Manny Toons
Smash Journeyman
- Joined
- Sep 26, 2013
- Messages
- 377
No, I'm referring to the sound effect itself. Y'know. This one;It's his entrance, and one if his taunts, although he's lying on his side when he does it.
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No, I'm referring to the sound effect itself. Y'know. This one;It's his entrance, and one if his taunts, although he's lying on his side when he does it.
They probably wanted to 'update' him. For people not familiar with the sound effect it doesn't sound like a laugh (And sadly after seeing some people's impressions of Pac-Man I am also pretty sure some whippersnappers wouldn't appreciate the Dog's original Laugh sound Effect.) They did the same things for the Ice Climbers and Pit in Melee and Brawl.No, I'm referring to the sound effect itself. Y'know. This one;
I thought DHD looked fine when I played the game last night... I'm sure DHD will look much better on the Wii U.I'll be honest, the dog's model looks a little ugly(though his render is adorable). They should polished him a bit later. Other that, love him.
No 'he' is not. Duck Hunt stands for The Team. Like "Pikmin & Olimar".It's more like calling marth "Marth Human"
He's called Duck Hunt and he's a dog
That is a good point, it is pretty much a character of the whole game. (Well, actually i think the gunmen are from Hogan's Alley but.....)His name is Duck Hunt because it's not just the dog. The character is composed of the Hunter, Duck, and Dog.
I think that iffy smash is mostly mitigated by angling the fsmash up/middle and not done. Final hit of down goes too low after the other hits knock them up sometimes. That's my theory anyway, I have noticed dsmash sometimes knocks them around too much before it finishes too, which doesn't have the tilt issue. I just know testing on CPU I miss with dsmash sometimes and never do with up/mid.Smashes being iffy when opponent's over 100% + lack of kill moves + rage mechanic against you + being light. This character's fun as hell but damn his obstacles are annoying
I noticed that the gunmen are useful for blocking incoming projectiles. Wii Fit Trainer's sun move and Samus's charge shot didn't hit DHD because the gunman was right in front of him... even if they were fully charged, the gunmen will block them. I am guessing you don't have to hold the shield button to block the projectiles when you have the gunmen doing that for you?I hate how the Gunmen work. What exactly are they useful for anyway? They take one hit to make them useless, and they do a crappy amount of damage.
What I do like though is how the Duo are homeless and have to nick other peoples' stages in classic mode. It's like the farmer or whoever originally owned the Duck Hunt Dog kicked him off his fields because he was so annoying, and now he probably lives in the Smash Bros equivalent of Traverse Town.
The gunmen are very useful in blocking incoming projectiles though there some like Greninja's fully charged shuriken and Megaman's metal blade that go right through and hit you anyway. The gunmen can also be useful in forcing a shield at which point you can get a grab from.I noticed that the gunmen are useful for blocking incoming projectiles. Wii Fit Trainer's sun move and Samus's charge shot didn't hit DHD because the gunman was right in front of him... even if they were fully charged, the gunmen will block them. I am guessing you don't have to hold the shield button to block the projectiles when you have the gunmen doing that for you?
I use them to block a hit against projectile spammers so I can clear the way for my clay dove. Doesn't work all the time, but it's a good way to stay relevant in the ranged game against projectile spammers. Use them as a shield the opponent has to hit to avoid taking damage, not as a mediocre attack that is stopped by damage, and I'm sure you'll like them a bit more.I hate how the Gunmen work. What exactly are they useful for anyway? They take one hit to make them useless, and they do a crappy amount of damage.
Can gimps/knockback, uair, and bair are decent and the latter autocancels. Utilt is alright too but can be hard to land.Duck Hunt is a great newcomer, but I wish he had more killing moves besides his smash attacks.
If I know my Smash terminology, the Dair is somewhat useful for meteor smashes... and it can hit up to two times for a total of 15% damage (if memory serves me) but I think the hitbox is very small... like Melee Mewtwo's Dair small.Can gimps/knockback, uair, and bair are decent and the latter autocancels. Utilt is alright too but can be hard to land.
Notice how the trailer says "Duck Hunt takes aim" instead of "Duck Hunt take aim". Compare this to "Rosalina & Luma launch into battle" instead of "Rosalina & Luma launches into battle"... implying that "Duck Hunt" is the dog's name and not the team name like "Duck Hunt Duo" would imply.To anwser the topic question...the entire site calling the character "Duck Hunt" instead of "Duck Hunt Duo", not everything has to follow american logic smashboards.
Don't see what this has to do with the NTSC and PAL name differences for Duck Hunt Duo, but ok I guess.Notice how the trailer says "Duck Hunt takes aim" instead of "Duck Hunt take aim". Compare this to "Rosalina & Luma launch into battle" instead of "Rosalina & Luma launches into battle"... implying that "Duck Hunt" is the dog's name and not the team name like "Duck Hunt Duo" would imply.
Totally incorrect understanding. Rosalina and luma are two names. Duck Hunt, even if talking about three individuals, is still one name and thus would use 'takes' instead of 'take,.Notice how the trailer says "Duck Hunt takes aim" instead of "Duck Hunt take aim". Compare this to "Rosalina & Luma launch into battle" instead of "Rosalina & Luma launches into battle"... implying that "Duck Hunt" is the dog's name and not the team name like "Duck Hunt Duo" would imply.
Well, hopefully they'll be a staple from here on out.That they weren't in melee instead of Ice Climbers.
But he does so much wall jumping in his own game series, don't ya know? It makes peeeeeerfect sense.the fact that he can wall-jump. it just doesn't make sense to me...
I think that iffy smash is mostly mitigated by angling the fsmash up/middle and not done. Final hit of down goes too low after the other hits knock them up sometimes. That's my theory anyway, I have noticed dsmash sometimes knocks them around too much before it finishes too, which doesn't have the tilt issue. I just know testing on CPU I miss with dsmash sometimes and never do with up/mid.
I don't know exactly, but they might not have wanted to reuse the animation again as he already does it for the entrance animation as well as a victory one.honestly, I don't mind the new laugh sound. it reminds me a lot of Muttley.
that being said, I hate the laugh animation on his side taunt. why not standing up like in the end of the reveal trailer?