I'm just going by what he told me. Said he's 2-1 against you in tourney with Falcon a while back. Sounded right to me because you guys rarely meet in bracket.eden isnt positive vs me -.-
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I'm just going by what he told me. Said he's 2-1 against you in tourney with Falcon a while back. Sounded right to me because you guys rarely meet in bracket.eden isnt positive vs me -.-
The biggest problem was you were playing for glory. Not only are you forced to FD (which is easily the worst for both of those MUs), but power-shielding Link's projectiles is impossible. Ordinarily, you can choose to power shield link projectiles --> charge to thoron --> punish projectiles or outrange/out-frame data him close range. Always go out for edge-guards against him, and try to keep thoron charged for punishes.What do I do against Link? I was playing a typical For Glory Link, and I actually lost because Robin has barely any approach options. I can't charge Thunder, because Link's projectiles are faster and spammier. And If I try to get up close, he would just use jab, because Link's jab is freaking amazing.
Also, what do I do against Sonic? I've always hated this matchup, because it's damn near impossible for Robin to punish anything that Sonic does. (I was actually playing against a Sonic player on For Glory earlier today who beat me and changed his tag to "ROBINS GAY", which is ironic, considering he was playing as Sonic.)
Against Mega Man, make sure to stay airborne almost all the time. Don't try to camp, he is better at camping than you are. Be aggressive, do lots of sh fairs and tomahawks. His recovery has no hitbox, so if you get him offstage, go for nair gimps.How does Robin fight little Mac or mega man?
One walls you out with the A button due to our ****ty speed and one confounds you with dumb ground mobility and crazy combos in CQC.
I know Dathx and Raziek say that thoron beats mega man's entire tool box, but I don't see how we are charging Thoron up that easily when our speed is trash and mega man just lights you up.
That was the main problem. His Nair keeps stuffing my sh fairsAgainst Mega Man, make sure to stay airborne almost all the time. Don't try to camp, he is better at camping than you are. Be aggressive, do lots of sh fairs and tomahawks. His recovery has no hitbox, so if you get him offstage, go for nair gimps.
I personally despise the Little Mac matchup, so I can't give you much advice on that one.
Every Mac main I know says Smashville is his worst stage. The main stage you want to avoid besides FD is Town and City. FD and Town and City are pretty much Mac's only good stages. Battlefield will be your primary choice against Mac for Robin, since Robin does meh on Smashville.With Mac you basically want to avoid FD/Omegas/Smashville at all costs, I'm pretty sure the matchup is waaaaaay better on platform-heavy stages. If you're stuck playing on one of those, you do what I do on For Glory: pray that he makes a big mistake so you can get him offstage, where he almost auto-loses.
Vs (a competent) Mega Man, idk what you're supposed to do.
Smashville is actually a bad stage for Mac and T&C is good for him? Why's that?Every Mac main I know says Smashville is his worst stage. The main stage you want to avoid besides FD is Town and City. FD and Town and City are pretty much Mac's only good stages. Battlefield will be your primary choice against Mac for Robin, since Robin does meh on Smashville.
I'm not sure why Smashville is bad for Mac, I'm just quoting the Mac mains I know. But T&C is good for Mac for two reasons: 1) for part of the stage transformations, it turns into FD, which as we all know, Mac loves; and 2) Mac likes to kill off the top with usmash and KO Punch, and the lower ceiling on T&C helps this. Hence why Battlefield is good against Mac, because it has a higher ceiling.Smashville is actually a bad stage for Mac and T&C is good for him? Why's that?
Alright, I think I got it. Thanks for the feedbackI personally hate that MU. R.O.B. is a pain especially for slow characters, since gyro covers ground approaches and laser covers air approaches. You can't outcamp him, so don't bother. Your best approach option will be tomahawks, so take advantage of those. Fair is just as useful as ever, but I would say it's even more useful in this MU because R.O.B. is so big and easy to hit. Just make sure to space them properly so that they're safe on shield. Also, powershield every gyro he throws at you. If you powershield 9 out of 10 gyros, you're not powershielding them well enough.
For stages, do not ever take R.O.B. to Town and City or Dream Land. Always ban Town and City against him.
Lastly, when recovering, recover very close to the stage, not from far away.
An empty short hop, basically, used to make the opponent think you'll attack with an aerial. If they shield, you can grab or something.(P.S. What's a tomahawk?)
Only use jab at low %'s because the good dr. is nutty like that. You'd be better off using stuff like ftilt and fair for spacing because jab isn't very fast anyways. The only thing I can think of is just kinda sit there with the wind jab and wait for him to overshoot the Jump Punch and then punish. Otherwise, just stop using jab at high %'s.I faced a good Dr. Mario yesterday. Whenever I jabbed him, he was always able to up-special out of it (which cost me two games lol). Fire jab was the worst, as it isn't even a true combo, but he was also able to do this whenever I used wind jab. Is there any way around this? I hate being in an advantaged state and something like this kills me.
It's pretty close, but I really want to update it with Raziek sometime soon. I wanted to wait a week or two after patch before the update so we could gauge if there are any differences in MUsDathx Is this MU list still accurate? And do you plan to update it at all?
https://docs.google.com/spreadsheet...qn1mTDYhkf_E/edit?pref=2&pli=1#gid=1189498893
Okay, cuz I wanted to get updated opinions on some MUs since some of the ones you thought were good give me trouble. I just got done watching the video you guys did talking about them and it gave me a lot of new ideas for stuff. Thanks for taking the time to make the spread and talk about it. Really helps, especially for MUs I don't play much.It's pretty close, but I really want to update it with Raziek sometime soon. I wanted to wait a week or two after patch before the update so we could gauge if there are any differences in MUs
Do you have any specific examples?Okay, cuz I wanted to get updated opinions on some MUs since some of the ones you thought were good give me trouble. I just got done watching the video you guys did talking about them and it gave me a lot of new ideas for stuff. Thanks for taking the time to make the spread and talk about it. Really helps, especially for MUs I don't play much.
For MUs that give me trouble? RosaLuma, Wario, Mega Man, Luigi, and Little Mac.Do you have any specific examples?
Bowsers big and clunky, you can stop pretty much all his approaches with thunder spells and arcfires, you can just throw out fair as a hitbox and it will auto cancel before he can do much about it, you still have to respect bowser to an extent because he can kill you super super early, and his knew down throw buff is quite scary, but robin is quite comfy in this match up. Tryy to frustrate the bowser player, to make them comit to something risky, then punish them hard.Any specifics on the Bowser matchup?
Relevant:What's your guys' opinions on Robin's best matchup?
I don't main Robin, but I secondary them and their matchup vs Cloud seems pretty good. Robin can control the stage much better than Cloud can, and Blade Beam is basically irrelevant, as Robin can clank it with jab. Cloud is also very easy to gimp with arcfire while they're offstage, and then follow up with any aerial that isn't nair (maybe)
Samus is a tall floaty character, so she loves getting hit by our incredible aerials, so I'd try really well spaced fairs. Thoron goes through all of her projectiles except fully charged neutral b, so it's really a must in this matchup. I try not to use arcfire too much in this matchup because from my experience, she's floaty enough that she'll fall out of before you're able to do any good followups. Last thing I have to say, if I recall correctly, and this hasn't been changed, Robin's fair actually completely cancels her neutral B if you hit with the main hit.... It's saved my life before and is well worth a use of sword at mid-high percents. I'd definately test that out a bit though, It's been a long time since I fought a Samus and tried that.This might sound stupid, but I've been struggling with spammy Samus players lately. Seems like my usual Robin strategies tend to be screwed up by her. How exactly should one play this matchup?