Stalling is not a instant win cause the other player can still chase. A fox giving a bowers a head shot still needs to be running away and can't just run stupid circles cause he needs to consider where the bowser is so on.
Super Turbo Street Fighter's Akuma is beatable if the player using him doesn't do anything, what is your point? Yes, you have to not be an idiot who is running right towards Bowser. Even if you are trying to say that it takes skill, for the last time,
skill doesn't matter when discussing if a certain technique breaks the game. You can start with banning all top and high tier characters, because it obviously takes a better player to win a tournament with a low tier character. What does matter is if applying a certain technique makes it impossible for your opponent to win, which is obviously the case with the Hyrule Temple example. Screwing it up means you're not doing it anymore.
Getting a grab in these circumstances is also far more occuring then any other infinite or inescapable thing in this game. It can happen at almost any percentage and is unescapable after a certain percentage under 50 % which is really soon. Wobbling has no penaltys to the player for such a powerfull move and is not even a combo.
We've already established that it is rewarding, repeating that doesn't make it broken.
For one shinespiked can be techt close to the stage and 2 they are edge guarding situation were your already put in a bad situation and definetly not a benifital one for you however the player still needs to aim the shine spike and has a lot less chances to do it then can be done with wobbling.
Well, the Ice Climbers still have to get a grab in at the right percentage, under the right circumstances and not screw up after that. Which is actually more difficult than hitting someone with a shinespike, which also shouldn't be the point.
The effort it takes to do something doesn't matter when discussing if a technique is game breaking. We might as well ban all combo's Sheik has, if that's a factor, because they're much easier to perform than for example Falco's.
Why can't I turn the issue around like that. It seem unlogical to me that i have to show reasons why it should be banned but there is not a reason why it should be allowed. I think the last one needs to be valid first.
Because things are allowed by default, it's the starting position. When balancing a competitive game, you ban stuff that's broken. To get things banned, you'll have to make an effort to prove that it's broken, other people don't have to start with proving stuff isn't broken. So yes, you will really have to come up with reasons why it shouldn't be allowed.
Why is not banning something that just came up not a slippery slope. If you allow something like this all the other stuff we banned needs to be reconsidered and do we really wanna do this ? It's just as much a slippery slope not banning something as it is banning something.
All things we banned so far are items, stages, glitches and pure stalling. Wobbling doesn't fall in those categories. It doesn't screw up a match to a point where it has to be replayed, the stalling can be prevented, there's no random luck involved. It's also something that in theory can be avoided, and in practice can be avoided a lot.
Why can't I just unplug your controller when I grabbed you? Why can't I let somebody hold you when I got a hit on you and that allows me to finish a 50 to death combo. Why can't I do that but at the same time we allow something that basically does the same?
Because that would be outside the scope of the game, obviously. Playing to win ends where you actually beat up your opponent in real life.
The reason I'm saying there is more stuff icy's can do is to show that they do not solely rely on this which could be a reason why ice climber players wanna keep it there. However it is not the same as the other techniques since it has a really small chance of being messed up and doesn't require much concentration. It also doesn't require you to move and follow up your opponent or follow their DI. That gives it a lot more chance of happening then the other infinites do.
It's a powerful technique, of course Ice Climbers players want to keep it. In most cases, it's their best option after a grab. Blabla ease doesn't matter etc.
The core principle is not in people's head it was given to you when you bought this game. It's the game rule. Getting a free 60 % was not true cause it could be teched, DI'd upwards or whatever so the damage was way less. A peach downsmash has lag when missed or hit so can be punished. Basically it was a lot more balanced then wobbling is now. It is also character dependant.
Thanks for pointing out the mistakes people made YEARS ago. A free 60% is very true when people don't know how to deal with it or just don't have the technical knowledge. There was a time when stuff like l-cancelling wasn't even known, mind you. I was giving the example because the debate and whining about it often sounded a lot like what we're doing now.
I've also been saying stuff throughout this debate Sirlin has already said years ago. Please, if you want to participate in debates like this, read his stuff. It's accepted as fact throughout all competitive gaming scenes I know of and really saves me (and others) the trouble of explaining everything. That goes for everyone.