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Working on a stage list for my upcoming series, feedback is needed/encouraged!

Eddie G

Smash Hero
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neohmarth216
Hey there community, KB here! :)

I'm one step away from acquiring a nice venue and I will start hosting my own tournament series soon. I have assisted with seeding and bracket management in the past but this will be my first time really holding up the fort as an individual TO. Now, I'll get right down to what I'd like to address: a solid stage list.

I've been doing a lot of pondering on what stages I want at my first event and as a possible staple to my series if things go well, and this is the most structurally sound list I could initially come up with.

Starters
- Battlefield, Smashville, Lylat Cruise, Yoshi's Island, PS2/PS1 (undecided)

Counterpicks
- Final Destination, Delfino, Castle Siege, Brinstar, Frigate, Halberd, Pictochat (undecided)

Banned
- Rainbow Cruise, Norfair, Green Greens, Pictochat (undecided), the other usual stuff

My Reasoning:

- I am undecided on whether to have PS2 or PS1 as my fifth starter; PS1 promotes a lot of unintentional stalling and clock wasting (at least a good collective 2 minutes from what I've seen/experienced firsthand) due to the majority of stage transformations being very positionally imposing. After much thought, I didn't initially find this element to be starter material.

- PS2's transformations, on the other hand, are much less positionally imposing and do not outright promote unintentional stalling/clock wasting from what I've seen; and while the transformations do add a temporary change in the physics/element in a match...those changes are universal to the cast (universal being a key word in why I consider this stage a possibility). I've seen arguments such as MK being able to abuse the air transformation but I have yet to see or experience this sort of blatant abuse firsthand, at least to the same degree of outright long-term stage layout abuse such as on Rainbow Cruise.

- I put Final Destination as a counterpick because I feel that it (like Brinstar) gives an unnecessarily large buff to a very small group of characters to be considered a fair starter, while offering nothing to other characters to effectively combat the strong tactics that the former can utilize rather freely here (bananas, Falco horizontal stage control, Ice Climbers being persistent with grabs/chasing down landings); not even something as simple as a single platform which can make a huge difference. This is why I feel Smashville is the ideal "reasonably long-and-flat starter": characters such as Diddy/Falco/ICs can still utilize their tactics rather well, while other characters actually have a means of strategy/retreat/recovery/retaliation to turn to.

- I am undecided on Pictochat because I've seen (and have experienced) mixed results from its use. There have been some downright silly occurences as a result of the transformations being present in some matches, and there have also been examples of solid strategy being utilized here (see: Chibo vs Shadow imo). I personally have no issues with (or bias for) this stage, I am completely neutral and undecided on it. I'm all eyes and ears for any constructive views the community has on the stage.

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I am also considering the possibility of adopting a rule that a friend of mine (The Kiest) has used in one of his more recent events. That rule involves having two stage bans instead of just one, but to prevent having a player use both of his/her bans on just counterpick stages (and therefore eliminating both of what-could-be the other player's preferred go-to counterpick options)...the bans are limited to one for a starter stage and one for a counterpick stage.

**Another reason of why I have Rainbow Cruise banned and am still undecided on Pictochat is to also prevent the infamous Rainbow/Brinstar ultimatum that players are often faced with against MK (and possibly Wario/GnW), and the FD/Picto ultimatum that is also present in favor of strong ground based/horizontally zoning characters. If players wish to use their one counterpick ban on either Brinstar or Pictochat (if it remains on my list), then they may do so while using their one starter ban on what they think may be a back-up choice for their opponent off of that list (but that is basically a gamble which is in favor of the counterpicking player, which is encouraged since no starter stage will give the counterpicker that much of an obscene advantage even if the winner makes an unfortunate ban decision).



So...thoughts? Feedback? Concerns? All are welcome and encouraged. Please be constructive, thanks. :)
 

Flayl

Smash Hero
Joined
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Portugal
PS2 should be a counterpick IMO, it changes the mechanics of the game, that in itself is a counterpick quality. I don't think PS1 should be a starter either becuase of what you said. Have you thought about having Castle Siege as your last starter? It has much more potential since Final Destination isn't in there.

edit: I should probably expand on why changing the mehcanics of the game is a counterpick quality:
- Combos (and fake combos)
- Punishing on block
- Edguarding

All are altered drastically with the transformations besides the ground one.
 
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...And all of that makes absolutely no difference when talking about a starter stage. So you have to know how to deal with more options. Boo hoo; on Smashville you have to know how to deal with platform canceling; on FD you have to deal with no platforms. Trust me, PS2 is a legit starter, if only because it is so ludicrously neutral. I'll just go ahead and c/p what I posted in AiB here...

Pictochat really is a bad idea.
http://www.youtube.com/watch?v=nXg3C9mhTkw&t=1m45s
http://www.youtube.com/watch?v=oyBpo2DVsi8&feature=related (end of match)
http://www.youtube.com/watch?v=PWWw-fYM0WI&feature=related
http://www.youtube.com/watch?v=Zr3oDfzunvI

IMO, the randomness shown in matches like this is completely inexcusable (it virtually took the set off of Kismet) and far more common than one would imagine. Why are Norfair and Green Greens banned? If you would ban them for being "random", then you have absolutely no grounds to support Pictochat beyond "MK sucks there"... (That said, banning pictochat for randomness doesn't mean you have to ban either of those two, and I advocate both stages.)


