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I don't see Falco being removed, he's more important than Krystal/Wolf anyways. In fact, if the other two Arwing pilots weren't a geeky frog and an old man we might of seen them in action in 'Melee.
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Way to go, geniuses at Rare, you mean.Smash Daddy said:Way to go, geniuses at Nintendo!
After RARE left it was Nintendo that made 'Assault, which is actually ten times worse than 'Adventure. Fox sounds like a sociopath, all the characters look like an emo's nightmare and Peppy dies alongside the Great Fox in an explosion( both returning at the climax, with Star Wolf also inexplicably surviving death but not seen on-screen). The best way to go with the series is to make a game after '64, like a few years after it, explaining why Falco leaves and using the tried-and-tested '64 formula. Nintendo and RARE should've stuck with the "if it ain't broke, don't fix it" mindset, as a few of their franchises are ruined now. Donkey Kong and Star Fox are examples of this, whilst Pokemon is the opposite. They need to change that formula.Way to go, geniuses at Rare, you mean.
This is the same reason I can't stand the Donkey Kong Country games, Rare took the game that built Nintendo, then added a dopey sidekick, a wannabe-prostitute, a TOTALLY RAD SURFER DUDE!!!!!!!!, and a villain who's name is a terrible, horrible pun. Oh, and a boom-box, can't forget the boom-box.
They're very well-designed games, but dear GOD did Rare *******ize a franchise there. They must make their new emplyees memorize the Encyclopedia of bad cliches before starting.
EDIT - Stryks' sig would be better...eh, if you could tell who it was without the big "WOLF FOR BRAWL" tagline.
Let me know if any of these sound familiar...whilst Pokemon is the opposite. They need to change that formula.
You're not up on your SF info, are you?Smash Daddy said:After RARE left it was Nintendo that made 'Assault
While it's true that sequelitis can quickly lead to an un-fun experience (God of War to God of War 2, Metroid Prime to Metroid Prime 2), Pokemon's the exception to this rule. The actual RPGs are consistently fun and addicting, always adding enough content to keep players coming back for more. It's a case of the original having such superb gameplay that too much change would ruin it.Smash Daddy said:whilst Pokemon is the opposite. They need to change that formula.
Ah. Namco, right. 'Command isn't as good as '64 by a longshot. Too much talking, no on-rails missions, no landmaster... '64 is better in every single way. The multiple endings may be interesting, but only half of them make any sense. Fox and Falco join G-Zero.You're not up on your SF info, are you?
Namco is the develper for StarFox: Assault, with Ninty producing it, the same setup under which Adventures was made. Nintendo, when they choose to make a SF game (see: 64, Command), knows what they're doing.
It's acceptable, but there's not enough improvement in places there should be. It looks exactly like the GBA Pokemon with 3D backgrounds, still using sprites with little animation themselves. The moves already look primitive after owning the game for a month. There's also a lack in motivation for the new Pokemon, seemingly they're getting worse with each game. You'd think they would use the touch screen for more too. The PokeWatch is useful, but it would have been more helpful simply to have the menu there. I'm hoping that the next game goes leaps and bounds past D/P.While it's true that sequelitis can quickly lead to an un-fun experience (God of War to God of War 2, Metroid Prime to Metroid Prime 2), Pokemon's the exception to this rule. The actual RPGs are consistently fun and addicting, always adding enough content to keep players coming back for more. It's a case of the original having such superb gameplay that too much change would ruin it.
I agree about Assault's length and the backup doing nothing. However, I find the on-foot controls to be fairly good. Just takes time to get used to. A longer assault with more freedom since that seemed to be the goal, freedom that is, would have been a grade A game. Instead we have assaukt's 10 missions which throw you very little freedom to do much of anything and force you to do all but mission's end on foot. Then they thrust you into an Arwing to wage battle with X enemy. Just not what it should have been. 7/10 on it in my books.I think they should have made Assault WAY longer, I mean they gave us 10 missions! The controls were odd on-foot and the back-up still does nothing! They just fly in circles until some brain dead enemy chases them down until you help them, I really, REALLY wish there was a 4 player co-op mode in SF, it would make the experience much more fun.
As for Pokemon, I can't believe I bought into it up to FireRed. The gameplay NEVER changes, you can move from yellow to Pearl and probably not notice a major difference. The battles drag on the same way, you're still stuck with 4 moves per pokemon, you still have to catch pokemon the same way, it's just not fun anymore. I'd rather not catch 'em all again.
Wario, especially the Made in Wario version, doesn't count as a Mario villain anymore. But that's not my point here.While I agree that Wolf is the only sutible Fox villian, I just dont think they will add him. it's a progression. First they added Mario and Link's primary villians(Pikachus if that's really what you would call Mewtwo, though I don't).
Now they have added another mario baddie and Kirby;'s foe...
Wario, especially the Made in Wario version, doesn't count as a Mario villain anymore. But that's not my point here.
Read your post again. Go on.
...
Okay? See the problem? If each franchise's going to get a foe...you know what, I'm not going to explain it: your post is utterly ridiculous.
jesus god people quit taking what i'm saying so literally. I'm saying my opinion on the matter. based purely off of my speculation of the character additions from the two sequals of this game, even though we have seen very little of Brawl at this time, I would say chances are slim on franchises likes Star Fox or Fire Emblem.Ive heard lip, mach rider and balloon fighter were maybe in melee, but were cut out, though neve rheard about the wolf part...
and for the n00b that said that wolf would be a clone, I say:
CLAW BASED MOVESET use ur imagination!!
@Gamefreak: wait so ur saying, u think we wont get more kirby, sf, mario, zelda, pokemon, FE and so on characters? when there are SO many candidates like:
Bowser jr
Dedede
Wolf
Krystal
Midna
Zant
WW link
Lucario
Deoxys
Ike
black knight
and so on...
I knew from the start that it was speculation, those I put the text in bold, u know the word think rite?...@Gamefreak: wait so ur saying, u THINK we wont get more...
And those changes are....? They can't be that important if I went up to Fire Red without noticing. The most annoying thing about pokemon is that most level 100 battles end with 1 hit, it's almost a race to see who can get in the first hit.Ah, poor Red Exodus... you play, but you do not understand.
The underlying mechanics have changed TWICE since the days of R/B/Y, and new options for customization make all but Uber tiers fairly balanced, with the right build.
I never bothered to play Pokemon on a hardcore level, especially when some one keeps starting all of mine over, battling isn't fun either so it wasn't worth getting hardcore in just to bore myself to tears with the same old 1 hit KO races.But there are so many casual gamers that do not notice these differences.
Couldn't agree more.Adventures was awful and it lacked the topic of this disscussion, the greatest Star Fox character, and the best pick for brawl, Wolf.
Wow, now he has a headlight and an eyepatch.Check out my updated signature!