Toon Link and Young Link play about as much alike as CF and Ganondorf do.
Which is why I can't grasp that you think they
need to change Tink at
all. He's
already Yink. Why would we
need to change anything at this point? It's brainless suggestions like this that are just plain irritating.
For Young Link they could also simply change his down B to his Bombchus and his neutral B to his sling shot.
Why? What would the slingshot do? What would the bombchus do? Would the slingshot stun? Kill? Have high or no knockback? What about charge time? Trajectories? Could Yink act out of it faster because it's a smaller tool? Would bombchus
climb walls? And just how
hard is that to program (protip: extremely)? Saying "oh, they could
eeeeeeeasily do this" without even having thought it out comes off as shallow.
Besides, having something like the
bombchu would only
limit Yink's recovery game; the bomb recovery is a
huge way that Link/Yink/Tink players perform wild recovery, and the bombs
themselves are weaved into off-stage AGT play. Yink wouldn't really have much in the way of mixups without that.
Another thing to consider with the bombchu is how it would affect Yink while in use; would he be able to lay them out one after another, or wait until one detonates? How would they affect a player who is shielding? How quickly would they 'run', and could a player simply
jump them? Could Yink grab them? What would they do in the air? How long would they run until they exploded?
Then they could leave the rest of his moves the same with tweaks and adjustments.
Like they did with Tink, amirite?
Then they could just make Toon Link more like his Brawl self to further differentiate the two
Why? Tink was changed
from Brawl so that he could be
better. Making any character play more closely to how they did in Brawl can only be a step backwards in P:M's environment. Tink was given 64 Link/Melee Yink abilities simply because they'd fit Tink's role as a speedy zoner better in P:M than his vBrawl one.
Although my argument isn't "because Melee" I find it funny when people say that because PM is based on Melee and is trying to emulate its mechanics to the bone.
P:M's description states that it's not trying to be a "1:1 clone of Melee". Your argument is
clearly "bcuz mayolee". You're talking about bringing back a character that in every sense imaginable is already
in P:M.
The reason it worked for Mario and Doctor Mario is because they played so similarly and they were combined in a way that absolutely made Mario have everything Dr. Mario had to offer while maintaining all of his abilities and strengths.
Oh, you mean like what they did for Tink? With the same specials, tech, application of recovery, and majority of normals?
Besides it won't make LoZ have too many characters or anything since It would only make LoZ be tied with Mario characters and Pokemon characters would still be beating LoZ in amount.
If you're going to bring up the argument of representation,
I'm going to bring up the counter that others would give you, which is "there are other characters out there with little to no representation that deserve it before another LoZ character".
Start thinking critically about these things before you speak up to suggest a character that we already have, and think past simpleminded nostalgia when you throw out a character like Yink. Having a crappier version of the bow in the slingshot and an impossible-to-code projectile like the bombchu aren't the kind of 'improvements' that could magically validate Yink.