The starter list... Why choose? PS1 and PS2 are both great starters; take both and throw in Castle Siege/Delfino (ideal/still really good; delfino is really underrated as far as balance goes, IMO mostly due to MK) or FD (definitely not that bad at 7+ starters; probably perfectly legit). It's been demonstrated pretty extensively that the larger a starter list is, the more fair the first match will turn out, and the more varied the options are. I am a strong advocate of 9 starter stages (those 6 you mentioned plus CS, FD, and Delfino/Halberd/Frigate), and I see no reason why you should limit yourself to 5 stages. I actually did some testing with 9-stage starter lists (in MMs), and from my experience, the stage you end up on is often very different not only from matchup to matchup, but from game to game, and you not only never end up on a real "counterpick", but you also don't need that much more time to do the striking with the 3-4-1 method-it's shockingly fast. In any case, if you have qualms about 9 starters, then I will seriously recommend at least 7. And finally to answer the original question, PS2 is simply a much more balanced stage than PS1; more regions need to adapt it as a starter. Any arguments against it as a starter are shredded here, and if I hear one more (invalid) argument against its legality I'm going to lose my ****.

Working with multiple stage bans is IMO a really good idea. I wrote a fairly long essay on it, located here, and did not receive a single rational reason as to why it's a bad idea. The basic principle behind it is that you set up your stage bans so that no matchup can guarantee itself a truly hardcore counterpick (MK on brinstar/RC, ICs on Picto/FD, etc.), but the stages (which are perfectly legit in most matchups) can be chosen in matchups where they are unproblematic (that's a very abridged form, I recommend reading most of it if you want to understand it better).

However, limiting them to the two categories... IMO, the ideal method (and the main reason to have multiple stage bans in the first place) would be to have Brinstar, RC, Japes, and a few other "fringe" stages legal, with two stage bans, to be used on whatever. As such, you can legalize Brinstar and RC and gain the benefit in overall game depth through that, but ensure that you never have to fight an MK on either stage. By separating the bans into one for starter and one for counterpick, you lose this (very important) advantage.
 

Eddie G

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I've gotta say Flayl...BPC does bring up a point. Should physics altercations that are universal to the entire cast really warrant PS2 to be counterpick material over PS1? In most cases I would set it as a counterpick right off the bat, but the fact that I've never seen or experienced any abuse from MK on the air portion and only slight advantageous positional usage by snake/Falco on the electric portion (which people shouldn't logically be approaching them at anyway since they're safely tucked under a platform) really leaves me on the fence about it. The fact that two of PS1's transformations are so positionally imposing (and usually attribute to unintentional stalling of a match/non-progressional wasting of the clock by both players, which is understandable) makes it even more of a difficult decision for me since in some eyes...it too would possibly warrant a designation as a counterpick. Hmm...

I live in the Midwest, more specifically Midwest:East, a liberal area for the most part. I am content with either the Midwest methods or the East Coast methods, one of my main concerns, however, is making a decision that I feel will appeal to a larger potential attendee rate as time goes on. xD

I'll be back to respond some more later, duty calls.
 

Flayl

Smash Hero
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He didn't actually address anything I said. I kind of feel cheated having to read walls of text that aren't relevant.
 

Life

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If I had a choice between only Brinstar and only RC, I'd take RC, personally. But you could do both and have two stage bans...
 

Eddie G

Smash Hero
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neohmarth216
He didn't actually address anything I said. I kind of feel cheated having to read walls of text that aren't relevant.
Sorry about that, I wasn't actually able to pay full attention at the time of my earlier response and it was admittedly sub-par.

As far as Castle Siege goes...that may prove to be a fruitful alternative choice. I'm a little concerned about the walk-offs on the second portion potentially posing a problem, but the likelihood of that doesn't seem too high considering the area has four platforms and two permanent platforms (I know I'm kind of thinking out loud lol). Hmm...I'll run the idea by my local scene first and foremost to see what their thoughts are on it. Good suggestion.

- So far Castle Siege and PS2 are at the top of my list of interest for a fifth starter.

Edit: I get what you're saying with the physics change causing a sizable temporary change in how characters need to fight each other. However, wouldn't the aspect of those effects being universal to the cast sort of level that out enough to still consider it as a possible starter candidate? I realize that like with any stage some characters will still be able to utilize certain knick-knacks better than other characters (in this case the transformations), but isn't that the case on just about any stage including other already commonly accepted starters regardless of there being a change in physics or not? (Sonic/DK on Yoshi's Island and DDD on Pokemon Stadium 1 just to name a couple)
 

MK26

Smash Master
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http://www.mediafire.com/?zj2oddmz0yy for ZSS fix!
personally i'd be very interested in seeing the results of a slightly larger than average stage list (ie eveything legal up to and including cruise/norfair/japes/greens (but not picto (**** picto))) and two stage bans

Also I'd recommend a 9-stage starter list:
Battlefield
Delfino
Final D
Halberd
Lylat
Smashville
Stadium 1
Stadium 2
Yoshi's
 
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