meantime
Job 7 - Developer Discussion 2
We are about to dive into stages & assists.
-How many of each should we have?
For reference smash had
Stages - 9 (or 12) then 29
Assist (Pokemon) - 13 then also 29
-Also how should assists work, should it match Smash, should it be built into the fighter (tied to button with a cooldown), or something else?
I think we should match Smash in how assists function. Think our Stage & assist count should at least match the roster at 16 but go no higher than 20. Maybe go right between at 18?
I can get behind this. Having the 360 title feature assists as a big new feature seems like it'd be fun, and there'd be a lot more to pull from (ie, Xbox Live Arcade, etc.) As for how they'd function, I'd probably say it'd be a built-in kind of thing similar to Marvel vs. Capcom: Clash of Super Heroes or Fraymakers - you get to select your assist before you start, you get an assist button, and when you press it it'll summon the assist who'll do their own attack, with a cooldown afterwards before you get to use it. Their attack might have unique effects, properties, or uses depending on the character, but each assist only has a single attack and then maybe an entrance and exit animation or something.For the first game, I whole-heartedly believe that it should be 20 stages and 0 assists
That's right, no assists, it's the first entry in the series, we have a super limited pool of games to pick assists from, I wholeheartedly believe assists should not be added in this game.
Next game? Sure.
If I'm completely honest, I don't really mind either way.Results
1Ryu Hayabusa 20
2Sam Fisher19
3Cooper9
4Abe8
5Ryo Hazuki7
6Beat6
So we admittedly have a kind of weird situation. Feel like Ryo & Beat took votes away from each other. Overall everyone (except Qwerty UIOP) voted for 1 of the 2 Sega reps showing we mostly agree that 1 should have made it.
How do we feel about this situation? Ryo would be the rep as he just beat Beat. Should we let it go & neither make it or is there another solution we can get behind such as delaying someone to our next game & moving them to some sort of other role for now.
- Master Chief
- Arbiter
- Blinx
- Hero of Oakvale
- Jack of Blades
- Banjo & Kazooie
- Gruntilda
- Brutus
- Conker
- Joanna Dark
- Battletoads
- Arkantos
- Ryu Hayabusa
- Sam Fisher
- Cooper
- Abe
No problem, adjusted original post.I added a conker stage to my submission sorry